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Will "It's Over!", which is now sweeping all platforms, become a new way out for interactive film and television?

2024-08-16

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The beauties that surrounded the entire Internet last year are finally coming to surround the console platform.

No matter from which aspect, the performance of "I'm Surrounded by Beautiful Women" (hereinafter referred to as "Perfect Beauty") is amazing. In terms of sales, as a work that was only released in October last year, "Perfect Beauty" directly topped the Steam best-seller list after it was launched. In just two or three months, it won the second place in the annual domestic game sales, selling more than 1.9 million copies, far surpassing the works behind.



In terms of influence, "Perfect!" has also created a miracle. The various contents of the game have caused viral spread on social media. Major anchors have come out to be surrounded by beauties. "Haohao's mother" and "Landlord Brother" and countless other popular memes have made players talk about them with relish, and the actors who participated in the show have also gained tens or even millions of fans. The number of views of related content on the Douyin platform has directly exceeded 2 billion. This is unimaginable for an interactive film and television work.

The success of "Perfect! Beauty!" has once again brought this niche theme to a head. For a time, domestic games seemed to be trapped in a situation of being surrounded by beauties. Countless interactive film and television imitations of love themes have appeared. Works such as "I Have a Date with a Beauty" and "I Can Chase a Beauty Too" have been launched one after another. However, among these countless latecomers, there has not been a work that is as influential as "Perfect! Beauty!". Instead, its continuous failures have once again proved the uniqueness of "Perfect! Beauty!".

Is the success of "Perfect!" replicable? Or will it set off another wave of interactive film and television works like "The Invisible Guardian"? Now that the game has been on sale for nearly a year, I believe everyone has their own answer. At a time when followers have died down, "Perfect!" itself has taken another important step in domestic interactive film and television works - landing on mobile and console platforms, becoming the first and only work of this type to land on all platforms.



This move has also brought the game, which was released almost a year ago, back to the attention of many people. As a category that is not popular but has produced many excellent works, the first live-action interactive film and television work to enter the console platform was completed by the somewhat "rebellious" work "Perfect!". This is not only a proof of the influence of "Perfect!", but also represents that it has an irreplaceable position in the development of this category.

DenglandConsole platform, what is the confidence of "It's Over! I'm Surrounded by Beauties!"?

While "Perfect!" has been making great strides and setting off a storm on the Internet and the gaming community, the discussion and controversy surrounding it has never stopped. Whether people like or hate "Perfect!", they probably didn't expect that after the game was launched on the console platform, it would receive unexpected word-of-mouth and reviews - foreigners also like to be surrounded by beauties. In the first week of landing on the console platform, "Perfect!" scored a high score of 4.74 on the PS store and successfully squeezed into the homepage of the PS Hong Kong server best-selling list.



Not only that, "Perfect!" also won the first place in the best-selling list on the Xbox platform. The numerous positive reviews it received once again proved that this work, which has been on sale for nearly a year, still has strong vitality.



"A game that will get you into it and make you laugh in just a few minutes" "More"



Most users of foreign console platforms are medium or even heavy core gamers. In addition, there are also many interactive games with excellent plots and large productions such as "Life is Strange", "Detroit: Become Human" and "The Dark Pictures Anthology" that players are exposed to. In addition, with different cultural backgrounds and multiple debuffs, "Perfect!" can still be favored by many overseas players. This may allow us to examine the value of "Perfect!" to real-life interactive film and television works from another perspective.

A revolution in interactive film and television?

Before the explosion of "Perfect!", live-action interactive film and television works were not unfamiliar to domestic players. "The Invisible Guardian" was a successor, and "The Bad Detective" and "Over the 13th Room" were also successors with their own characteristics. These works are indeed excellent, but they also reflect the "stereotype" of many people about live-action interactive film and television works - they have low playability, and the quality basically depends on the script and performance. The subject matter is often limited to spy wars, suspense and reality, and the framework of the game needs to be supported by ups and downs of the plot and diverse and heart-touching choice routes.

The spy-themed "The Invisible Guardian" and the realistic-themed "Over Room 13" are both representative of real-life interactive film and television works.



For this reason, when people talk about this type of work, they often classify it as an "independent piece", which is still a bit far from the traditional console game or even game. To this day, you can still see many discussions on the Internet about "whether live-action interactive movies are games." Its low-cost characteristics also make this category full of shoddy works. Only works like "The Invisible Guardian" and "Flying Over Room 13", which are carefully polished from the script to the performance, have the possibility of standing out.

In contrast, "Perfect! Beautiful!", which is more straightforward in both plot and subject matter, shows another possibility of interactive film works. That is, through short video plot performances, straightforward subject matter and emotional stimulation, to open up the current Internet dissemination path, and finally make the work successfully break the circle. Unlike other successful interactive film and television works, "Perfect! Beautiful!" does not have any foreshadowing reversals and dilemmas in the plot. Instead, it is like an Internet short play, composed of countless short, flat and fast independent units in series.

Unlike traditional games of the same kind, which have highs and lows, it throws players to the emotional highs throughout the whole process, and runs the logic of a cool drama throughout the entire process. On the one hand, this method lowers the threshold for players to get started with the game and expands the user circle. On the other hand, it has also become an important boost to the spread of games on social media. Players do not need to understand the previous and subsequent plots. Even if they intercept a clip, it is a complete little story, which allows people who have not played the game to quickly understand the characteristics and charm of the game.



But this does not mean that the plot of "Perfect!" is not good enough. On the contrary, "Perfect!" is quite good in polishing the story and characters. Each character has a clear label, but has a variety of personality traits and personalities to support the inner character. The characters produced in this way are not complicated, but quite full. Coupled with excellent casting and performance, players can feel the sense of immersion brought by interactive film and television works in a way that does not require thinking and emotion.

Moreover, the exaggerated characteristics of the skits have become another hot topic in the process of game dissemination. The plot of the game is brainless but logical, and the process of players and beauties getting to know each other and falling in love is quite orderly. Some embarrassing scenes have also been deconstructed into dramatic contrast humor by many people. These contents eventually became "viruses" that attracted more attention through the spread of anchors and videos, and also satisfied players who came for curiosity.



The final result is "some people are having fun, while others are looking in the mirror." Whether it is the players who really put themselves in the shoes of the protagonist or the people who are just curious and watching, everyone can find their own fun in it. Compared with other similar games with serious themes and complex character creation, "Perfect! Beautiful!" is more like a "casual game" in interactive film works.

Facts have proved that these seemingly overly conservative practices have become the biggest boost for "Perfect!" and a solid beachhead for its landing on the console platform. The proof is that the positive comments from foreign console players on the game are mostly concentrated on the perspectives that are highly similar to those of domestic players, such as "It allows me to experience the sci-fi plot that I can't experience in reality", "The plot is quite humorous and interesting", and "The beauties are really beautiful".

"A cool narrative experience that was quite interesting and engaging, but I ended up with a single ending"



These direct "sugar-coated bullets" can also cross cultural and language barriers, resonate with overseas players, and win the favor of core players. And this may be one of the most important meanings of "Perfect" landing on the host platform.

Conclusion

At a time when the popularity of games has gradually calmed down, the launch of "Perfect" on all platforms is more like a proof. It proves that the logic that applies to short dramas and the Internet can also be used in traditional and serious fields such as live-action interactive films and TV shows, and it may even allow it to break through the shackles of niche themes and be disseminated on larger platforms or even overseas.

From this perspective, the success of Perfect! will have a long-lasting and subtle impact on the future development of live-action interactive film and television games, and even plot-based games. The numerous follow-up games after the game was released are just a fleeting wave. Landing on all platforms may be the real charge of Perfect!. However, if we want to see its impact on the future, we may have to wait for a while.