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Analysis of the first half of the Genshin Impact 5.0 card pool: "Emperor Ye" is still strong! Where are Marani's teammates?

2024-08-27

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On August 27, Genshin Impact 5.0 Nata version is coming. The 5-star characters in the first half of the card pool are: Marani and Kaedehara Manye.

Does Nata's new water character have an advantage over the Dragon King? Is Manye, the old wind auxiliary that debuted in version 1.6, still worth picking? Next, let's start with the specific skill mechanism to explore the answers to these two questions!

1. Marani is in dire need of teammates

The new character Marani in the first half of the card pool is a 5-star water attribute magic weapon character. Although the water attribute is a versatile attribute in the eyes of most players, evaporation, freezing, and blooming all have strong teams.

But both the special weapon and Marani's skill mechanism tell you: this is a character bound to the evaporation reaction. Low-life Marani not using evaporation is as difficult to use as low-life Nilu not using Ni Bloom.

Marani's damage mechanism is actually not complicated:

1. Open [Elemental Combat Skill] and enter [Surfing Stance]

2. Move in the direction of collision with all enemies at least 3 times, stacking full [Wave Charge] and [Prey Mark]

3. Click on the normal attack to trigger [Giant Wave Shark Bite]

4. Repeat the above process until the [Surfing Stance] disappears

From the process animation above, we can see that compared with the continuous output mode of Dragon King Navilette, Marani is an intermittent burst output with low frequency and high damage.

The advantage is its strong burst ability. Judging from the actual combat data of the creative experience server, the direct damage of [Giant Wave Shark Bite] is 80,000 damage.

In addition, when Marani collides with an enemy, it will only add a mark, not a water element, and [Shark Bite] has an independent attachment. From this point of view, Marani can be said to be a special character for evaporation. After the teammates' damage increase + resistance reduction BUFF is maxed out, the evaporation damage of a bite from Marani's [Giant Wave Shark Bite] with low life easily exceeds 300,000+.

However, compared to the suppression and smooth output of the Villette Water Cannon against groups of monsters, Marani's attack range is not large, and she is more like a melee mage. Therefore, against groups, she relies more on first hanging [Prey Marker] and then [Shark Missile] that can track the enemy.

But in the current situation, if [Shark Missile] wants to maintain high damage, it must have enough Nata teammates.

The main reason is that the passive [Nata's Best Guide] that can bless [Shark Missile]'s damage is linked to [Night Soul Burst]. When there is only one Nata character in the team, it takes 18 seconds to get 1 layer of damage increase.

In addition to the group-fighting problem, Marani also has the problem of not being able to fight against the axis in actual combat. In non-Nata areas, it is impossible to use Phlogiston to replenish [Night Soul Value], and Marani's [Surf Stance] under [Night Soul Blessing] has a limited time.

But if Marani wants to clear the group of monsters, she has to spend time marking the enemies, which means she doesn't have enough time to deal damage. Therefore, if she faces a very scattered group of monsters, Marani needs to gather the monsters or use a sub-C to help deal with it.

Ideally, [Night Soul Value] can sustain [Surfing Stance] for about 10 seconds, and use three sets of [Giant Wave Shark Bite] against a single enemy. If the monsters have been gathered together in advance, four sets of [Giant Wave Shark Bite] can be used.

Of course, whether it is three or four sets of [Giant Wave Shark Bite], it is under the condition that it is not interrupted by the enemy. Although Marani has a certain degree of resistance to interruption, this resistance coefficient is similar to Xingqiu, and can only resist three hits of "One-eyed Little Treasure" (Ruins Guardian). If teammates do not provide additional resistance to interruption/dominance, Marani's low-frequency high-damage mode will cause a lot of damage.

Another thing to note is that resistance to interruption does not mean no blood loss! If it weren't for the resistance to interruption like Dixia who takes the damage for teammates, the team would also need a nurse role with recovery ability.

After the above analysis, you can find that compared to the one-man army of Navrette in 1+1, Marani has much higher requirements for teammates. Fire background, gathering monsters, resisting interruption, survival, increasing damage, and reducing resistance are all very important.

But the current popular backstage characters all have their own problems.

First of all, although Thomas can fight against the axis, the pressure of charging a single fire into the team is very high. Moreover, there is a weak fire every 3 seconds, which is not only very limited, but also has a small range of fire. It is also a problem to fire the monsters first.

Although Dixia's combat skill is to add fire, the fire must be within the range of the [Elemental Combat Skill], and it can only be added after the coordinated attack of the combat skill is triggered. In actual combat, there is the risk of drawing a circle and waiting for the fire to be added.

Not to mention the 20-second cooldown of [Elemental Combat Skills], without the extension time of the second life/[Sacrificial Greatsword], the pressure on the axis is very high.

Among the three characters, Xiangling has the strongest ability to fire the group in the first and last round, and Guoba, as a summoned creature, is more convenient for Wanye to expand water and dye fire. But there is also the problem of charging.

At present, before a stronger fire background is released, it is likely that it will be more comfortable to use two fire characters in actual combat, such as Toma + Xiangling.

But just like Bennett's attack power increase is an invalid BUFF for Marani who relies on health bonus, the attack power blessing of the double fire resonance is also wasted.

As for Dishia, there will be coordinated fire only when the enemy is hurt, so it will be more comfortable to have a grass sub-C to light the fire than double fire.

After the two positions of fire and survival are occupied, the only one left is the position of increasing damage and reducing resistance. If Zhongli is used, not only will his position overlap with Thomas and Dexia, but he will also face the problem of insufficient gathering of monsters.

If you use Ten Thousand Leaves, since the ultimate skill dyes 5 times in 10 seconds and the wind set reduces resistance in 10 seconds, it coincides with the buff time of Marani's Night Soul. But after Ten Thousand Leaves is done expanding the water, you still have to switch to teammates! Therefore, Marani's last part [Giant Wave Shark Bite] probably won't get the buff.

It is worth mentioning that although Marani is a water-attribute character, since [Shark Bite] is a low-frequency water attachment, and the combat skill trigger itself does not cause damage or attachment, breaking the fire shield is quite slow, and another water-attribute character is needed to help break the shield.

For fear of teammates evaporating while fighting for water, this position not only requires independent control of water hanging, but also needs to make up for the damage increased by Wan Ye's departure from the team. The most suitable person is naturally Funina, who can switch forms through heavy attacks and turn water hanging into treatment.

Here is Malani's current situation:

1. Low frequency high burst water mage

2. High numbers with acceptable damage and low life

3. Lack of functionality and high demands on teammates

4. Low ability to attach to groups and elements

Therefore, if you are an old player who already has Dragon King Navilette, Jiujiu currently does not recommend you to spend too much resources to draw Marani. After all, there are Vulcan and other powerful characters that may appear later, and the reason to draw Marani can only be XP and broaden the depth of the character.

If you are a new player who has just entered the pit in these two versions and lacks a limited main C, it is worth drawing one. Although it is not a top-level big C like Dragon Servant, it is not weak to have such damage in the current situation of lacking teammates.

Especially from the holy relic [Ember City Brave Scroll] and the passive [Nata's Best Guide], if new Nata's damage-increasing crutches and Nata's fire background characters are released in the future, Marani's strength may be further improved. But the future is promising, and old players with limited resources are recommended to wait and see.

2. "Emperor Ye Tian" is not afraid of iteration

I will not elaborate on the skill mechanism of the old character Fengyuan Manye here. His strength is unquestionable. The mechanism of adding self-attachment to the coloring judgment allows him to simply and stably expand both water and fire.

In addition, the elemental combat skills can activate a series of advantages such as gathering monsters, increasing damage, and reducing resistance with the wind set, which is why he is called "Emperor of Ye". As long as you don't use the drastic reaction, you will definitely be able to benefit from the damage increase of Wan Ye. For such a powerful character who is very complete with 0+0, if you hesitate to draw him, it is likely that you are worried that he will be replaced by a new powerful auxiliary.

Jiujiu didn't think there was anything to worry about. With only two levels in the Abyss Spiral, the competition for two positions was fierce. But for the auxiliary characters competing for six positions, the pressure was not that great.

Moreover, when planning a new damage-increasing auxiliary, it is highly likely that it will not be a homogeneous wind-type character with monster gathering, but other attributes. Monster gathering is the advantage of Manye, which is a great protection for his competitiveness. In addition, even if the new character is stronger than Manye, we cannot abandon Manye in actual combat, but let them lead a team each.

In short, for the first half of the card pool this time, if you don't have Wanye, you can just add 0+0 without thinking. Unless you are a new player who has just entered the pit, you need to draw a main C to open up the wasteland first. But now that the original stone resources of the new account are so abundant, it is still recommended to clear the big map and bring Wanye home.

The above is Jiujiu's analysis and suggestions for the character draws in the first half of Genshin Impact 5.0. How do you plan to draw from this card pool? Leave a message and share with everyone!