news

After 3 years, players have developed a speedrunning technique for The Legend of Zelda: Ocarina of Time

2024-08-02

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina

As the fifth work in the "Legend of Zelda" series, "The Legend of Zelda: Ocarina of Time", which was first released on the N64 platform in November 1998, is still loved by many players, and Nintendo has also officially ported it to multiple of its own platforms.


The discovery of a bug in the Wii version of The Legend of Zelda: Ocarina of Time caused players to exploit the game code, a technique known as Stale Reference Manipulation (SRM) and named Lightnode SRM. The bug allowed players to change the game's memory based on the characters in the saved game file name, thereby achieving the fastest pass under the Any% standard.



Recently, a player named "MrCheeze" shared his new discovery on multiple platforms. That is, he used the performance of Wii U (which has a much higher frame rate than Wii) to trigger similar system and hardware bugs (MrCheeze has successfully mastered the triggering method), but was able to complete the game in a faster time, ultimately achieving a speedrun score of 4:0.49.


However, it should be noted that triggering the Wii U's Lightnode SRM requires the use of "physical plug-ins" such as rubber bands to set the precise input of the additional handle, which has caused some controversy in the speed-passing circle. But in any case, MrCheeze has further developed the speed-passing skills of "The Legend of Zelda: Ocarina of Time".