news

Even Capcom can’t help? The masterpiece that saved the “Resident Evil” IP sank to the bottom after landing on iOS!

2024-07-17

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina

Capcom's "Resident Evil" series of games was born in 1996. In the past 30 years, it has launched 8 well-received original works, which are highly praised by players. Even if a remake is released, players will accept it. Everyone has feelings for this IP.

However, the story and gameplay content of the "Resident Evil" series are not static.



After the stories of the fifth and sixth generations of Resident Evil, Capcom decided to change the content of the game. So in Resident Evil 7, players were exposed to more terrifying and horrifying content from a first-person perspective for the first time. Resident Evil 8, with its story centered around Ethan, the protagonist who never showed his face, also left a deep impression on players.



After its release, Resident Evil 7 was released on PC, consoles, and NS platforms. After the release of iPhone 15Por last year, this 3A masterpiece also made plans to land on the mobile iOS platform for the first time. With the high performance of the new devices, players can experience 3A games on mobile devices for the first time.



On July 2, "Resident Evil 7" officially landed on iPhone 15 Pro, iPhone 15 Pro Max, iPad and Mac equipped with M1 chip or higher chips.



Now, half a month has passed, and the iOS version of "Resident Evil 7" has officially been launched on the market. However, the actual feedback of this game is not good. According to statistics, only 2,000 copies have been sold so far. As a 3A masterpiece with a shipment volume of 4.8 million copies, this data is obviously too small.



It is worth mentioning that the 3A masterpieces that have previously landed on the IOS platform include "Resident Evil 4: Remake" and "Assassin's Creed: Phantasm", but the actual sales data are also only a few thousand copies.



It is undeniable that Capcom's cross-platform release strategy reflects their coverage of different player groups, ensuring that the game can reach a wider player base. For the convenience of players, the iOS version even adds new features such as automatic firing and compatibility with Bluetooth controllers.

However, due to the price, operating habits and the limitations of the device itself compared to traditional PCs and consoles, playing 3A games on mobile devices is not a convenient thing.



As early as "Resident Evil 7" was confirmed to be launched on iOS, Capcom began to develop the iOS version of "Resident Evil 2". However, the actual market performance of "Resident Evil 7" did not meet expectations. It is not yet known whether Capcom will continue with the original plan.



So what do you think is the reason for the poor sales of 3A games on IOS?