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Dragon Age: Shadowkeep has the most complex, realistic companions yet

2024-07-16

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According to Game Informer's latest interview report, Corinne Busche, game director of Dragon Age: Shadowkeep, believes that this game has the most complex and complete companions BioWare has ever made.


That's a big promise, considering Bioware has a slew of RPGs under its belt, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Mass Effect, and the Dragon Age series, many of which have companion titles of their own.

Busche explained:

Companion characters are more complex and realistic

They're complex, they have complex problems, and that's what makes it fun. As much as I've loved companions in past Dragon Age games, and the journeys I've taken with them - it's always felt like the companions were on an adventure with me, the protagonist, whether it was Ferenden or Hawke. But in Shadowkeep, the companions are so fleshed out in so many ways that it feels like I'm on this journey with them. I'm exploring their thoughts and feelings. I'm helping them with their problems. We're going through their unique character arcs together. They're like good friends of mine, and I love them so much.

Character emotional depth

We've really gotten into that realm where you can have highs that can be colorful and upbeat, but you can also have lows that can get gray and miserable and pretty dark. But throughout it all, there's a sense of optimism. It creates a very enjoyable throughline throughout the game.

Personalized role space

In the player hub "The Lighthouse", our base of operations this time, each companion has their own room. What I love about this room is that it's a reflection of them. The more time you spend with them, as the game progresses and as you get to know them, their room and their personality will continue to develop and grow and become more complete because they will trust you more and you will get to know them better.

Relationships between peers

Companions develop feelings for each other, and I'm not just talking about feelings with the main character, Rook, but feelings with each other. We had two companions fall in love with each other in the game, and I had to make some very challenging choices because it was related to the quest we were on. It made me sad. It really made me sad. I would say that when you go on adventures with them, when you go back to the lighthouse and get to know them - all these decisions and conversations and things you learn about them - it makes you feel for them in a way that I've never experienced before. Sometimes it fills me with joy, and sometimes it breaks my heart.

All in all, Busche said that the companion characters in Dragon Age: Shadowkeep will be more real, complex, and resonant than ever before. Players will have the opportunity to delve into their inner worlds and develop deeper emotional connections with them.