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Losing health before chopping? The Old Man Ring DLC ​​Latarn was unpacked and solved, and it's not that the player is bad if he can't beat it

2024-08-02

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The Elden Circle DLC "Golden Tree Shadows" has been released for more than a month, and during this period, this work has been controversial among many players. Because the enemy's damage value, attack frequency, and skill mechanism are too powerful, many players around the world complain about the difficulty of the game. Especially the final boss Ratan, who defeated the Valkyrie as soon as he appeared and became the recognized most difficult boss.



With subsequent patch updates and the improvement of players' personal skills, the discussion about the difficulty of "Golden Tree Shadow" has gradually decreased. However, even if players are still stuck with Ratan, they should not belittle themselves, because this boss was designed with an "official cheat" in mind.



Recently, a topic titled "You are right, the final boss of the Elden Ring DLC ​​is deceiving you" has been widely discussed by players in the Internet forum. By unpacking the game data, the poster of the topic found that the attack distance judgment of Latan is much larger than it seems.





The "Starshatter" is a very distinctive weapon in "Elden Circle". It is a super-large sword, but it can be divided into two hands in the first round. Compared with other super-large swords, the "Starshatter" is very "petite" in both length and size, but this is just an illusion in the hands of the player.



In Ratan's hands, the "Star Crushing Great Sword" is more like a lengthened and thickened Great Sword. When he swings the weapon in his hand, the player must dodge more timely and roll farther. Otherwise, the player will be hurt even though he sees that the opponent's sword has not hit him yet.

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Therefore, when many players first challenged Ratan, they felt that his sword was harder to dodge than other bosses. This was not an illusion, but a real problem. Miyazaki Hidetaka applied an "invisible force field" to him, giving the "Star Crusher" a larger attack range. Of course, this is also easy for players who play parrying to misjudge.



This kind of strange attack judgment has actually appeared in previous soul games. Especially in Dark Souls 2, the magical scene of dodging the enemy's attack but still being attached to the opponent's sword will be pulled out by players from time to time. Many times, the eyes can deceive people.



Although Soul Travel is more hardcore than other games due to various reasons, and even has the above-mentioned "out-of-the-box tricks", players can still defeat those difficult bosses through constant attempts and hard work. However, being able to defeat them does not mean that everyone can understand them. This lack of openness and transparency will make players feel more frustrated.



I still hope that in the future, there will be less "malice" in Hidetaka Miyazaki's soul journey.