news

FF7 remake trilogy finale may be considered Unreal 5 development Rebirth has been developed for four years

2024-08-14

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina

Recently, Naoki Hamaguchi, director of "Final Fantasy 7 Rebirth", revealed in an interview with CGWORLD that the development of this new work, which will be released on February 29 this year, took four years, and a lot of development work was carried out simultaneously with "Final Fantasy 7: Remake Intergrade".


According to Naoki Hamaguchi, the development goal of "Final Fantasy 7: Remake Intergrade" is to "release an upgraded version for the PS5 platform within a year". Therefore, in order to accumulate development experience for the PS5 platform, the game and "Rebirth" were produced simultaneously. When the development of "Final Fantasy 7: Remake Intergrade" was completed, the development environment of "Rebirth" was also in place, and everything went smoothly.


In addition, Naoki Hamaguchi also revealed that the team may consider upgrading the development environment to Unreal Engine 5 or use it for the production of the final chapter of the trilogy. He said: "We have to evaluate the advantages and disadvantages of the engine, but I think it can be considered. Players are now most looking forward to the delivery of the last game in the series as soon as possible with good quality. I tried to think about it in a balanced way and decide whether changing the engine and mode will speed up the production process."