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A man with a tube in his head plays CS and fights for a triple kill! Musk's latest progress on brain-computer interface, will it be possible to play Black Myth with the mind?

2024-08-22

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Let's take a look at this CS 2 game video.True: Intubation behind the headThe player was playing with Alex, the second volunteer from Musk’s Neuralink company.

The game starts with "Encountering Love at the Corner", with quick reactions and easy control.

Even in a head-on confrontation, he would not lose.

Of course, the teammates and opponents in the video are all computer-controlled bots, not real players.

Anyway, he just completed the implant surgery last month, and now he has mastered it to this level, which is quite impressive.

Before the brain-computer interface was implanted, the paralyzed gamer could only"Use your mouth"Play games.

Using a device called a QuadStick, several straws act as "joysticks" and "buttons," and to switch from movement to aiming you need to release the straw and bite another one.

Now that we have brain-computer interfaces, things are much more convenient. His biggest feeling is:

It’s fun just running around, and I can get where I want to go just by looking.

This is crazy.

The purpose of Neuralink's research is not just to allow paralyzed people to enjoy games.Prove that brain-computer interface technology is safe and useful in everyday life, mainly based on three indicators to experience:

Out-of-the-box experience

Types of operations that can be performed

Is the implant wiring stable?

Learn to control the mouse in 5 minutes and break the world record

From the first moment Alex connected his brain-computer interface to the computer, it took him less than 5 minutes to start controlling a cursor with his thoughts.

This was the first game he played, Webgrid. The rules were simple: just click on the lighted area.

But the results were not simple:

Within a few hours, he surpassed the maximum speed and accuracy achieved using any other assistive technology.

And on the first day of using Neuralink,Breaking the previous world record for brain-computer interface cursor control

The next day, I used CAD to modify my wheelchair

Before his spinal cord injury, Alex was aAutomotive repair technician, repairing all types of vehicles and large machinery.

From then on, he wanted to learn how to design 3D objects using computer-aided design (CAD) software.

On the second day of using Neuralink, Alex used the CAD software Fusion 360 for the first time and managed to design a custom bracket for his brain-computer interface charger, which he then 3D printed and mounted on his wheelchair.

The Neuralink team worked with Alex to develop a method to map the imagined actions in his mind into different types of mouse clicks (left button, right button, middle button, etc.) to improve his work efficiency.

Expand the operations he can do and enable him to quickly switch between various modes in the CAD software (zoom, scroll, pan, click and drag).

Later in his free time, Alex continued to use CAD software to turn his design ideas into reality.

Neuralink hopes that over time, it will help many people create in their areas of interest and expertise, helping them rediscover their passion.

Coming up with an idea, designing it, and actually having a physical object as a finished product makes me feel like I’m creating again.

Implant stability issues alleviated

Noland, the first participant in Neuralink, encountered a minor glitch: the wires implanted in the brain tissue retracted, causing the entire device to slow down its response.

After subsequent repairs, Noland's condition has stabilized and the performance of the brain-computer interface has been restored - more than double the previous world record for brain-computer interface cursor control.

To reduce the possibility of wiring retraction in the second volunteer, Neuralink made a number of improvements, including reducing brain movement during surgery and reducing the gap between the implant and the brain surface.

Fortunately, the second volunteer, Alex, has not observed this problem so far.

The first volunteer, Noland, is also a game enthusiast. He uses a brain-computer interface to defeat controller players in Mario Kart. He also likes to play strategy games such as Civilization VI and Slay the Spire.

One netizen said that he "hopes to see the two volunteers fight 1v1 in a multiplayer game."

Next, in order to further enhance the experience of volunteers using digital devices, Neuralink will continue to increase the available operating methods:

The team is working on decoding multiple clicks and multiple simultaneous move intentions, towards full mouse and gamepad operation.

Is it just around the corner to play Black Myth with brain-computer interface?

Additionally, the team is developing algorithms to recognize handwriting intent to enable faster text entry.

Now their fastest way to type is to use the cursor to point to the on-screen keyboard.

Not only could these capabilities help restore the ability of paralyzed people to use electronic devices, they could also restore the ability to communicate to people who are unable to speak, such as those with neurological diseases like amyotrophic lateral sclerosis (ALS).

Eventually, Neuralink plans to enable brain-computer interfaces to interact with the physical world, such as allowing users to eat by controlling a robotic arm or to move a wheelchair.

Musk himself just released his plans:

If all goes well, hundreds of people will be using Neuralink in a few years, tens of thousands in five years, and millions in ten years…