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8 years after becoming "Girls Dungeon", fans of this game made a new one

2024-08-20

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They want to improve so badly.

Here's a little bit of trivia: it's been eight years since Darkest Dungeon was officially released. You may not feel it very much, because every time you open Station B, all kinds of related videos are pushed so fast, as if the game has just been released, and there are new things everywhere.

There are few works with such strong vitality in the independent game industry, but if you look at the latest discussion topics... they are all about girls and stockings.

That’s right, as an independent game, Darkest Dungeon has already enjoyed the same treatment as the “Old Man’s Scroller.” Even the fans themselves have jokingly called the game “Girl’s Dungeon.”



It's not that the little head controls the big head, but that after eight years, the gameplay has been well known by players. If there are new gameplay content, who would still study the outfit in front of the screen?

But "Darkest Dungeon 2" obviously failed to satisfy all players, which made the players return to the old place - some big guys continued to develop gameplay MODs to enrich the game content of "Darkest Dungeon"; some old gourmets specialized in MODs and tried to confuse themselves with small-headed content, pretending that this was a new game; and the more fanatical fans made a new one themselves.

Maybe it was the sage time after Sese, or maybe they just wanted to make progress, this group of fanatical fans created a new game based on the game concept of "Darkest Dungeon" - "Annim's Endless Journey".



So, "Annim's Endless Journey" looks very similar to "Darkest Dungeon", at least at first glance, you will find many familiar visual contents.

For example, the same team configuration, they are all composed of four members of the tactical team. This includes the front row responsible for absorbing damage, the middle row responsible for output, and the functional back row. Building a team that meets the player's understanding and overcoming all the difficulties that are about to be faced will also be the main process of this game.

But in addition to the basic personnel configuration, "Annim's Endless Journey" has also deeply optimized the character's equipment system and the character's skill system. The content expansion on the development side makes the actual experience of the two games subtly different.



Similarly, the characters in "Annim's Endless Journey" will also die permanently. Some characters recruited by players may only serve to make up the number of people to start a game, and they serve as cannon fodder to die when they are used up.

However, "Annim's Endless Journey" did not carry out the cruelty to the end. It moderately relaxed the threshold of the game - if you are a fan of "Darkest Dungeon", you can use the lethal difficulty in the difficulty selection and enjoy the same cruel experience.

If you are not a fan of Darkest Dungeon, but are just attracted by the game's character design and style, you can choose the safe difficulty level to experience a relaxing journey where your character will not be sacrificed and your equipment will not be lost. Once you have mastered the gameplay, you can switch to a higher difficulty level to enjoy the difficult challenge of high risk and high return.



You may have discovered that "Annim's Endless Journey" is indeed based on "Darkest Dungeon", and they have many similarities in the general framework. But once you get to the inside, you will find that the two games are completely different.

For example, in the game's combat process, the character's skill system is visually packaged into a set of card mechanisms, and a series of special gameplay corresponding to the cards are the unique understanding of "Annim's Endless Journey". This allows players to enjoy the same process as "Darkest Dungeon" while experiencing details that are different from "Darkest Dungeon".



Among them, I particularly like the musician's skill design - the hero of the story, the villain of the story, and the final climax. The first card can appoint a character on your side as a hero; the second card can choose an enemy character as a villain; the third card allows the hero on the field to attack the villain.

Looking at the first two cards alone, the musician is the same as most of the functional roles in similar games, which can buff your own team or debuff the opponent, which seems nothing surprising. But combined with the last card, the musician has transformed into the burst center of the team.

Because when a hero attacks a villain, the damage will be multiplied by up to 170%, and if a character dies in the battle, the continuous state will be refreshed. It can be said that the musician can not only allow his own character to gain an extra attack action, but also solve the difficult taunting enemies point by point.



In similar games, functional characters are generally in an awkward position, because their value is completely unreflected in battles with soldiers. It is not worth the effort to occupy a grid just for the boss battle. Between the lengthy clearance process and the final battle, this type of game can never find a comfortable team compromise.

The design of the musician is clever in that he is a supporting role and a disguised DPS. When encountering a battle with mobs that does not require DEBUFF, using the final climax skill card is equivalent to letting any character launch an attack. Even if there is a multiplier penalty for the damage, it is better than a pure healing character passing in vain. Once you reach the boss battle, his buff and debuff skills will become extremely important.



Of course, some of the essential settings in "Darkest Dungeon" are also used in "Annim's Endless Journey", such as the stress tank that can make the character crazy.

In the game, the character will be corroded by the black miasma according to the progress of the process, and will appear in the state of degeneration or transcendence. If you want to clear the black miasma value, you need to participate in various activities in the town or go to a specific place to recover.

Slightly different from the extremely strict hardcore setting of "DD", the various punishment measures in "Annim's Endless Journey" are more relaxed. For example, the scene facilities for clearing black miasma only need to wait for the cooldown CD to be used; the equipment of the character will not be lost after permanent death, and can be entrusted to other players to help find it by issuing tasks.

As a game focusing on PVE, "Annim's Endless Journey" connects the player community through the equipment retrieval system, which has become a major gimmick of the gameplay.



The unique design of "Annim's Endless Journey" is that it expands the camp into a town and creates a complete world map. This allows players to explore a wider world, travel back and forth in different areas, and get a more epic adventure experience.

The game's mission design has also been cleverly arranged and embedded between areas. When players complete missions, they are not only advancing the copy, but also fully exploring the game world.

In a way, "Annim's Endless Journey" is more like an RPG game that follows the "Darkest Dungeon" system. From the equipment system to the skill system, it has a similar role-playing feel, and the exploration of the big world is more of an immersive experience with crisscrossing main and side lines.

This gives the game a core competitiveness that is different from "Darkest Dungeon" - perhaps "Darkest Dungeon" players can get started faster here, but after getting started they will discover another world, which is exactly the new gameplay and new content they are pursuing.



Obviously, the current "Annim's Endless Journey" has walked out of its own path. It has the spirit of "Darkest Dungeon" and a different form. The game aims to present the same interesting road movie-style adventure through different gameplay details. This similarity and difference in scale has won it unanimous praise from players and fans.

As a long-term game, the game content of "Annim's Endless Journey" will never stagnate. As its title suggests, the Annim will embark on an endless adventure. Not only the challenging tasks in the game, but even the main line area will gradually expand over time. This will also become the biggest core competitiveness of the game, and you will never have to worry about having no content to play.



Of course, you don't have to worry about the quality of "Annim's Endless Journey", because it is not just a mobile game, but a dual-end game. The existence of the mobile terminal is just to make it more convenient for players to experience the game.

If you often pay attention to the two major gaming platforms Steam and WeGame, you will find that this game has been internally tested as early as last year. "Annim's Endless Journey" is by no means a mobile version of "Darkest Dungeon", but an excellent independent work that has been tested by PC players.

According to feedback from players who have participated in the PC test, players can clearly feel the higher running frame rate and picture performance, as well as more atmospheric material filters. These hardware quality improvements are also the core advantages of dual-end games.



It must be said that "Annim's Endless Journey" is indeed a good work done by the fanatical fans of "Darkest Dungeon" - the audience of "Darkest Dungeon" can enjoy brand-new gameplay and content here, come into contact with unfamiliar mechanisms in familiar areas, and enjoy this mysterious exploration process.

Even if you are not a fan of Darkest Dungeon, the game's excellent art and approachable difficulty design will allow you to enjoy the best dungeon exploration adventure in the independent game industry. Anim's Endless Journey tries its best to serve every player so that everyone can enjoy the fun of the game.



However, currently "Annim's Endless Journey" is only available on TapTap and iOS. The PC version is still undergoing continuous optimization and preparation for release. It is expected to be officially released on WeGame, Steam and Steam platforms this year.

Interested PC players can collect the game on major platforms first and try the unique adventure of "Annim's Endless Journey" from the mobile terminal.

Of course, the current TapTap rating may not be very good. But if you scroll down, you will find that most of the negative reviews focus on the game's bugs and optimization issues - as a debut work of a small team, the technical problems caused by complex interactions are indeed obvious, but they are indeed working on optimization.

I think we should give them some time.



Looking back, "Annim's Endless Journey" has equally obvious advantages: a game that can be played on both mobile and PC, a long-term operating game, a game that combines the advantages of "Darkest Dungeon" and has a unique understanding of detail design. There is really no reason to refuse it.

If Sese can no longer satisfy you, then why not go back to the road of adventure and start a new journey just like eight years ago. This is what I need most now.