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is black myth: wukong just the beginning? early investors reveal: the next domestic 3a masterpiece is on the way

2024-09-02

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① ying shuling, chairman of hero games, an early investor in game science, revealed that the next (domestic) 3a-level game is likely to be very close, and he knows that at least one similar game is under development; ② ying shuling revealed that the sales of "black myth: wukong" "far exceeded" 10 million units, but he also hinted that the actual sales have not yet doubled the 10 million basis.

cailianshe news, september 2 (editor: liu rui)on august 20, the action game "black myth: wukong" developed by game science and based on chinese mythology attracted close attention at home and abroad.

three days after its release, the game sold over 10 million copies. ten days later, according to data from foreign data analysis company vg insights, the total sales of black myth: wukong have reached 16.9 million copies, and the total revenue of the game has exceeded us$812 million (about rmb 5.75 billion).

as the first domestic 3a game, the success of black myth: wukong shows the huge potential of the chinese game market. recently, ying shuling, chairman of hero games, the co-publisher of black myth and an early investor of game science, revealed in an interview with foreign media:

i think the next (domestic) 3a game is probably very close,because black myth: wukong has shown everyone that a aaa game made in china can achieve such high global sales.”

note: from the official website of hero games

ying shuling also revealed,he knows of at least one similar game in development, whose business partners at hero games have invested in the game. but he declined to give a specific timeline.

as for how good the sales of black myth: wukong are, ying shuling only revealed that its sales have "far exceeded" 10 million copies, but he also hinted that the actual sales have not yet doubled from 10 million.

ying shuling estimates that china has at least 5 to 10 stories with thousands of years of history that can be made into games.

“if i create something new, i don’t know if people will like it. but if it’s been around for 1,000 years, people will definitely like it… we don’t know why it has survived for so many years. but we just have to respect the (original) craftsmen.”

he said that in the future, the company's game distribution will formulate a global strategy from the beginning. he also hopes that overseas 3a-level game developers will realize the hugeness of the chinese market and customize more functions for chinese players.

“china is a huge country. we are talking about 1 million gamers playing games at the same time,” said ivan su, senior equity analyst at morningstar. “there are 600 million gamers in china.”