2024-08-15
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Not long ago, the 2024 CrossFire Carnival officially ended in Xi'an. The carnival spanned a week and appeared in many landmark areas of Xi'an, such as the Xi'an City Wall, the Tang Dynasty City That Never Sleeps, and Yongxingfang, and finally sounded the assembly call at the Qujiang Competition Center.
CF veterans: Feelings are awakened and passion is ignited
Taking advantage of the two-day weekend break, the Crossfire Carnival welcomed more players.
Outside the Qujiang E-sports Center, there is an elaborately decorated scene by the official, and there are many Cosplayers whose game names can be named by everyone at a glance, attracting people to watch and take photos and check in. In the venue, the "tactical voice" that has been heard countless times in the game (such as fire in the hole) appears on the big screen, instantly bringing back the memories of many players.
In such an atmosphere, the CFPL and CFML summer finals kicked off.
There were many exciting scenes in the two-day competition, such as the meeting between KZ and Q9 in the CFML finals. Before the game, everyone was discussing who would win the championship.
In the regular season, KZ team suffered an upset in the first round, but the subsequent three consecutive victories broke everyone's doubts. Q9 team lost two games to EP.Kuaishou in the first round of the playoffs, but fortunately won the last three games in a row and defeated BS in the second round, returning to the finals after 4 years. Therefore, this ultimate collision attracted the attention of countless players.
In the final, Q9 got two points first and thought it was a sure win, but KZ withstood the pressure and caught up to 3:2, which made the situation full of uncertainty again. Fortunately, Q9 also adjusted its status in time and won the final victory with excellent cooperation and members' strength 4:2. During the process, the venue was filled with exclamations and cheers from time to time.
Similarly, the CFPL summer finals between AG and White Shark was also exciting. AG won the 12th league championship with a score of 3:1. I noticed that some AG fans shouted until their voices were hoarse. An old player who had not played CF for a long time told me that he just wanted to come and have a look, but the scene reminded him of the scenes of charging with his brothers in the past. As soon as he got off the field, he would go to an Internet cafe and drag his brothers to have a good fight.
Based on the best present, we will open up a promising future
In his opening speech at the carnival, Xu Guang, general manager of Tencent Interactive Entertainment's K1 Cooperation Department, talked about the latest ecological achievements.
The first is the CrossFire web drama, which won the honor of "Innovative Series of the Year" that year. It has been viewed 1.51 billion times so far. This data shows the huge audience base of CFers.
According to Xu Guang, the maximum number of simultaneous online users of CrossFire has exceeded 6 million, reaching a new high. The monthly active users of the IP series exceed 40 million. There are games in as many as 11 countries and regions, more than 150 towns have hosted Hundred Schools Leagues, and there are surrounding cruise activities covering 7 provinces and cities. All these data show that CrossFire is surpassing itself step by step.
Taking advantage of the opportunity of this carnival, Chen Guang announced the launch of the "Fireline RUSH Plan", which will carry out more in-depth construction work around the four dimensions of "IP responsibility", "user-oriented", "strong confidence" and "heartbeat experience".
After taking the stage, Chen Kan, the publishing producer of the "Cross Fire" series, announced more future product plans.
For example, there will be cross-border cooperation with the Qin Shihuang Mausoleum Museum around the "Cross Fire" IP. At that time, CF and CFHD will launch new biochemical maps with the Terracotta Warriors theme. Another example is that multi-terminal products will be optimized in all aspects. Among them, CF will launch the national peak competition in the second half of the year and optimize the weapon balance. The CF mobile game will improve the frame rate and resolution and introduce new gameplay.
Speaking of the future development direction of e-sports, Chen Kan said, "In the future, CrossFire e-sports will continue to innovate and enrich the content of the competition, stimulate the vitality and vigor of the competition on a wider level, and upgrade around the two core strategies of national and international exchanges to promote the development of China's shooting category and even the e-sports industry."
Tea party and face-to-face communication with players: listen to advice and really change
Another very important part of this Crossfire Carnival was the offline tea party, where planners of the three products came out to discuss subsequent changes to the game with representative players.
Yog, the planner of CFHD's biochemical mode; Hawk, the mobile game planner, Hank, the weapon planner, Mushroom, the gameplay planner, A Ge, the project planner, Xiao C, the welfare planner, Guo Pan, the business planner Youzi, and Da Fei, the event planner; even the Korean development team were present, truly putting "listening to players' opinions" into practice.
For some issues that everyone has been concerned about for a long time, the official staff first collected them and explained the follow-up plans at the player meeting.
Taking CrossFire Mobile as an example, in the face of cheating penalties and cross-region issues, Mushroom, Hank and Hawke expressed their views and solutions. Mushroom and Hank said that since cheating penalties are a gradual process, it will take a long time to review and judge, and a gradient account ban mechanism is a more reasonable arrangement. The introduction of the Replay function in the future will also make the cheating detection and reporting functions more accurate and frequent, and will also draw on the review mechanism of other game systems to supplement the subsequent Replay inspection of cheats.
In response to some players' concerns about the depreciation of weapons and welfare compensation issues in currency adjustments, Mr. Guopan promised that the official will not implement a dual currency system, so the Astrology Currency will still maintain its value. For paying players, core items will not be reduced, and the annual VIP reward mechanism will also be upgraded and updated.
The questions from the players on the scene were also very straightforward. For example, one player said that more than 200 people in his team wanted to know how to solve the problem that the rewards for the highest rank, Glory Gun King, were not attractive enough and made people feel that it was a thankless task. The production team clearly stated that they would highlight the value of Glory Gun King by adding commemorative elements such as scarcity and ostentation.
During the Q&A process, the planning team also stated that they are currently communicating with the developers, hoping to create a new system to maximize player benefits and solve the problem of excessive duplication of mythical skins.
Throughout the entire process, it sounded like everyone was communicating sincerely and directly. It is not difficult to predict that this atmosphere of mutual trust and open discussion will continue to bring positive improvements to the gaming experience.
Conclusion: After 16 years, CrossFire can still maintain its vitality, which is the result of everyone's joint efforts. We hope to see it go further and look forward to more surprises in the next 20 or 30 years.