2024-10-01
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the action game "phantom blade zero" (phantom blade zero) produced by developer lingyoubo launched a trial demo at the 2024 tokyo game show (tgs), which received positive responses and attracted the attention of many players. on september 29, japanese media famitsu shared the trial experience of "shadow blade zero" and said that even though the game is very difficult, it gives me a great sense of accomplishment after clearing it. let's take a look.
famitsu said: "the system of "shadow blade zero" has a soul-like style, and the battle is mainly carried out through two melee weapons and two long-range weapons, a total of four weapons. in the previous demo version, players could use swords and double swords as melee weapons, as well as bows and tiger-head-like cannons as ranged weapons, and new equipment like the dancer's throwing weapon."
"thrown weapons basically perform multiple melee strikes like a pair of swords, but with key combinations, players can maintain a greater distance from enemies and perform ranged attacks. each weapon has its own unique moves, so players can enjoy different weapons diverse combat experience brought by types.”
"such action elements are an integral part of this film. the action is directed by the director of the live-action film "rurouni kenshin》action guidancetanigaki kenjithe supervision is full of extreme meticulousness and attentiveness. the movements that are reminiscent of kung fu are not only handsome, but the ink painting-like special effects are even more amazing. it feels like you are really controlling a character like jackie chan, which is intoxicating. "
"then let's talk about the key difficulty "very difficult". this difficulty is indeed quite challenging. players who like death games will definitely love it. after playing the normal difficulty a few times, players can remember the enemy's attack pattern, thus just barely. on very hard difficulty, however, this strategy doesn't work."
"a major factor in the increase in difficulty is the change in enemy movements. in normal difficulty, enemy movements are relatively easy to identify, and players can more easily utilize techniques such as ghost steps and block counterattacks. however, in very difficult difficulty, enemies it will break the player's defense through fierce attacks, or just make a certain action, but use a completely different skill, giving a rather tricky attack impression. "
"according to the developers, the enemy's attack power has not changed, but the performance of the ai has been enhanced. enemy attacks that were originally well-paced have become irregular, so players are prone to being accidentally hit when trying to deal with it through a certain pattern. "
"although i felt frustrated many times in such a difficult challenge, i finally succeeded in defeating the final boss of the demo version. during this process, i often thought in my mind: "i will stay at this booth all day today." however, the sense of accomplishment when defeating the "very difficult" final boss is unparalleled. coupled with the performance of the fatal blow, it makes people feel extremely happy, as if their brains have been completely released. "
"in order to feel this sense of achievement, repeated challenges are the fun of this game. the "very difficult" difficulty requires a lot of players' action skills and is very suitable for players who are confident in their own game level. by the way, my the clearance time is 28 minutes, and the number of deaths is 20. based on a simple calculation, you die about once every 1 minute and 24 seconds, which is indeed too many times.”
it is worth mentioning that soulframe, the producer of "shadow blade zero", said that the reporter was like a super old-school act player. he only took about 20 times to clear the extremely difficult difficulty of this demo at the scene, which was ahead of most. trial staff.