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"Hunting: Showdown 1896" scored 8.5 points and became the king of ideas in the West

2024-08-16

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Yellow sand, sunset, a stranger arrived in the small town in the wilderness. He wore a brimmed hat, rode an old horse, and the gun on his waist attracted the attention of the townspeople. Perhaps you thought that another drama of crime and order would be staged here, but I want to tell you that this is not the drama today. The Wild West has another side.

In this esoteric town, villagers have turned into zombies, a lone gunman has drunk an unclearly labeled potion and used a revolver and dynamite sticks to bomb ghosts and monsters... Welcome to the Western world of hunting and confrontation.

Crytek, the company that developed the Crysis series, combined the western witch-hunting theme with the popular "evacuation" gameplay to create "Hunted: Showdown 1896". However, unlike common evacuation games, the "North American Lin Zhengying" environment may not welcome the "gun-tough and tougher" cowboy macho. On the contrary, if you are a true "Western idea king", then this is your stage.

Western Cowboy×Witch Hunter

As mentioned at the beginning, "Hunted: Showdown 1896" (hereinafter referred to as "Hunted: Showdown") is set in a strange western world full of supernatural magic. The game combines elements of magic and reality in the western world. All players are "ghost-hunting cowboys" walking on the land of the west, facing various powerful supernatural creatures and surging villagers and zombies.

With the outstanding artistic performance of the game, the production team deliberately integrated creepy elements such as mutant human bodies, mixed species, and blood sacrifices, giving the game a visually curious style of a B-level plasma film.


The special icons in the game are very interesting.

This atmosphere and gameplay together form a closed loop. As a bounty hunter, you use physical characteristics representing mysticism and firearms representing modern force to hunt supernatural creatures. However, you are also the prey of other hunters - this is one of the important gameplays of the game.

To fully introduce what "Hunting: Showdown" is about, we must first understand what "evacuation" games are.

This type of game usually overlaps with the gameplay of "Battle Royale", but unlike the goal of defeating all enemies, your ultimate goal here is to "get away" with the loot. Of course, you can defeat all enemies and return with countless loot, or you can just take a handful and leave without being greedy. But in any case, only by leaving the place of trouble safely can you get the final benefit, otherwise you will lose everything.


Evacuation is the first goal

Under this cruel rule, the competition between players is extremely fierce, and you will really experience what it means to "do whatever it takes to achieve the goal". These elements together constitute the main core of the "evacuation" gameplay. For example, "Escape from Tarkov" (hereinafter referred to as "Tarkov") is a classic among them.

With the example of "Tarkov", if "Hunt: Showdown" wants to stand out, it must develop its own style and form a different system, and they really did it.

Unlike Tarkov, where players use modern weapons and equipment to fight and scavenge for supplies on the map, in Hunt: Showdown, players need to avoid zombies, look for clues about the boss, and after locking and defeating the boss, "exile" its body to obtain the spoils. However, once the exile ceremony begins, the location of the ceremony will be broadcast to all players on the map, attracting everyone to compete for the spoils.

Compared to the high requirements for material looting in "Tarkov", almost all the benefits of "Hunted: Showdown" are concentrated on the Boss and other players. It is far more profitable to obtain the Boss's loot or loot the enemy's body than to collect bits and pieces on the map. This also makes player combat in "Hunted: Showdown" almost inevitable. As the title suggests, all you have to do is "hunt" monsters and "duel" other players.

If you can survive the battle and evacuate, you will receive rich rewards at the end of the game. But if you are killed, I'm sorry, your character will be gone forever, and all the equipment and upgrades will be lost. After all, high death penalties have always been a major feature of evacuation games.

But don’t stop because of this frustration. It’s not that difficult to develop characters in the game, and you’ll be able to make a comeback soon.

But this time, you may have to think about how to survive?

The West needs more "idea kings"

Hunt: Showdown is indeed full of battles and conflicts, but more does not mean a fast pace. When you really encounter an enemy, the battle rhythm is relatively slow, and even shooting is a luxury.

This is because, in the western setting, there are very few automatic or semi-automatic firearms. Lever guns, revolvers, and bolt-action rifles are the norm here. The legendary quickshooters in western movies do not exist. You are just an ordinary person. It is a bit exaggerated to say that the reloading speed here may be the slowest in all the games you have ever seen.

At the same time, the damage of guns is very realistic. "One shot cripples half of the enemy, two shots kill the enemy" is commonplace. Unless you are sure that you can end the battle with one shot, most of the time you still have to fight and deal with your opponent. At this time, the sound of the gun will be another reason to prevent you from pulling the trigger at will.

Sound has become an essential part of modern FPS games, but Hunt: Showdown aims to take this already well-established field to the next level.

There is no need to say much about the "standard features" such as footsteps and gunshots. In the game map, there are animals struggling to die, mad dogs locked in cages, crows waiting to eat carrion... They will react to your approach, howling in fear, or flying away in fright. These sounds will inevitably convey your location information to the other side, making the "tactical transfer" in the game a matter that requires caution.

Not only that, broken glass on the ground, dead branches in the woods, and chains hanging in the house will all make sounds when you pass by, thus exposing information. But you don't have to worry too much about this restricting your actions. On the contrary, it is precisely because there are so many things that can make sounds that the battlefield between the two sides is full of rustling sounds. Not to mention that if you throw an object, the sound of it hitting the ground can be used to divert attention; once the phonograph in the house starts playing, it can cover up many noises...

"Coincidentally", with such a complex sound mechanism, the only sounds that won't fool you are gunshots and explosions. Not only will they expose your position, but on a small map, these sounds can be transmitted very far away just like in reality, which is tantamount to "broadcasting the entire map". You have to think carefully about whether to shoot or not.

The game vividly demonstrates "hunting". Hunting does not refer to shooting, but the whole process including reconnaissance, layout, driving away, and finally shooting. In this cruel game, you can know whether you are a hunter or a prey through step-by-step fighting and exploration. In this process, the use of props adds many variables to the battle.

The props in Hunt: Showdown are basically related to high-intensity combat, unlike Tarkov, which includes both food and drink. The props you can use include but are not limited to dynamite, incendiary bombs and other throwing objects, silent weapons such as throwing axes and bows, and fixed traps such as animal traps... The various debuffs derived from these props, such as bleeding, burning, and poisoning, will bring unprecedented chaos to the battlefield.

If we combine all the above characteristics, we can make a general conclusion: whether it is the slightly shoddy firearms or the complex environment and props, "Hunting: Showdown" is committed to turning the battlefield into a chaotic puzzle, a black box that is unfamiliar to everyone, which can produce countless emergencies and test the player's ability to perform on the spot. In other words, this is a duel scene of the "Western Idea King".

When you and the enemy are deeply trapped in the quagmire of mutual gunfire, the greatest fun of this game is to calmly think of ways to break the situation and counter each other's moves. Of course, you can also choose to be the "sixth man" directly, and remain unchanged in the face of all changes until you knock down the enemy with a "cuckold kick", but I don't recommend you to do this. After all, it takes a lot of time to change bullets, bandage wounds, and rest in the game. After firing and exposing your position, it is inevitable that you will be killed by the enemy's teammates during a period of time.

If you ask me what advice I can give you, I can only say that you should try to prepare before setting foot on this map. Hunt: Showdown has a high entry threshold, because the more chaotic and disordered the competitive environment is, the more players want to try to summarize a fixed formula, and the advantages of experience and habits will be far greater than gun skills and operations. But I can't say whether this high threshold can be regarded as a disadvantage of the game. After all, it itself is the source of a lot of fun. I can only say that it would be great if novice players could team up with old players and even get hands-on teaching.

Perhaps now is the best time to get started

Just on August 15th, "Hunting: Showdown" made a huge update, which was a complete transformation and made many major upgrades to the game.

In terms of graphics, the game's animations, materials, and lighting have all been completely upgraded, and support more delicate light reflection calculations and water and hair effects.


The image quality has been greatly improved compared to before

At the same time, the newly updated map "Mammon Canyon" is a good thing for new players. After all, when both new and old players are not familiar with the map, the gaming experience of novices can be greatly improved.

Mammon Canyon is an area located deep in the Rocky Mountains. It has changed from the previous terrain of swamps and small towns to a vast mountain mining area.

Huge mining sites, narrow and dark miners' tunnels, and complex ore semi-processing facilities are more common landscapes on this map. This also brings about combat scenes that have never appeared before, such as more exaggerated height differences and mine tunnel battles that need to consider visibility. In addition, there is a new wild boss "Hell Demon" on the new map, which will constantly shoot fireballs at players and is also a new threat in the complex environment.


Such quarry environments are everywhere in Mammon Canyon.

At the same time, the perspective turns to the old players. The launch of the "Scorched Earth" event and the return of the covenant gameplay are enough to make everyone happy for a while. For example, the previously popular "Law Covenant" and "Madman Covenant" have returned in this event. The new "Wild Covenant" allows you to use first aid kits while running. Maybe you can become the new generation of "Bayou Superman"?

All in all, after this update, the community's activity and popularity will undoubtedly usher in a small climax. Whether it is looking for friends or a new adventure, now is a great time to get started.

Conclusion

As an "evacuation game" with a unique rhythm, the complexity of "Hunting: Showdown 1896" can be said to be enough to overlook many games. Therefore, it can be unique in all aspects such as tactics and gunfights. If you usually play games to win by "thinking of ideas", this will be an excellent game that you cannot miss. Hekou Town needs an "idea king" like you.