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zulong entertainment tested a palu-like overseas, which is very "pure"

2024-09-02

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title image | miraïbo go

author | pray for rain

recently, a new palu-like game "petocraft" has been launched in some markets in southeast asia.(thailand, indonesia, philippines and malaysia)quietly testing. currently also logged into the domestic good travel fast explosion reservation page.

the game news was verified by different sources. the game developer iszulong entertainment

the game is already quite complete, and the official overseas account has confirmed the official name as "miraïbo go" - "miraïbo" is the name of the pet in the game(for the sake of discussion, it will be referred to as "miraïbo go" below)

game news participated in the last day of testing and found that this is a palu-like game that adheres to "fundamentalism".


small but complete

as early as the beginning of february, many domestic manufacturers claimed to add a "catch pets for work" gameplay similar to "phantom beast palu", but most of them were additions or subtractions based on the original products.(for example, the combination of business simulation + palu-like); or like some games currently under development, "catching pets and working" will replace their original core gameplay, but they still have their own micro-innovation parts.

miraïbo go, on the other hand, appears to be almost completely accepting.

in general, "miraïbo go" is a game with "soc + pet catching and working" as its core.pokémonthis is an art-style game, and its gameplay logic can be roughly understood as a cycle of "capturing miraïbo → collecting resources to upgrade characters and homes → capturing higher-level miraïbo → continuing to collect resources to upgrade characters and homes".

left: pokémon: flareon | right: miraïbo go: worgpup

left: pokémon: kentaro | right: miraïbo go: moivy

the gameplay of miraïbo go is basically based on the fundamentalist palu-like. the overall quality of the game has reached the passing line. from the content point of view, the game can be regarded as "small but complete", with everything from survival, construction, pet catching and working, and big world exploration.

still the classic three-stage elf ball capture

in terms of big world exploration, miraïbo go has already made a relatively large map, but the content filled in is not enough. the road seems very empty, and there are no wild miraïbo, home resources, etc.(such as trees and mines)large bosses are basically all the content that can be seen in the map. early mounts are difficult to obtain, and the efficiency of simply relying on running to explore the map is actually low.

after finding a suitable place to live, the player builds a survival base and places miraïbo in the base. miraïbo will automatically find a job that suits him, such as helping the player sow seeds, water, mine, and chop trees. the game also designs miraïbo's personality and work ability, and the reasonable allocation of work is an important part of the game experience.

it should be pointed out that the quality of the game is still very rough, and it is a bit uncomfortable to play. for example, shortly after entering the game, the new player fell off a cliff, but he was directly launched hundreds of meters away, which is obviously not within the scope of normal game content.

or maybe you finally build a paraglider and have half of your stamina bar left, but you only glide for two or three seconds before you lose strength and fall to your death - the death penalty in "miraïbo go" is quite severe. although you won't lose experience points and skill points, all your items and the "miraïbo" you carry will be dropped after death, and the player will need to run around the map again to pick up the corpse, which is very uncomfortable in the early stages when there is a lack of means to run around and explore the map.

considering that this is only an early test version and the development cycle is not long, the current shortcomings of "miraïbo go" are understandable.


vertical screen + palu like, will it work?

although "miraïbo go" is almost as fundamentalist as palu in terms of game content, it is not without change - it's just that the change is not in the content and gameplay, but in the operation method and commercialization.

let’s talk about the operation method first. "miraïbo go" chooses the vertical screen + palu-like format, which is also a relatively rare choice.

the charm of "phantom beast palu" comes largely from the diversity of game content, which is more like a hodgepodge of the charm of multiple categories, "survival + construction + pet catching + world exploration" are all crammed into one game. this certainly adds a lot of fun to the game content, but it also means that the content must be heavy - that is, players need to spend a lot of time and energy on the game, otherwise they will not be able to fully experience all the game content.

however, the operation mode of the vertical screen is naturally linked to light gameplay. after all, players cannot perform too complex operations with one hand. most vertical screen products on the market are combined with light gameplay. generally speaking, they will simplify the development and emphasize placement as much as possible.


left: "sword and expedition: departure" | right: "miraïbo go"

light operation method + heavy experience content, this combination is not a very good match. apart from the shortcomings of the test version mentioned above, almost all the uncomfortable parts of the actual experience of the game are caused by the vertical screen operation method.

although miraïbo go simplifies many operations, such as pressing the lock button when capturing a pet to automatically attack, and players only need to control the direction of the character, there are still many operations that can make people's blood pressure rise. for example, when running around, adjusting the perspective from time to time will inexplicably cause a roll, and it is difficult to jump in a small range with one hand.

unknown rolling


uncomfortable one-handed jump

"miraïbo go" added a horizontal screen mode in the second half of the test, which is indeed much more comfortable to operate than the vertical screen, but the ui design is obviously not perfect enough. the buttons are a bit small and can easily lead to accidental touches.

in addition, "miraïbo go" did not include any commercial content in this test, but it has been made clear that this is a free game, and it seems that it still wants to go the free + in-app purchase route.

although the commercial performance of "phantom beast palu" is very good, its long-term operation is weak. according to steamdb data, "phantom beast palu" once reached the second place in the historical online user list seven months ago, but it can only be regarded as a flash in the pan. the number of online users fell rapidly after less than a month. however, this is already a very good result for a single-player game.

currently, the daily peak number of players of "phantom beast palu" is maintained at around 30,000. even several major version updates have not brought about a significant return of players. the popularity has passed, and its core gameplay of "catching pets for work" has gradually become popular in other games.

"miraïbo go", which entered the market at this time, made almost no micro-innovation in content, and did not release any new content that could affect long-term operations. it seemed that it was very confident in the quality of its own game, which made people curious about its choice.


conclusion

as a palu-like game, "miraïbo go" has indeed learned a lot of essentials in terms of gameplay. at least it is fun enough to experience it now, but once the pioneering period is over, the fun will drop sharply.

 

compared with other palu-like games on the market, "miraïbo go" seems to be closer to a kind of "fundamentalist reference and learning", and has only made changes in the operation method and commercialization. it can be regarded as a new attempt. game new knowledge is looking forward to what kind of development it will have in the future.