2024-10-01
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during the past few days of tgs (tokyo game show), i witnessed with my own eyes the extremely high popularity of "unlimited machine".
"unlimited machine" is a new mecha + shooting game that xishanju has been preparing for 8 years. after the 10-day "pioneer operation" test started last month, the number of people added to its steam wishlist directly exceeded one million . i expected that it would become a "popular player" after being brought to japan by nishiyama ju, but i really didn't expect that there would be "long queues" for two consecutive days, and "more people" on the second day.
facing japanese players directly is actually a big challenge for "unlimited machine", which is still in the development period, because the birthplace of mecha culture is in japan, and players here are more exposed to various forms of mecha-related content such as film and television entertainment. for a long time, they also know better what constitutes good content. they will inevitably look at "unlimited machine" with a "more critical" eye.
the "unlimited machine" on tgs can make japanese players linger and spread the word of mouth, which basically means "clearing the game with high scores in a big test of content and quality", and it is attractive enough to impress mecha enthusiasts around the world.
let’s talk about the reason why “the unlimited machine” “can still be watched when it goes abroad”
this exciting plot proves that "chinese teams can also produce mecha game products that the world desires", which made me couldn't help but study the "why" of "unlimited machine". i searched for the test reviews of "operation pioneer" from many up owners at station b, and also read the complete review by the producer kris (guo weiwei) after sharing the future plans of "unlimited machine", i summarized three key reasons.
first, "unlimited machine" truly meets the multi-dimensional expectations of mecha fans.why do mecha fans want to play mecha games? it is directly related to the love for mecha-themed movies and animations and the love for assembling mecha models, so essentially everyone plays mecha games in the hope of satisfying extended fantasies that are difficult to realize in reality. and "unlimited machine" gives ample space to realize dreams.
for example, everyone's basic requirement for mechas is to be "handsome enough." "unlimited machine" has released 13 styles in the "pioneer operation" test, fully satisfying different players' different understandings of "handsomeness."
the famous designer noriyuki yanase, who has participated in the development of mechas for "gundam" and "armored core", has also joined the mecha design process for "unlimited machine"... this ensures that the aesthetics produced by the collision have more global appeal.
for another example, you definitely want a "personalized" mecha. after counting, some up owners found that there are more than 120 accessories that can be painted and changed on the mecha in "unlimited machine", so it is completely possible to make a "dream armor" on the official model. this kind of painting will not only be displayed in the game, but the producer also revealed that the mecha storage warehouse is also a real three-dimensional space and will be open to players in the future.
another example is that everyone wants a more immersive experience of controlling mechas by themselves. "unlimited machine" provides a scene of "ejection" hand-painted mecha before going into battle that almost all test players praised. you can watch the animation below to experience the feeling of dna burning:
secondly, the gameplay of "unlocking machine" is differentiated based on the shooting background.this is actually more critical than the "fun to watch" mentioned earlier, because the game must always be carried by the gameplay. if the gameplay is boring, it can only become a "jiao lao simulator" at best.
in this "operation pioneer" test, "unlimited machine" released a 6v6 pvp battle gameplay. shooting is the main combat method, but some mechas have different capabilities such as melee combat and assistance. compared with various shooting games on the market, the characteristic of "unlimited machine" is that the in-game experience focuses more on strengthening the unique settings of the "mecha".
in the game, "unlimited machine" challenges players' understanding of mecha capabilities. for example, the gyrfalcon is a light attack mecha that can fight and run. however, if you want to achieve output, you need to fly and unlock more weapons. at the same time, it requires players to constantly adjust the control position during high-speed movement in order to compete with other mechas. in addition, "unlimited machine" also has maps with widely different scenes. in a relatively narrow space, it is relatively difficult for the gyrfalcon to produce excellent data.
although the game is about shooting, you can clearly feel that this is a mecha game.
thirdly, "unlimited machine" is still meeting the expectations of more players to acquire a large number of users.
for example, the game has a high degree of freedom in pinching faces. that’s right, not only can you paint mechas here, but you can also create your favorite two-dimensional characters. you can find many people doing so in the videos shared online.”asuka"after all, it will be more enjoyable if the heroine in the anime who loves mecha is controlled. and there are people who made up "tifa" on the internet and let tifa control the mecha, which is exciting just thinking about it.
in this regard, "unlimited machine" continues to raise the "upper limit". according to the producer, in the future, every strand of hair can be changed in length.
in addition to attracting general two-dimensional users with face-shaking, "unlimited machine" also fully considers user style types. high-damage long-range snipers like narukami, as long as they are not out of range, will basically hit 100% after locking. (the opponent can dodge), but at the same time it gives advanced players advanced manual aiming to deal with the inability to lock on to the environment or accurately predict attacks.
looking at it as a whole, you will find that there are too many reasons to choose "unlimited machine", and there are many types of players to choose from.
not only tgs, "unlimited machine" has become the "favorite" of mecha fans around the world
in fact, if you have been paying attention to "unlimited machine", you will know that the grand event on tgs is not an exception, because "unlimited machine" has been "smashing screens" around the world since its first game pv was released at the end of last year.
for example, before going to tgs, "unlimited machine" has shown strong appeal at the other two major exhibitions of the world's four major game exhibitions (because the e3 exhibition has been permanently suspended, now only tgs, chinajoy and gamescom are left), try the play area is always full, and it usually takes eighty or ninety minutes to queue to play. there are still a large number of tourists waiting patiently.
another example is why japanese players have a clear goal of “rushing towards the unlimited machine”? in addition to the information content it releases itself, which is "fun to watch", before players can come into contact with "unlimited machine" on the spot, 4gamer, a well-known japanese game information media, has continued to pay attention to the report and gave a romantic atmosphere. "a's unique romance has captured the hearts of fans" and many other positive reviews.
secondary content on many domestic platforms is also proving the popularity of "unlocking machine". taking douyin as an example, although there is still very little information released about the game, the number of views on related topics has exceeded 300 million, and a large number of players share your designed "unlimited machine" character and mecha painting in the comment area, attracting more people to watch.
then again, why can "unlimited machine" become "popular before it becomes popular" and create high awareness around the world?
the author believes that it can be attributed to "the times create heroes".
let’s talk about china first. in fact, there are a lot of mecha enthusiasts, but they have never been able to gather together in the gaming field. this is because the entire market was mainly on the mobile side before, and mecha games want to impress users in this circle. ultra-high-performance development must be done. this contradiction has resulted in the absence of at least one domestic high-quality mecha game.
therefore, domestic players were previously scattered among various overseas mecha game products, but after all, playing overseas products has limited a large number of users in terms of aesthetics and threshold. "unlimited machine" was born in the current era when the user base of pc and consoles has begun to grow significantly. equipment and the market can carry higher-quality products online. "unlimited machine" has become the "first to catch the crab".
speaking of overseas, although there is no shortage of excellent game products in the mecha circle, the overall options are still relatively few. this is why mecha enthusiasts often flock to mecha after good products are available, because the demand has not been fully satisfied. satisfy. "unlimited machine" not only takes care of global preferences in style design, but also relies on technical support to give players reasons to choose.
for example, "unlocking machine" makes full use of virtual geometry preface technology. huang jinshou, technical director of xishanju engine platform, once said in his sharing that "unlocking machine" has greatly improved performance and game performance with this technical support; another example is "unlocking machine" in august this year. unlimited machine” also announced that it supports nvidia dlss3 andReflextechnology, significantly reducing game latency.
therefore, in the large circle of global mecha game products, "unlimited machine" still has the power to fight.
when browsing the comments of players on various platforms about the exposed content of "unlimited machine", one netizen's words impressed me deeply. he said, "it depends on whether the final operation can be done well." from this, it can be seen that " "unlimited machine" really meets expectations in terms of content.
as for this "last step", i believe it will not be an obstacle to "unlimited machine". after all, in terms of continuous investment in self-research, in the operation and play of high-quality ip, and in terms of player services, xishanju, an old manufacturer, has long proven its rich experience accumulated over nearly 30 years and its hard power to always maintain the front line. .
i believe that with the stable development and optimization iteration of the game, "unlimited machine" is likely to become the key to a new era of mecha games, and even become a continuous leader and become a long-term hit around the world.
conclusion:in the past many years, domestic mecha games have not made much splash, so that although there is demand for it, it is still a "blank" market. slowly, people have begun to question whether we do not have the ability to develop such products. and "unlimited machine" has become a new proof that as long as the penetration is deep enough, there is no breakthrough that the chinese cannot make. by the time "unlimited machine" is officially launched, i believe everyone will be able to say with confidence that "we also have high-quality domestic mecha games."