what are the difficulties in adapting the game "wukong" into a movie?
2024-09-09
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if we talk about one of the most popular stand-alone games in the world, it must be the chinese 3a game masterpiece "black myth: wukong". at the wave film week that opened last week, huayi brothers ceo wang zhonglei revealed that he had discussed adaptation with the "black myth: wukong" game team, including movies, short plays, and chinese dramas. however, wang zhonglei also admitted that there are not many successful cases of game adaptations into movies worldwide. from "world of warcraft" to "onmyoji", the market has seen that they have different experiences. if "black myth: wukong" is really adapted into a film and television, it will inevitably encounter many difficulties, but it is also a new attempt to adapt a domestic boutique game.
as a "top ip" in ancient chinese mythology and legends, "journey to the west" has been adapted into film and television animations many times. in the game "black myth: wukong", most of the characters already existed in the original "journey to the west", but their identities and positions have been disrupted and reorganized. this kind of adaptation is placed in a game positioned as a "derivative sequel", and players who pursue a sense of experience will readily accept it; but if it is placed in theaters and on television, it will have to face the aesthetics of a wider audience. in the recent days when "black myth: wukong" has been popular, some journey to the west fans have compared the characters in the game and the tv series. some people believe that the game is originally a "gamified secondary creation" of the latter. if it is adapted into a film and television, it seems to have become another "journey to the west: the legend of the legend". if it is really to be put on the screen, the creators must be more rich and in-depth in character creation, dialogue and psychological description; at the same time, the plot structure must be re-arranged and selected, and a complete story must be "told" through performance and editing, so that it can truly break the circle and impress a wider audience.
it is not easy to adapt popular games into movies and tv series. even in hollywood, where the business model is mature, the game-adapted movies produced in recent years have mixed results: there are blockbusters such as "tomb raider" and "super mario bros. movie", as well as less successful "death and life" and "marcos payne". this summer's "borderlands", even with big stars such as cate blanchett and jack black, suffered a double failure in box office and word of mouth. domestically, the adaptation of "legend of sword and fairy" was relatively successful, while the film and television adaptation of "xuan-yuan sword" was not of high standard. "zhengtu", which claimed to have cost 300 million yuan to produce, lost all its money. in addition, "world of warcraft", which was co-invested by china, did not perform well at the north american box office, but was successful in china, which shows that chinese players have great consumption potential; and "the order of the samurai" and "the yin-yang master: dream of eternity", adapted from "onmyoji", received 270 million yuan and 450 million yuan in box office respectively, but the reputation of the two movies was not high, especially senior players did not approve of the adaptation.
it can be predicted that if black myth: wukong is to be adapted into a film or tv series, it will not only face those film and tv viewers who are familiar with the story of journey to the west, but also veteran gamers. this double difficulty is also the biggest challenge for "game adaptation" works. if the balance is in place, black myth: wukong may become a milestone ip for chinese a-level games/movies. (luke)▲#deep good articles project#