news

A video "offended" the V circle and the second-player circle. Is the real "fun" game coming?

2024-08-05

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina



This is our new featured column.
Update every Sunday


This week’s focus: V-circle is not big, creating a magical journey


Just when I thought this week's topic could only take advantage of the popularity of the Olympics, I didn't expect that this afternoon, Tencent made a big move - a game called "Virtual Ring" released its first PV "The History of the V Circle is Rewritten by You!" The official definition of the game is "a strong combat performance strategy development game exclusively for the V circle."



Anyone who hasn’t laughed at the “V Circle” is a god. I guess readers who are familiar with virtual anchors can accept the appearance of virtual anchor elements and characters in a certain game, and some linkage, but making a game specifically for domestic virtual anchors, and it is produced by a big company, is somewhat abstract. So after the PV was released, every ACG group was spreading it with the mentality of watching for fun.


But judging from the quality of the PV and the completeness of the concept, "Hyperloop" seems to be serious.



Just like what was said in the introduction, "The girls who appear in the game are all famous V-circle anchors in this plane." The main anchors who appeared in the PV, "Tian Dou Fa Ya Le", "Nana7mi Nana", "Shan Bao", "Xing Tong", "Shizuku Ruru" and others have fans ranging from tens to millions. They are considered the most influential group in the domestic market. They also have relatively unified modeling styles in the PV, close to the currently popular urban style second tour.



The entire PV's plot lines are full of memes. The opening press conference scene asks whether Xingtong is out of fashion, whether the V circle has shrunk, and even mentions "boxes".



The host's answer later included Otto's famous quote "I think I am" and Neta James' famous quote when he joined the Heat. It can be seen that the production team relaxed the scale of playing abstraction in order to show that they understand the V circle.



The expressions, movements and lines of the several hosts who appeared on the show were also relatively consistent with their original personalities, and the fans of the corresponding hosts should be able to smile knowingly.



However, the nonsensical atmosphere throughout the PV still makes people worry about the mental state of the production team, and the comments are all "humorous", "difficult to maintain", and "old man using mobile phone in subway".



As the saying goes, "Those who can come up with this theme are truly gods, and those who can get the project approved are truly amazing." The game that is most likely to offend both the people-management geeks and the second-game players is finally about to be born...



"Hyperloop" has not announced the specific gameplay, but has released clips of gift giving, training, daily life, and an in-game battle scene. Some sources speculate that the game will adopt a PvE development mode similar to Uma Musume and E-sports Manager.



Personally, I speculate that based on the positioning of a "battle performance game", battles should not require players to perform high-intensity manual operations, but rather issue commands at specific times in the battle to change the course of the battle. This is also in line with the perspective of the player as a leader or agent in the PV.



In fact, after saying so much, the biggest gimmick of "Hyperlink" is still the theme itself: the V circle brawl. At the end of the announcement, there were many reactions from current Vs, who will most likely become characters in the game. The "special thanks" included almost all the companies in the domestic virtual anchor industry, which was a big deal.



Even in the Easter egg, the A-SOUL trio also appeared, and the poster of this scene actually has a line of small words in the main film: the minimum number of registered teams is 4. I don't know if it is a hint or an unintentional move.



Of course, the center of the entire "Hyperloop" is still Tencent's own virtual anchor "Xingtong". The PV is full of Xingtong-related elements, and she also appears as a boss-level character. This is not difficult to understand, as the producer of "Hyperloop", "Tencent Content Ecology Department" (CDD), is the producer of the Xingtong project.



Today, in addition to Xingtong promoting the game, a Xingtong UP also revealed some of the future plans for "Hyperloop". You will have to judge the authenticity of the information yourself.



With the first release at this time, the thing that "Hyperloop" lacks the most is probably the topic of discussion. There are many people on social media who are just watching for fun and are really looking forward to it. It has to be admitted that the V circle brawl is a very promising theme.


The domestic V circle is originally close to the abstract circle and the culture of memes. There are often some incredible "cross-channel" secondary creations made by the public. The most typical one is the B station UP host @徐Toso. The secondary creation small theater he made combines virtual anchors such as Dong Xuelian and A Zi with the P series, and the recent episodes have exceeded one million views.



After the release of the PV of "Hyperloop", fans went to the comment section of "Lao Xu" to complain, "You must be the producer of "Hyperloop", right?" and "Tencent took advantage of you." Now, I'm afraid that we will really be able to see Dong Xuelian fight against Yongchu Tafi in the regular game.



But after the introduction of the flow, the risk of "Virtual Ring" is also obvious, that is, the uncertainty brought by the virtual anchor itself. In the environment of "the V circle is not big, creating myths", in the future game operation, the public opinion events that need to be handled will be magnified exponentially.


For example, if a virtual anchor stops activities or even collapses, how should the game handle it? If it is not handled properly, it will be a double blow to the game operation and the anchor's reputation. Will it also imitate e-sports manager games and release cards for different years and seasons? A 2021 limited 5-player version of A-SOUL?



Finally, I don’t want to predict whether “Virtual Ring” can be made or whether it will be successful. I am more interested in the logic behind its establishment - the commercial attempt of the entire domestic V circle.


existIn an article, I mentioned that overseas Vtuber companies with mature operations, such as Hololive and Rainbow Club, no longer rely on the daily live broadcasts of anchors. The majority of their revenue comes from the sales of derivative products, IP licensing, advertising, etc. Thanks to the cases of making multiple games popular, the ability of overseas top virtual anchors to bring goods has been continuously proven, and they have quickly entered a virtuous circle.


But on the contrary, due to various reasons, the domestic V-circle has encountered a bottleneck in the past two years. The content and format of live broadcasts have not changed much, and the channels for monetization are limited. Since the anchors can see the ceiling when fighting alone, then everyone should work together to do something big, at least to stir up the heat and make the cake bigger, which may be a way to break the deadlock. At this time, the emergence of "Virtual Ring" seems subtle.



If this game can really be operated, and the virtual anchors and operating companies involved can share the profits, then the entire environment will have an additional blood transfusion channel. In fact, for Tencent CDD, this is also a way to keep the Star Pupil project going for a long time. After all, some Star Pupil fans will use "watching Tencent lose money" to attract traffic. And ifVirtual RingIf it can't continue operating and encounters various problems, then...it will still be exciting.



So, no matter what the fate of "Virtual Realm" is, one thing is certain: its life will be a show effect.


NEWS

Industry Observation

2024/7/29-8/4


big company


Microsoft releases financial report, Activision Blizzard contributes greatlyThis week, Microsoft released its Q4 financial report for fiscal year 2024, with data showing that revenue for the quarter was $64.7 billion, a year-on-year increase of 15%. Microsoft's gaming business performed well, with overall revenue increasing by 44%, including a 48% increase from the acquisition of Activision Blizzard. Although Xbox hardware revenue fell 44% year-on-year in the quarter, Xbox content and service revenue (including subscription services such as XGP) soared 61%, of which 58% of the growth was due to Activision Blizzard's revenue.


Bungie lays off more employeesRecently, Bungie, a developer under Sony, announced that it will lay off 220 employees, accounting for 17% of the company's total number of employees. This is Bungie's second major layoff in a year. In the past 12 months, they have lost 40% of their employees. Bungie is currently incubating a new action game with a sci-fi universe background. The project will be handed over to a new studio jointly established by the company and Sony Interactive Entertainment. Bungie itself still has a long way to go to get out of the predicament. In an interview with foreign media, relevant people said that the $3.6 billion spent by Sony to acquire Bungie was too high, and Bungie did not achieve its financial goals later. Bungie CEO also admitted in the announcement that the company expanded too fast, the quality of games declined, and the financial situation was not good.


new trend



Xianyu will charge sellers a handling feeXianyu recently announced that it will charge a basic software service fee of 0.6% for all sellers (up to 60 yuan per transaction). At the same time, only for sellers who have generated more than 10 orders and a cumulative transaction amount of more than 10,000 yuan in the same natural month, a software service fee of 1% of the actual transaction amount will be charged for each order beyond that. The change will take effect on August 9 and will be officially implemented on September 1.


Apple puts pressure on WeChat and TikTok to "cut payment"Reports citing sources said that Apple is stepping up pressure on Tencent and ByteDance, asking the two Chinese companies to "plug loopholes" because creators on the WeChat and TikTok platforms will use these "loopholes" to direct users to external payment systems, thereby avoiding the 30% channel commission charged by Apple.


Image source @CNR


It is reported that in May this year, Apple warned Tencent that it might reject important WeChat updates if it did not remove external payment links from WeChat mini-games. A few months later, Apple asked Tencent to disable a key "in-game messaging" feature that would also divert users, and Tencent has not yet agreed to these requests. In June this year, Apple also told ByteDance that it would not accept new version updates for Douyin unless it plugged similar payment loopholes.


other


World of Warcraft official server restartThe official Chinese version of World of Warcraft was officially launched on August 1. At 9:26 on the same day, the official Weibo account of World of Warcraft announced that some value-added services were temporarily closed. The reason is that there are too many players using value-added services such as character upgrades at the same time, which has caused excessive pressure on the server. Since the domestic version of World of Warcraft was offline on January 24, 2023, until the official Chinese version was officially launched, the service was suspended for a total of 555 days. During the suspension period, World of Warcraft launched its ninth expansion pack, Age of Dragons. According to previous official Weibo news, the game's tenth expansion pack, War to the Core of the Earth, will be launched simultaneously around the world on August 27.


Recharges for "Raziel" and "Ring War" have been suspendedThe two games recently announced that they will shut down game recharges at 18:00 on July 22, 2024. All players can play for free, and those who love the game can directly renew the server fees. At the same time, they will insist on periodic activity updates and daily game benefits after shutting down recharges. The reason for choosing to make this move is that since the capital chain broke in mid-2022, the company has insisted on providing game operation services without any profit. But now it is unsustainable and unable to support server costs. The company has to enter the bankruptcy liquidation stage and plans to sell the assets of the two games "Raziel" and "Ring War".



Indra, the developer of "Raziel" and "Ring War", was founded in 2014. Its founder Liao Yu once worked at Gamloft. Indra's first self-developed game "Raziel" was signed by Tencent for distribution rights and invested in it. It was launched in 2019 and ranked fifth on the best-selling list. When the game industry was at its peak in 2021, Indra's valuation once reached 2.189 billion yuan. However, when the 2022 version number regulations came out, the game industry was in a downturn, Tencent no longer renewed its contract with Indra, and the Tencent service of "Raziel" ceased operations in June of that year. Subsequently, Indra decided to operate "Raziel" on its own and made major adjustments to the commercialization of the game. In 2022, Indra invested over 100 million yuan and developed a new chess game "Ring War" for three years. Unfortunately, the market performance was far from expectations, and the interruption of income from "Raziel" led to a break in Indra's funds.


"Fortnite" will launch official simplified ChineseOn August 1, the B-station account "Fortnite International" released its first video, revealing that the international version of "Fortnite" will soon be localized and will soon be available to Chinese players through the Epic Games Store. "Fortnite" started testing its Chinese version in 2018, but as the version number failed to pass the review, the Chinese version of "Fortnite" shut down its game servers at the end of 2021.



Well-known magazine Game Informer will cease publicationGame Informer, a well-known gaming media under GameStop, announced that after 33 years of development, it would say goodbye to all players. Game Informer was founded in August 1991 and is one of the oldest gaming magazines in the world. Although the official statement did not mention the reason for the closure, according to the gaming media Kotaku, Game Informer fell into serious operating difficulties and all employees would be fired after the closure. An internal email also showed that GameStop CEO and Chairman Ryan Cohen told employees last year that "every expense of the company must be carefully examined under a microscope to eliminate all waste."



Final Fantasy 14 Chinese Server 7.0 Release Date SetThe Chinese version of version 7.0 is named "Golden Relics", and is scheduled to be officially launched on September 27, 2024. The background story says that the Warrior of Light has received a new commission, and this mission will lead them to the "Tural Continent" in the west. Tural Continent is a new world full of unknowns, where the Warrior of Light will meet new partners and face unprecedented challenges. Players will have the opportunity to explore this new continent and uncover its secrets. There will also be new missions, dungeons and more game content waiting for everyone.


Finally, there are some new games worth noting this week


"Deviator", developed by Gami Studio and published by SapStaR Games, released on August 2nd.


2D Metroidvania is already a popular game genre, but the gameplay of Deviant is still unique. The game's combat system focuses on swordplay and parrying, and some players compare it to "playing Sekiro in Hollow Knight."



In "Deviator", players will play the role of a brave Metroid Warrior "Deviator" and embark on an adventure in unknown wilderness and mysterious cities. In the process, you will go deep into the consciousness space, encounter various strange creatures, and discover the secrets hidden behind this disordered world. The price of the game is also relatively cheap, with a 10% discount on the first release at only 19.8 yuan. The developer Gami Studio also stated that it will continue to improve and add new elements based on community feedback, such as more explorable areas, boss battles, and side quests, which will gradually appear in future versions.


"Rogue Software", developed and published by Odd Games, released on August 1st.


A game that makes new players laugh and old players cry. In "Rogue Software", players will travel back in time to 1999, the idyllic era of the Internet. However, you will find that this era is not as beautiful as you remember, and has long been occupied by rogue software and malicious installations.



Unscrupulous software vendors have gone to great lengths to hide malicious installation options deep in the installation wizard. Players need to avoid the many traps set by software vendors, expose their methods, and make the pure installation method of the software public. At the same time, the game also supports Steam Workshop, so anyone can make their own "rogue software" installer and publish it publicly, creating unique problems for other players.