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Gabe Newell's "personality collapsed" because he secretly made a shooting version of "DOTA3"

2024-08-09

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Fire Bearer |

I suddenly felt that Gabe Newell was a bit like a spoiled virgin. He said he would never count to 3, not in his life, but his heart was already filled with 3. He would think of it when he opened his eyes and would still think of it when he closed his eyes.

——The thing is, in a corner unknown to many people, Valve secretly made a new game called "Deadlock", which is a super patchwork. It feels like Gabe Newell really wanted to make "DOTA3", "CS3", and "Team Fortress 3", but just didn't want to count to 3, so he proudly stitched the three together.

The reason why it is not well-known now is that "Deadlock" is still in a small-scale internal beta test stage, and you can only join through "passing the fire", that is, you have to be invited by a friend who has already obtained the qualifications. It is quite mysterious, reminding me of the leather boy club located on the third floor of the basement, which can only be joined through the introduction of acquaintances.

However, to be serious, it should be said that "Deadlock" is a wonderful game with steampunk as the art theme and third-person shooting as the gameplay, but it also integrates DOTA's mechanisms such as replenishing soldiers, equipment and pushing towers.

Here's how it works: There are 6 players on each side of the game, and the map is divided into 4 lanes and a jungle with neutral resources. You need to "fight" against the opponent's hero, kill the minions to gain economy, accumulate equipment and lane advantages, and push down the enemy's defense tower until you break the opponent's crystal base.

This thing is a defense tower, can you believe it?

What's more abstract is that this game also introduces DOTA's counter-killing mechanism.After you shoot the enemy soldier, you will get some gold coins first, and a "soul ball" will fly out of the dead soldier. You have to break the soul ball or wait for it to break by itself to get some more gold coins. But the enemy can also break the soul ball and take your gold coins.

——So it is actually a 3D version of DOTA, but it is also a shooting game. BYD has sewn up everything, and it is a brand new version you have never seen before.

Of course, it is a Valve product, so it is hard not to give you something new. For example, general shooting games emphasize the sense of reality, but Deadlock inherits the design concept of Team Fortress 2, basically cancels the recoil of guns, and adds melee, sliding and "flip knife" mechanisms. This game has many ways to improve the mobility of heroes. If you see a guy on the opposite side jumping around in the sky, maybe he is not cheating.

When you attack the enemy with melee and the enemy presses the F key to block, you will be stunned for two seconds.Eternal damnation》“Red, Blue, and White, Rock, Paper, Scissors”, one ring defeats another.

At the same time, with the MOBA-style hero skills, the importance of shooting accuracy is further weakened. It is really complicated, but it is also good for FPS players who are relatively good at playing MOBA games.

My opinion is that it is not as good as a one-punch kill

Of course, there are differences between MOBA games. If you have only played King of Glory orLOL, the first-mover advantage in "Deadlock" may not be big enough. But if you are also a DOTA veteran, then "Deadlock" to you may be like Liu Bei meeting Zhuge Liang, BB Ji dating Aragaki Yui, Ding Zhen drawing Rick Five, highlighting a match made in heaven.

Why? It’s actually very simple, because many of the hero skills in Deadlock have a strong sense of déjà vu in DOTA2, and some are even close to a one-to-one restoration.

The game currently supports 19 heroes

Like the robot above that can smash you to pieces with one punch, it can hook you back to the fountain and continue to abuse you in the next second.

For example, this hero's ultimate skill is to create a black hole to attract surrounding enemies. Should he be called Enigma, or Galio from the next door LOL?

The green guy with the briefcase, he almost changed his name to Parker.

Therefore, for veteran players, how to choose heroes, cooperate with the team, and operate combos will be very smooth. Similarly, in terms of equipment, "Deadlock" also has many targeted constructions similar to DOTA.

The equipment system of Deadlock is not difficult to understand. In fact, it is much simpler than DOTA2. Items are classified into three categories: "weapons", "vitality" and "spirit", corresponding to attack power, life and skills. But what is really interesting is that many equipment have special effects, which require players to equip according to the enemy lineup and the game situation to achieve better results.

Let's build a game scene, it's easy to understand:In Deadlock, there is a high-level equipment called Shadow Weaving (Hidden Blade) that can enter the stealth state after use. If it is combined with the "Mystery" skill mentioned above, it is undoubtedly a magic weapon for starting a team fight;

In this case, how should the opponent deal with it? You can try to buy another high-level equipment "Curse" (Sheep Knife), which can interrupt, silence and disarm the opponent, just short of actually turning the opponent into a sheep;

We can still break the trick. If we buy the equipment "Unstoppable" (Black King Staff) in the store, we can be immune to negative effects for a short period of time. Teammates with high burst skills can also buy equipment "Refresher" (Refresher Ball) to completely reset the skill cooldown time and cooperate to play a dream team battle...

It's dazzling.

Back and forth, mutual restraint, the devil is one foot high, the way is ten feet higher, everything is the "original" flavor of DOTA. The only difference seems to be that everyone is equipped with an extra gun?

So Gabe, you just want to make a "DOTA3" right? In that case, I have a more reliable suggestion. You can just cut out the models of a few DOTA2 heroes, modify them and put them in "Deadlock". The whole "Valve Heroes Brawl" would be great, wouldn't it?

Of course, this is a joke. Deadlock is not without its unique design. The melee and knife-flinging systems mentioned above are one point, not to mention,I haven’t talked about the most important design mechanism in the game map yet - the ropeway.

The game map of "Deadlock" is actually quite large, and it may take a long time to run away.Therefore, in the game, there is an aerial cableway above the head from the base camp to each line of troops to help players move quickly on the battlefield.


The ropeway is one of the core mechanisms of Deadlock. In addition to speeding up the game rhythm, it also greatly enhances the player's ability to fly and hide. Combined with some hero skills, it allows some big players to perform high-level operations that are difficult for normal humans to understand.

With the help of the summoned beast OwlDuolingo, flying across the map to kill in the air

Moreover, the available length of the ropeway is positively correlated with the position of the soldier line. The deeper the soldier line advances, the farther you and your soldiers can fly with the help of the ropeway. This also greatly increases the importance of the soldier line, making the benefits of jungle ganking and leading the line often higher than mindless fighting.

In addition, "Deadlock" has more designs in the map to expand tactical possibilities, such as some dark rooms hidden in the center of the battlefield with only one-way vision, which is a bit like the bushes in traditional MOBA.

There is also a "send jar" mission in the game. After picking up the "soul jar", the player cannot attack. If it can be safely transported to the "temple", the team can gain a lot of economic benefits, which is a bit like the traditional FPS explosion and burying.

The bad news is a stitched monster, the good news is all stitched - I have heard this phrase many times since the release of "Phantom Beast Palu". But it is really the most appropriate description for "Deadlock".

No matter which game you are good at, it can bring you freshness and strangeness at the same time. When everyone is thinking about making it lighter and reducing the content of the game, Valve has begun to do the opposite, digging deep into the content and building routines. Weird, really weird.

All I can say is that Valve is worthy of its name, and it can always come up with something new. So no one knows whether "Deadlock" will become the next big bomb, bringing changes to the homogeneous shooting game market; or it will die as soon as it is launched, and become the new A-lister.

Probably because it is still in beta, Deadlock has a lot of problems. I am too lazy to mention the bugs. For example, when the difference in strength between the two sides is not big, it is easy to fall into repeated stalemates. It is normal for a game to exceed 40 or 50 minutes. In addition, the tankiness of the game characters is even more exaggerated than that of DOTA, so the tension in the later stages seems a bit lacking.

Of course, as a game that was made "secretly", we don't even know when "Deadlock" will be publicly tested, let alone what changes will be made after it is officially launched - in short, it's not something we should worry about.

However, at least in the past few days, I have been having fun playing Deadlock. Perhaps the best time to get into a competitive game is when it is just launched and there is no pressure. It is the original intention of everyone to play games based on their own will to discover the fun of the game, isn't it?