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Overwatch 2 is exploring how to reintroduce the 6v6 mode

2024-07-26

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When Overwatch 2 was launched, in addition to turning to a free-to-play format, its biggest change was the abandonment of the 6V6 game mode in favor of 5V5, which caused quite a bit of controversy.


Recently, Aaron Keller, the game director of "Overwatch 2", published a long article on the official website, detailing some changes in the "Overwatch" series, and focusing on explaining the reasons for the transition from 6V6 to 5V5, as well as plans to reintroduce 6V6 in the future.


According to Aaron Keller, the biggest problem with 6V6 is the queuing mechanism. Since players need to queue up according to their hero types (this requirement is also one of the major changes in the game), and there are fewer tank-type players, the 6V6 mode that requires two tank players has a long queue (especially for players of output-type heroes).

For this purpose, Aaron Keller provided a statistical comparison table of the waiting time for players of the first and second generations of "Overwatch". It can be clearly seen that in the 5V5 mode, the waiting time is greatly shortened (especially the waiting time for output-type hero players).


However, Aaron Keller did not completely deny the value of the 6V6 mode. Although 5V5 will give players' individual characters greater autonomy, 6V6 can create greater team value, and more players will also create more spectacular battle scenes, including a more chaotic and exaggerated feeling, which will also reduce the pressure on players in the game to a certain extent.

In addition, since players have been obsessed with the 6V6 mode, Aaron Keller said that they are currently exploring how to reintroduce the 6V6 mode into the game, but this will take some time.


The biggest problem is the technical performance of the game (referring to frame rate and memory limitations). Some older systems and machines may need several seasons of optimization to reach their best state.

However, Aaron Keller finally said that he would conduct tests in the next few weeks and evaluate the interest of the player community to decide how to balance the issues between 5V5 and 6V6.