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Black Myth: Wukong has sold over 8.4 million copies on Steam, with total revenue exceeding $400 million

2024-08-23

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According to the estimated data from the foreign market research company vginsights on August 23,Black Myth: Wukong》Since its release on August 20, sales on the Steam platform have exceeded 8.4 million copies in three days, with a positive rating of over 97%, an average game time of 9.7 hours, and total revenue exceeding US$400 million.

"Black Myth: Wukong" paid for itself on the day of its official launch. Data from the domestic game sales chart showed that as of the 20th, the game had sold more than 3 million copies on Steam. Together with Wegame, Epic and PS platforms, the total sales exceeded 4.5 million copies, with total sales exceeding 1.5 billion yuan.

At present, the peak number of concurrent online players of Black Myth: Wukong on Steam has exceeded 2.4 million on the evening of August 22, a significant increase from 2.35 million on the 21st. It has surpassed the phenomenal game "Phantom Beast Palu" at the beginning of the year, and currently ranks second in the historical peak number of online players of all Steam games. Currently, the first place is "PlayerUnknown's Battlegrounds", with a peak number of online players of 3.236 million. ​​​

The industry predicts that according to this trend, the number of online players of "Black Myth: Wukong" may increase even more significantly this weekend, and it is expected to hit the first place.

Regarding the subsequent sales of "Black Myth: Wukong", Goldman Sachs pointed out in its latest report that using a conservative 7x conversion ratio (conversion from Steam PCCU to PC sales), under the baseline scenario, "Black Myth: Wukong" will sell more than 12 million copies on Steam, with revenue exceeding RMB 3 billion, while under an optimistic scenario it may sell 20 million copies, with revenue exceeding RMB 5 billion, which does not include sales on WeGame and PlayStation platforms.

Regarding the explosive popularity of "Black Myth: Wukong", Goldman Sachs believes that this is the first time that a Chinese developer has achieved such a high PCCU ranking (peak number of concurrent online users) on the Steam platform. It is a major turning point for China's console game industry and a key step for Chinese games to go global. It may stimulate investment in the Chinese game industry, especially 3A games.