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"Empire Mythology" Chinese Server Review: A Brief History of Humankind

2024-07-24

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Again!

Empire Myth is a game that appeals to domestic players. You can farm, raise livestock, and build houses, which can basically meet all your expectations for survival sandbox games. Compared with sci-fi dinosaurs and magical barbarians, the ancient oriental historical theme of Empire Myth can also arouse cultural resonance among players.

The gameplay of the game is roughly divided into two parts: the first is to cultivate oneself and manage the family, which is the same as all survival sandbox games, where one has to be self-sufficient from scratch, brick by brick, porridge by rice; the second is to pacify the world, where one has to unify the clan first, and then gather troops to conquer all directions. The winner can not only confiscate the property, but also collect "taxes" from the defeated army, becoming the de facto ruler.

In terms of the recognized standards of the former, the development system of "Empire Myth" is huge, with plenty of content to experience. The latter is the unique feature of "Empire Myth", which makes it stand out from a group of similar games.



Oriental theme, only one

Since its operation in 2021, the role-playing and development content of "Empire Mythology" has become very mature, and was demonstrated in the recent "Empire Mythology" national server deletion test.

In addition to the common satiety, players also need to learn to adapt to different living environments, go deep into snow mountains, deserts and poisonous miasma. Injury will damage the skin, raw food will damage the stomach and intestines, and death will strain the skin - if you are not careful, the three injuries will overlap, requiring players to slow down occasionally and use medicine and food to regulate the body.

Around the character's clothing, food, shelter and transportation, "Myth of Empires" has built a series of rich technology and production trees. From eating raw meat and drinking blood, to slash-and-burn farming, and finally connected fields, productivity has soared. What you hold in your hands and wear on your body has also gradually developed from the initial clothes that barely cover your body to gold watchtowers, iron armor, iron cavalry and swords and guns.



Each production and military activity will improve the proficiency of the corresponding skills. Woodcutting, mining, farming, specializing in one can greatly increase the collection rate of the corresponding resources, making the early professional division of labor more effective. In addition, the character has a set of overall levels to provide upgrade points for unlocking technology.

The technology in Empire Mythology has a slightly tree-like structure. Due to the skill point limit, skills of the same level occasionally require some trade-offs, which will be strategic in the early stages. After the game enters the middle and late stages, upgrade points will no longer be a problem. Instead, a large number of new skills and corresponding skill proficiency will make people feel tired.

Overall, the game's development route is relatively traditional, that is, retracing the different development stages of human civilization, from stone to bronze, and then from bronze to iron. Build spinning wheels and forges to create more advanced production tools, and then use more advanced tools to further speed up the acquisition of raw materials.



Production activities accumulate resources, military activities consume resources, and the purpose of consuming resources is to obtain more resources. A minimalist model of human civilization activities seems to have been initially established.

The focus of playing "Empire Myth" is on the consumption of resources. Most similar survival sandbox games tend to be single-player in the later stages, with occasional sporadic PVP activities - commonly known as house raiding. However, the later stages of "Empire Myth" clearly encourage large-scale PVP.

In the game, not only can players on the same server map attack each other, but players on different servers and counties can also fight across regions, simulating small-scale conflicts between neighboring states in ancient times. Players can use post stations and other forms to carry certain supplies to settle in other servers, or directly invade players in other counties.



The logic of this cross-region gameplay breaks away from the common server rolling and file deletion mode of survival sandbox games. It uses a gameplay method that is closer to SLG national wars, enriching the late-stage goals of this type of game, providing a continuous demand window for a large number of development resources that have nowhere to go, and also giving players a longer-term interest in playing the game.

However, given the limited trial time, we are far from entering the mid-to-late PVP stage in just two days, and we can only get a glimpse of regional battles. Fortunately, the game's combat system has already been presented in the early stages.

Empire Mythology uses a more realistic multi-directional attack and block system, which matches the character's sword swing and defense actions by the direction of mouse movement to launch attack and defense. In addition to the traditional four-way attack and block, Empire Mythology also provides players with a more complex eight-way operation mode.



This level of attack difference can even be said to be over-designed for a game that focuses on PVE content in the early stage. The excessive realism makes the game's action gameplay a little slow, and the character's movement and jumping performance can be called "normal", which makes the game's combat more inclined to high-speed horse battles or large battlefield atmosphere battles.

In this regard, multiplayer PVP is just a bigger scene, but the core battle logic remains unchanged. Therefore, "Empire Myth" should be a PVP confrontation game that focuses more on logistics competition. Compared with the courage of ordinary people, a steady stream of strong armor and sharp swords are obviously more conducive to large-scale front-line battles.

Of course, if you don't like dealing with people, there are also NPC generals in the game. You can recruit and train them to share your daily farming, or go into battle with you. There are some rare generals with stripes, who can become your powerful helpers and attack the neutral fortresses on the map with you to seize treasure chests and supplies.

Finally, as a multiplayer online game that includes survival sandbox gameplay, building gameplay may be a relatively weak link in "Empire Myth". As mentioned earlier, the overall performance of the game's characters belongs to the realistic category, whether it is moving or running and jumping, it is not convenient, so the construction of the game has become inconvenient.

In particular, the character's jumping height makes it impossible for players to step onto the foundation on some inclined terrain, and the additional stair components cannot be inserted into the ground without ignoring collision. As a result, unless the foundation is a certain distance from the ground to accommodate a complete stair component, it is difficult for players to determine the direction of the building's entrance and exit as they wish.

Therefore, when it comes to the building convenience of "Empire Myth", although there is no problem with the basic component adsorption, the many inconveniences of character performance, coupled with the relatively slow material multiplier of the official server, still make this part of the gameplay experience seem unsatisfactory. We can only look forward to unlocking more component modules in the future, and use diversity and fun to make up for the lack of experience.

Overall, "Empire Myth" is a multiplayer survival sandbox game that is not without flaws but still has distinctive features.

The game has some small optimizations in details, such as the small design of opening backpack inventions simultaneously during collection, allowing you to operate collection, backpacks, and technology in multiple lines. These small experience optimizations are really incomparable to the older batch of similar games. At the same time, just like the realism mentioned above, the game often has various inconveniences.

This is more of a problem with the overall tone of the game. After all, it is precisely because of this that "Empire Myth" can have a rare realistic cold weapon PVP theme among similar games, and this "historical" gameplay based on resource production and national war consumption can also be realized.