news

Black Myth: Wukong has no response to ZZZQ and can still shine globally

2024-08-06

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina

Recently, the South China Morning Post published an article discussing the Chinese blockbuster Black Myth: Wukong. The article said that even though the game did not respond to ZZZQ's call, it could still shine and achieve success around the world.


The article stated that the story of Sun Wukong in "Journey to the West" has been adapted into film and television works many times, and Game Science spent 6 years developing "Black Myth: Wukong", which is the first game in China to receive an informal 3A rating in the industry.

Foreign media IGN once published an article questioning the existence of misogyny in gaming science and complained about the lack of female characters in the trial version. However, the media recently began to praise Black Myth, saying that it is gorgeous and amazing, incredibly smooth, and very satisfying. IGN also added that female characters will appear in the official version of Black Myth.


All signs indicate that Black Myth's Monkey King will once again transcend cultural barriers, with his iconic golden cudgel and the ability to transform into different creatures.

Sheng Zou, assistant professor of journalism at Hong Kong Baptist University in China, said that while reusing classics could cause aesthetic fatigue, familiar stories and characters could also attract more people if done well.

Zou Sheng said: "The interpretation of each character will inject new life into it. There is a lot of room to retell old stories and reproduce classic characters. The same is true for Black Myth. It injects new music arrangements, new action scenes and new storylines on the basis of the original classics."

Zou Sheng pointed out that incorporating martial arts elements (i.e. the legends and myths of ancient martial artists) into Chinese games is also a long tradition, and some developers rely on the stable popularity of this type of game to mitigate the uncertainty of returns. But he believes that as Chinese works go global, it remains to be seen whether local developers will continue to explore "Chinese characteristics" in the creative process. Zou Sheng said: "More and more female players require game developers to pay more attention to different audiences and the cultural level of games (not just the technical level) during the design process."


Zhang Chi, associate lecturer in international relations at the University of St. Andrews in Scotland, believes that the re-creation of classic literature in the media is infinite, and these works are a treasure trove of inspiration that allows contemporary creators to endlessly reinterpret and reconstruct myths. In China, the gaming industry generally resists ZZZQ, especially in terms of race and gender, as China has traditional gender norms.

Black Myth has no overt political elements or messages, which may be an important reason why it will be successful overseas. Zhang Chi said: "Chinese culture is generally very popular in the Western market, and success depends on the subtle expression of cultural elements."

Games are made to appeal to young people, so developers don't really think about ZZZQ as a whole category. Maybe cultural misunderstandings will happen, and that's where things get interesting.

Black Myth did not respond to ZZZQ's approach, which did not affect the evaluation of the game by foreign mainstream media, who generally believed that the game was very good. For example, VGC believed that Black Myth was crazy, hardcore, and visually stunning, and GamesRadar believed that it was one of the best action RPG games in recent years.