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hong kong media: china's soft power is popular all over the world, "black myth: wukong" makes a big fuss in the video game palace

2024-09-02

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the latest issue of hong kong's "asia weekly" article, originally titled: china's soft power is popular all over the world, "black myth: wukong" makes a big fuss in the video game palace the chinese game industry has reached a milestone. the stand-alone electronic game "black myth: wukong" developed by game science was officially launched recently, which immediately caused a sensation and became popular all over the world. after just three days of release, the sales volume exceeded 10 million copies, and the number of online players worldwide reached 3 million. it set a new record for chinese video game works going overseas, demonstrated the future potential of the chinese game industry, and served as a window for many overseas players to understand chinese traditional culture. it can be called a new carrier for the export of chinese culture and a new symbol of china's soft power.

black myth: wukong is praised by the industry as the first 3a game produced in china. since the news of this game came out, it has been highly anticipated by players. after it was launched, it was widely praised by many parties, further causing a widespread "breakthrough" phenomenon, attracting many people who have never played video games to pay attention to this game. in addition, because the game content is based on the traditional chinese classic "journey to the west", and the development team is committed to using modern technology to reproduce the beauty of china, many foreign players are attracted to read the original book.

statistics from the gaming platform steam show that black myth: wukong is at the top of the bestseller lists in many regions. at the cologne games show in germany held at the same time, many overseas visitors lined up to experience black myth: wukong and took photos with the statue of the protagonist at a special check-in booth. even chinese foreign ministry spokesman mao ning said that the game "reflects the appeal of chinese culture" when answering questions about it.

for a long time, 3a games were basically produced by big companies in europe, america or japan. some chinese players described the launch of black myth: wukong as "as significant as the chinese national football team qualifying for the world cup", and this is exactly the reason. (author: guo wende)

singapore's lianhe zaobao reported on august 31, with the original title: the chinese game "black myth: wukong" is a big hit, how many singaporeans are playing it? are most people playing "black myth: wukong" in china? lianhe zaobao launched a small questionnaire survey online. as of august 29, a total of 144 people responded. about 10% of the people had never heard of this game. among those who had heard of it, 62 had played it, of which 27 were players outside mainland china. half of the respondents chose to play this game because of the game's story and visual design.

guan junwei, a singaporean who was interviewed, said: "i like china very much, so i will travel to china. if i have the opportunity, i will definitely visit the filming locations in the game. american or western players may be more interested in visiting these filming locations."