2024-08-18
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Game Science has created the action RPG Black Myth: Wukong based on the classic novel Journey to the West. The game is about to be released on August 20th on PC and PS5. The official version was released to the media a few days ago, and the game content was released in advance. The media Bahamut brought a first-hand trial report.
The report mentioned many aspects of Black Myth: Wukong, including graphics, combat system, magical powers, weapons and armor, etc. The author pointed out that he actually played for 13-15 hours, about one-third of the entire game, and did not encounter any flashing or freezing problems during the process. Overall, he had a very good gaming experience.
The author praised at the end: "Black Myth: Wukong has excellent art, music performance and plot text. Although the original combat system is not easy to get started, it feels smooth and not dragged out. There are also a large number of magical skills that can be used, which are full of changes. It is hard to imagine that this is a production quality that a team that has never launched a 3A-level work can achieve. Recommended to fans of soul games, those who simply like action games, or players who are interested in the subject matter."
Baha reports:
"Black Myth: Wukong" is a third-person action game that not only has soul-like characteristics, but also cleverly integrates the various magical powers possessed by the Monkey King in mythology into the game system, creating a unique and varied combat experience.
Although the story of this game is based on "Journey to the West", the player does not play the role of the Great Sage Sun Wukong at the beginning of the game, but another monkey from the Flower-Fruit Mountain, who is called "the Man of Destiny". In order to explore "Destiny", he embarks on a journey to the West full of dangers and surprises, and fights against various gods and monsters.
Almost all the monsters that are specially described in the novel "Journey to the West" will appear as enemies in the story. Therefore, "Black Myth: Wukong" has a large number of frequent boss battles that far exceed ordinary soul games, which is also an interesting feature of this game.
Graphics
Built with Unreal Engine 5, Black Myth: Wukong has excellent graphics and art performance that are not inferior to those of first-tier game companies. The various scenes in the game, such as "Huaguo Mountain", "Yellow Wind Ridge" and "Pansi Cave", are basically based on the descriptions in "Journey to the West", and the production team's own interpretation is added to present a different "dark style" mythological world.
The game is very detailed in terms of art, such as the shrines used for saving files, the character designs of both sides, and clothing decorations, which are all full of elements familiar to Chinese players. Most of the buildings and sculptures such as pagodas and ancient temples that appear in the levels are actually taken from ancient Chinese relics. There are many details worth players stopping to appreciate.
Basic combat system
In Black Myth: Wukong, the main weapon used by the player-controlled "Destiny Man" is a "stick", which has two different attack methods: light and heavy. The light attack combo has low damage, but it can accumulate the "stick force" level, while the heavy attack consumes the "stick force" energy and hits a high-damage attack. In addition to light attacks, players can also accumulate stick force through precise dodges. Another special "stick dance" action, which seems to be able to be used for blocking at first glance, can actually only block the enemy's flying props. There is no "block" action in the game (but there is a special ability with similar effects).
Since it's too easy to hit someone with a stick lightly, and a heavy hit requires a very long pre-action, if the player fights like using a sword in a normal action game, he will probably feel very constrained. "Black Myth: Wukong" is different from other Souls games in that it emphasizes "not being greedy with swords", and the back-and-forth combat logic of the enemy is different. Instead of playing slowly for fear of getting hurt, this game encourages players to attack actively, and to perform as many combos as possible. By using the powerful last blow at the end of the combo, or using a heavy blow that consumes "stick power", the enemy can be continuously hit to stiffness or imbalance, and then full firepower can be used to output damage. This kind of "beating the enemy so hard that he can't get up" is a pleasant experience that is rare in Souls games.
Three different stick positions
The main weapon stick can actively switch between three stances according to the battle situation, namely "crackling stick stance", "standing stick stance" and "poking stick stance". The stick stance will not change the way of light attack, but the form of "heavy attack" is different. These three stances also have their own skill trees.
The "Stand Piercing" has the smallest flaw, and you can gather energy while running, which is suitable for dealing with agile enemies. Although the "Standing Stick" is very slow, the action of standing the stick on the ground can actually make us immune to most attacks, and the performance of tail-chasing is also very good. When fighting against strong enemies, it is unexpectedly a very practical move. As for the "Stand Poking" that I learned last, it is a move that dodges backwards and pokes out the stick at the same time, an attack and defense move. If you point out the subsequent derivative "Stirring Stick", hitting the enemy will also have the effect of restoring energy, but the power is ordinary. Overall, the best one is still the "Standing Stick".
Colorful magical abilities
In addition to stick techniques, there are also a variety of "magical abilities" in the game as auxiliary means of combat. The variety is so rich that it can be said that it lives up to the reputation of the "Seventy-two Transformations" of the Great Sage Sun Wukong.
"Magic Powers" are divided into four major systems, including "Transformation" that can transform into a specific monster, "Magic" that can change the status of the enemy, "Body Skills" for dodging, and "Haomao" that summons a clone to help fight monsters. There are many spells to choose from in each of the four major categories, but you can only bring one spell from each category.
Defeating certain monsters will unlock a special "transformation". After it is activated, the "destiny man" will completely transform into a monster for a period of time, and will be given a new attack method and an independent health bar. Moreover, when transformed, being attacked will not kill you, but will only restore your original form. It can be understood as a kind of nirvana, and it can also be used to save your life in an emergency.
The "Immobilization Spell" in the "Magic Spells" is the first skill that players learn. It can freeze the enemy for 3 to 5 seconds and temporarily stop the enemy. Although it looks inconspicuous, it is the most useful and frequently used magic skill. It can not only save lives, but also break the immobilization spell if the player attacks the immobilized enemy, and can also force the enemy's actions to be interrupted. It can also be used as the starting point of a set of output.
It is worth mentioning that, although it was mentioned earlier that there is no "block" button in the game, there is a move called "Iron Arms" in the "Agility" category that can make the character temporarily hardened and invincible, thereby deflecting the enemy's attack, with an effect similar to blocking.
Upgrading the system
In this game, you can gain "spiritual essence" to upgrade by killing enemies, exploring maps, etc. When you collect enough "spiritual essence", the player will gain some "spiritual points", which are actually skill points. You can improve your physical fitness, or use them in the skill trees of "stick techniques" and "magic powers" to unlock different abilities.
Weapons and Armor
In the game, apart from directly obtaining weapons and armor by opening treasure chests and defeating bosses, most equipment must be made by collecting materials. In addition to consuming spiritual essence, of course, specific materials are also required. The rarer the material, the more difficult it is to collect. Some materials can only be dropped by bosses.
The equipment in the game is divided into four parts: head, body, hands, and feet. Wearing the same series of armor will trigger the set effect. Adding "immortal items" with various strengthening effects, you can play different styles. Researching different styles and different equipment is also one of the research elements of this game.
Unfriendly maps and quest guides
The level design of Black Myth: Wukong is similar to the Nioh series, with multiple small areas connected by shortcuts to form a large map. It is more three-dimensional than Nioh, with more paths. However, there is no map in the game, and players must remember the way by themselves. Even the main and side quests do not have clear instructions. Players are only told vaguely, "Go to the cave over there" or "Help me find something." As for which cave? Where is the something? Sorry, you have to figure it out by yourself. For a game with such a large map, this game is quite hardcore in this regard.