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OW2 Director writes a long article about 6V6: Will conduct tests to explore 6V6

2024-07-26

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Aaron Keller, the game director of Overwatch 2, published a long article today, talking about the 5v5 and 6v6 modes that players are very concerned about. The full article is too long, so only the main content is mentioned below. Interested players can click to read the original article.


Aaron Keller said that this topic is quite complex and subtle, and is closely related to the core nature of the game. Players have different opinions on the ideal number of players in the game, and the development team is also discussing this issue.


Aaron Keller first talked about the game history changes:

Hero restrictions: In the early days of Overwatch, any number of identical heroes were allowed, but later it was changed to allow each team to only select one identical hero.

Role type selection: Changed from free role to 2-2-2 role, which will increase the queue time but improve the stability and balance of the battle.

6v6 changed to 5v5: mainly to reduce queue time, increase the impact of each player, and strengthen the first-person shooter gameplay.

Aaron Keller also attached a comparison chart of the queue times for each role in the article: 6V6 2-2-2 and 5V5 1-2-2. The queue times for players of all roles have been greatly reduced, with DPS roles being the most significant.


Aaron Keller writes about the advantages of 5v5:

Reduced waiting time.

Enhances the influence of each player in the game.

The game is faster-paced and visually easier to grasp.

The article also mentioned the future plans of the game development team:

We will continue to focus on optimizing the 5v5 experience, but will explore and test the feasibility of 6v6 and other team combination rules.

Player feedback will be taken into consideration and a 6V6 test will be conducted over several weeks in the coming period to measure community interest and the impact on the gaming experience.