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The first victim of the globally popular "Black Myth: Wukong" has appeared! Sweating and wanting to vomit...

2024-08-21

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Black Myth: Wukong》 became a huge hit after its release yesterday. Last night, the number of people playing the game simultaneously exceeded two million. Many game bloggers were the first to broadcast their experience.


While everyone was enthusiastically watching the anchor playing games, a popular game anchor actually "vomited"! Yes, literally "vomited", so much so that the anchor had to interrupt the live broadcast and said "I will continue playing after taking motion sickness medicine", which even became a hot search on Weibo.


Image source: Weibo screenshot


Many gamers also experienced similar "game dizziness" after experiencing it:


Image source: Internet screenshot


Some netizens even joked: "This game is not addictive at all, it is completely physiologically anti-addiction!"


"Physiological anti-addiction" for 3D games, source: Chat screenshot


You may have heard of many people who suffer from motion sickness, seasickness, and airplane sickness in your life, but why do you also get sick while playing games in front of a computer? Let's talk about it in detail today.


Can playing games really make you dizzy and vomit?


First of all, it is certain that playing games, especially 3D and VR games, will really make you sick, and it is no less than motion sickness and seasickness. To understand what is going on, let's start with the familiar motion sickness.


Motion sickness


What we usually call carsickness, seasickness, and airsickness is called motion sickness (motion sickness), its cause isSensory mismatchrelated.


For example, when a person sits in a moving car, the person's body and the vehicle are relatively still, so the person cannot feel that he is moving when looking at objects inside the car.


But the vestibular system in our ears can also sense movement, and in a moving car, the vestibular system can sense shaking, acceleration, and deceleration.


As a result, the information collected by the eyes and the information collected by the vestibular system do not match, resulting in a conflict, causing symptoms such as dizziness, nausea, and vomiting.


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Electronic motion sickness


As early as the middle of the last century when flight simulators were invented, people discovered that pilots would experience simulator sickness when using flight simulators for training.


Later, with the emergence of immersive video games and VR devices, they also caused similar conditions to motion sickness, and people later gave this kind of motion sickness a name, calledElectronic motion sicknessCyber sickness), or virtual reality sickness (Virtual reality sickness)。


Feeling dizzy and vomiting while playing 3D games is a form of electronic motion sickness, which is also related to sensory mismatch, but the situation is slightly different from motion sickness and seasickness.


When playing 3D games, the images seen by the eyes come from the electronic screen, and the images on the screen are constantly moving, so the signal sent by the eyes to the brain is "we are moving." But the signal captured by the vestibular system in the ears is that our body is sitting on the sofa motionless.


At this time, the information transmitted by the eyes and the vestibular system contradict each other, causing sensory mismatch and causing symptoms similar to motion sickness and seasickness.


So, if your friend vomits while playing a game, it doesn’t mean that the game is not fun, he may be suffering from electronic motion sickness.


Can electronic motion sickness be relieved?


If you or your friends suffer from electronic motion sickness and want to play 3D or VR games, is there any way to alleviate it? This starts with the factors that affect electronic motion sickness.


Field of view and immersion


When playing games, the larger the field of view, the better the player's sense of immersion will be, and it will be easier to put himself into the role of "Black Goku".However, this sense of immersion will actually aggravate the symptoms of electronic motion sickness.


After the "host got sick of playing games" mentioned at the beginning, some enthusiastic netizens reminded the host to change the full-frequency mode of the game to window mode, which actually narrows the field of view, and this can indeed have a certain effect.


Alternatively, you can sit farther away from the screen to incorporate some objects in the room into your field of vision, reducing the size of the game screen. At the same time, you can turn on the lights in the room to illuminate the surrounding environment.

In short,Reduce your sense of calmness and let your brain realize that you are not fighting against the boss, but sitting comfortably in a chair.

In addition, if you have severe electronic motion sickness, you can appropriately lower the frame rate of some games when setting the game screen. Although this may make the game screen look less smooth, it will prevent you from feeling dizzy and nauseous so quickly.

However, this also seems to confirm from the side that the game graphics and immersion of "Black Myth: Wukong" are still quite good.

Image source: Screenshot of the official Weibo of "Black Myth: Wukong"


Perspective


Studies have found that for games using VR devices, the player's perspective can also affect the symptoms of electronic motion sickness.


If you keep looking horizontally while playing games, the feeling of dizziness will be relatively better. However, if you look down at your feet 3% of the time while playing games, the feeling of dizziness will be significantly aggravated.


so,If you suffer from electronic motion sickness, try to avoid looking down when playing VR games.


Another study showed that in VR games simulating driving, the severity of electronic motion sickness caused by using the "driver's perspective" and "passenger's perspective" is also different, and the symptoms caused by the driver's first-person perspective are more severe.


From this perspective, "Black Myth: Wukong" does not use VR equipment and adopts a third-person perspective, which is already considered "motion sickness-friendly".


Game duration


The time you play games will affect the symptoms of motion sickness. The longer you play games, the more severe the symptoms of electronic motion sickness will be.


This is easy to understand, just like motion sickness and seasickness, the longer you stay in a car or boat, the more dizzy you will feel. So if you feel dizzy and want to vomit while playing games, you should stop and rest for a while.


Does motion sickness medicine help?


In addition to the previous methods,Taking motion sickness and seasickness medicine can also relieve the symptoms of electronic motion sickness.


However, it should be noted that if you want to take medicine, it is recommended to consult a doctor before taking it. For first-generation antihistamines such as promethazine, dimenhydrinate, and diphenhydramine, you need to take them 30 minutes to 2 hours in advance. If you wait until you feel dizzy before taking them, it will be too late.


Finally, it is necessary to remind everyone that if you have symptoms of electronic motion sickness, you should pay attention to rest instead of forcing yourself to take motion sickness medicine and play games. After all, for ordinary people like us, playing games is for entertainment and relaxation.



References

[1] Lin J J W, Duh H B L, Parker D E, et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment[C]//Proceedings ieee virtual reality 2002. IEEE, 2002: 164-171.

[2] Kourtesis P, Collina S, Doumas L A A, et al. Validation of the virtual reality neuroscience questionnaire: maximum duration of immersive virtual reality sessions without the presence of pertinent adverse symptomatology[J]. Frontiers in human neuroscience, 2019, 13: 417.

[3] Seay A F, Krum D M, Hodges L, et al. Simulator sickness and presence in a high field-of-view virtual environment[C]//CHI'02 extended abstracts on human factors in computing systems. 2002: 784-785.

[4] Ruddle R A. The effect of environment characteristics and user interaction on levels of virtual environment sickness[C]//IEEE Virtual Reality 2004. IEEE, 2004: 141-285


Planning and production

Author: Tian Dawei, popular science creator

Audit丨Tang QinChief Researcher, Department of Science Popularization, Chinese Medical Association National Health Science Expert

Planning丨Lin Lin

Editor: Lin Lin

Proofread by Xu Lai


The cover image and the images in this article are from the copyright library


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