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The map of Shadow Blade Zero is seamless and non-linear, similar to the classic soul game.

2024-07-26

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"Shadow Blade Zero" is one of the most anticipated domestic blockbusters in recent years. It is an action RPG game that borrows many elements from soul-like games. Recently, Liang Qiwei, the producer of "Shadow Blade Zero", was interviewed by foreign media GamesRadar and talked about the game map design.


Liang Qiwei explained the difference between Shadow Blade Zero's map and open world maps such as Elden Ring. He believes that Shadow Blade Zero's map is more like those old soul games.

Liang Qiwei said: "Just like the old Souls game, players move and explore in a seamless map. It is not a huge open world map. But each area is seamlessly connected."

Not all areas in Shadow Blade Zero can be entered at the beginning. Some doors require keys to open, and the keys need to be obtained through some tasks. It is non-linear, and players can enter these areas through different paths.


In addition, Liang Qiwei also revealed that all areas on the map are full of things worth exploring, including small enemies that appear between BOSSes, secret collectibles, and hidden characters.

Foreign media GamesRadar said that "Shadow Blade Zero" has excellent visual effects and gameplay, the battle rhythm is exciting, and combos are the core, making it easy for players to feel a sense of accomplishment.