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Diablo 4: Body of Hatred will reduce player damage values ​​and purify the screen

2024-07-23

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Diablo IV: Revenge of the Hatred is coming out in October, and with the release of the game's first expansion, it looks like the game's maximum levels, the Paragon system, and the amount of damage players can do are all going to see some major changes.


Blizzard recently took players to a deeper understanding of the game's new profession, the Spirit Witch. According to media Wowhead, in the game community, many players found evidence in the official game clips that the game's highest level cap may drop from level 100 to level 60, which also indirectly indicates that the distribution of peak points will change.

Some clues may explain the circumstances of this change. In the actual character demo footage, you can see the experience bar after level 50, and there is no peak point unlock node seen in the current version of the game. Instead, it looks like players can get peak points at each "level" after the maximum level, which is closer to Diablo 3, but it is unlikely to get unlimited points like the previous game.


Other evidence of a new, lower max level is in-game gear notes that show the amount of armor a player needs at level 60. The current in-game notes show the amount of armor a player needs at level 100. The alchemist upgrades shown in actual gameplay also show that the new upgrades also look to be closer to level 60, rather than the current level 90 in the game.



Along with the changes to max levels and Prestige Points, there is also a reduction in damage numbers. Currently, damage numbers in the game are in the hundreds of millions, which is very cumbersome for players to read, and the corresponding enemies and bosses also need to have trillions of health points. This is also something that many players have requested.

Players found that in the new actual game screen, the damage numbers caused by players seemed to be much less than the numbers in the current game, and the damage value of equipment was also reduced, but the enemy's killing time was not greatly affected.