the deputy director of world of warcraft praised the current state of the game: warcraft has never been so good in recent years!
2024-10-07
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the editor-in-chief of windows center recently commented onworld of warcraftdeputy game directormorgan daya series of interviews were conducted, and the original text is translated as follows:
it also comes at a time when gaming is enjoying a boom, as microsoft's xbox division acquires world of warcraft through its acquisition of activision blizzard. thanks to successive successful expansion pack releases, my enthusiasm for world of warcraft hasn't been this high in a long time. the many professional player-oriented design choices that blizzard has injected into its mature mmorpg have also brought many players who have left back to return. world of warcraft will celebrate its 20th anniversary in november, and blizzard has prepared a lot of new content for the occasion, including remade equipment sets and remastered versions of old dungeons. but before that happens, blizzard is working hard to improve some of the new features added to "battle for the core of the earth", and we had the opportunity to interview deputy game director morgan day to learn about the upcoming new developments.in my review of world of warcraft: war for the core, i praised the game's improvements to storytelling and measures to reduce the cost of alt-leveling, which allow players to combine alternative characters and share reputation, currency, even the equipment. the game now also introduces mini-dungeons that can be completed solo, for those who don’t have the time or want to participate in organized activities. in addition, blizzard has expanded the career fantasy to allow players to further specialize their characters through "hero talents", inspired by the classic "world of warcraft" character set. however, some aspects of these features still need some polish.about dungeons, hero talents, and upcoming changesmorgan day mentioned that the team is currently very focused on adjusting the balance of dungeons among different roles and is actively discussing how to help improve the experience of priests.regarding hero talents, you previewed significant changes to dark ranger, an update that was warmly received by the community. are there any other talent trees that are being considered for adjustments? i think there are some talent trees that are much better than others right now, both thematically and mechanically.morgan responded: "dark ranger is the focus of version 11.0.5 and the 20th anniversary update, and we are very excited about this update and its new visual effects! please pay attention to future updates, in addition to dark ranger, we are also considering stealth in addition, based on player feedback, we are also considering further adjustments to the previously announced shaman areas, which will be included in the anniversary update. launched in 2020, you can now see some updates in the latest ptr version."a nostalgic set about warbands, storytelling and updatesmorgan day said that he personally likes the legion system very much, which makes him feel that playing alternate characters can also be beneficial to the protagonist. how does the team feel about the launch of legion? will we see more features added?"glad to hear you like the warbands system! we think warbands are a long-lasting feature that will make world of warcraft better. we feel like it changes the way we build all features in the future, making sure we're thinking about it in the right places if it needs to be 'warbandized' (i just coined that term) and while we're excited about what warband has to offer when it launches, we want to continue to improve and add to the strong foundation of warband."morgan added: "we've been listening to player feedback to help drive our short-term additions and improvements to the system, such as adding filters to the character select screen so players with multiple alternate characters can find theirs more quickly. characters. we've also heard feedback that you can't easily transfer currency if you don't have any of that currency when logged into your character, so we're working on fixing that.""longer term, we still really like the idea of adding more options to your camp interface and being able to change the position of warbands on that interface. i've really enjoyed seeing the community's reaction and the results of the community-created camp interface. brings a sense of theme!”the 20th anniversary celebration is comingas a player who has been playing world of warcraft since the beginning, i really like what you did with the t2 set, and i think most people feel the same way. updating the nostalgia set seems to be an ongoing process. how do you deal with itnostalgic setpackupdates and how to choose what to focus on next? because with the introduction of the transmogrification system, players seem to be more interested in the appearance of their characters than ever before.morgan day said: "we spend a lot of time talking about this topic, it's a delicate balance about what content we update. we usually guide our decisions based on what we are building and the story we are currently telling. ""it's hard to say when it comes to future updates, but we're always looking for opportunities, listening to community feedback, and finding ways to keep world of warcraft always feeling fresh, revisiting great content from the past that remains popular."narration of the story of "battle for the center of the earth"i want to give you a huge thumbs up for the storytelling in battle for the core. the cinematic treatment, extensive voice acting, and "wait a minute, listen to me" moments really add a lot of suspense and depth to the story this time around. what do you think of this aspect of battle for the core? i don't think i've been so captivated by the mystery blizzard has spun in a long time.“in terms of specific ‘wait a minute, listen to me’ moments, it really came out of a desire to tell these deep stories while also making sure players could play at their own pace. our player base is very broad; some players there's a lot of interest in the narrative, and some players just want to get to the highest level as quickly as possible so they can participate in super challenge content as quickly as possible."in the past, we might have structured these missions to allow you to 'hear the story of ”, we saw it as an opportunity to continue to build the world and develop the rich culture and character stories, but in a way that was more of a selective experience."we're delighted to see how successful this is, it was really an intentional choice, we were worried that players would miss out on the story, but that's proven not to be the case, which is great!"world of warcraft is on a big upward trajectoryin my opinion, world of warcraft is experiencing a mild renaissance, and while there are still a lot of issues that need to be ironed out, the game feels better than it has in years. blizzard has begun to focus on long-term, ongoing updates to the game, rather than content that is only added when expansions are released and then discarded at the end of the expansion. we saw how to provide strong challenges for high-end greater rift groups, mid-level players in heroic groups, and provide single players with a greater focus on story development and character delivery, while also introducing for the first time mini-dungeons that can be completed solo, providing true powerful rewards.looking for a distribution center for world of warcraft players, welcome to join the group