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Morning Post | "Star Wars Outlaws" Season Pass Roadmap EA talks about the new "Battlefield" game

2024-08-06

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Hello, everyone! Today is Tuesday, August 6, 2024. Welcome to watch today's Gamer Morning Report. I am the Shark King. Today's main content includes the "Star Wars: Desperado" season pass roadmap; "Phantom Beast Palu" developers prefer to make independent games... We will bring you detailed information on the above news later, so stay tuned.


Focus:

1. Star Wars: Outlaws Season Pass Roadmap

Ubisoft has revealed the season pass roadmap for Star Wars: Outlaws, which will see more story content rolled out gradually over the next six months after the game's release.

Among them, the additional story "Jabba's Gambit" caused some controversy because some websites mistakenly believed that Jabba's character required additional payment to unlock. However, Ubisoft clarified that Jabba is one of the four gang leaders in the basic version of the game and will appear frequently in the main storyline. Although this misunderstanding has been clarified, it still caused people to be disappointed that the first day content needs to be purchased separately.

New information released today details the contents of two additional story packs. The first, "Wild Card" (Fall 2024), tells the story of Kay Vess, who is hired to infiltrate a high-stakes Shabak tournament, but soon discovers this is no ordinary match after she confronts Lando Calrissian.

Next up is "Pirate's Fortune" (Spring 2025), in which Kay meets veteran pirate Hondo Ohnaka, who is looking for an opportunity to settle an old score with a ruthless pirate gang.


2. The developer of "Phantom Beast Palu" prefers to make independent games

The explosive success of the game Paloo earlier this year brought huge revenues to developer Pocketpair, but its CEO is more interested in making indie games than transcending AAA titles.

Pocketpair used the proceeds from its first two games to develop Paloo, according to an interview with CEO Takuro Mizobe by GameSpark. The strategy was a success, with the survival-meets-Pokémon game bringing in "tens of billions of yen," or about $70 million, enough to make a AAA-scale game. But Mizobe said Pocketpair's "structure" was not able to handle such a large project, and that he was more interested in making smaller games.

Takuro Mizobe said he wants to make games that don't require a huge budget. "I want to pursue things that I think are interesting as independent games."


3.EA says the new Battlefield game will be the most ambitious project in history

In an earnings call with investors, Electronic Arts CEO Andrew Wilson declared that the next game in the Battlefield series is one of the most ambitious projects EA has ever undertaken.

"Players' enthusiasm for the Battlefield series remains high, with more than 25 million players in the past twelve months," said Wilson.

“The community is energized by the work our team is doing and excited about what’s to come. This is not only one of our top priorities, but also one of the most ambitious projects in our history. We’ve assembled the best team and equipped them with the resources and technology needed to deliver an epic Battlefield experience.”

Wilson said earlier this year that he had played the next Battlefield game and praised it as another excellent live service game.

"This is the largest team in the history of the Battlefield series," Wilson said at the time. "I met with the team a few weeks ago and was incredibly excited about what they showed us and what we were able to play."


4. The developer is dissatisfied with the current status of "The Nightingale Legend"

Last week, Inflexion Games released a YouTube video where CEO Aaron Flynn and art and audio director Neil Thomson assessed the current state of Nightingale Tales and discussed future developments. Flynn was blunt: "We are not happy with the state of the game, we are not happy with the overall feedback, and we are not happy with the player numbers."

Despite the uneasiness in the video, their candor is admirable. Since Nightingale Tales entered Early Access in February this year, the studio has been addressing the game's shortcomings, including adding a much-anticipated single-player mode and multiple quality improvements. Although the overall review on Steam is "mixed", recent reviews show a "mostly positive" trend.

With the basic improvements completed, Inflexion has spent the last few months focusing on improving the overall experience. While Nightingale Tales will continue to maintain its gaslight fantasy setting of traveling across dimensions, Inflexion is looking to add more structure to these adventures. Thomson noted that Nightingale Tales' previous open world was too self-driven, and to that end, the studio is working to more effectively communicate to players how the game is progressing, what to aim for next, and what activities are available.

Even more exciting is that Inflexion is significantly increasing the upper limit of buildings in the game, allowing players to build "more creative and expressive estates." Previously, the game had many restrictions on the size of structures, and the new building limit will be "many times higher."


The above is the content of today's morning report. Every morning, we will report the important information that happened at home and abroad from late last night to early this morning in the form of flash news. I am the fierce shark man fish king. I wish you all good health and smooth work. See you tomorrow.