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"Phantom Beast Palu" has earned tens of billions of yen, but the team still doesn't want to develop 3A games

2024-08-06

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"Phantom Beast Palu" is one of the most popular games in the first half of this year. The game budget is only 6.7 million US dollars, but it has made hundreds of millions of dollars in profits worldwide. The CEO of the developer Pocketpair believes that the scale of the studio's next game will exceed that of ordinary 3A games.


In an interview with GameSpark, Pocketpair CEO Takuro Mizobe revealed that the revenue of "Phantom Beast Palu" is around tens of billions of yen. He said that this money has brought new opportunities.

"If we were to develop the next game based on these revenues as we have in the past, it would be larger than AAA."

Mizobe said that the development of "Phantom of the Game" benefited from the profits of the studio's previous games "Craftopia" and "Overdungeon". However, if the studio follows this trend and uses the profits of "Phantom of the Game" to develop a project, it will fail.

He believes they can easily surpass the scale of AAA games, but Pocketpair's structure is not capable of handling such a large project.Mizobe has made his intention clear, which is that he does not want to make a large-scale game.

In this case, the main problem seems to be the availability of resources and developers.

Even with a massive budget, the team would need to fundamentally change its approach to take on a project comparable to AAA titles. There's a reason publishers like Ubisoft and EA, which are known for these types of games, are so big.

Takuro Mizobe wants to focus on independent games. This seems to be a common theme for the studio, as Pocketpair's community manager has previously praised the creativity of independent games.