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As the hot summer arrives, NetEase and MiHoYo are leading the charge. Are these big companies going to fight for their lives after only half of their 24 years?

2024-08-06

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Hello everyone, this is Dr. X.

With the arrival of the hot summer, the golden period of summer vacation in July has gradually begun. Major companies have rolled up their sleeves and pulled out many killer products. Major games led by NetEase and Mihoyo have been continuously tested in July. Which games are worth paying attention to? Let Dr. X take you to have a look.


"Zero"

Key points: MiHoYo's second game, King of War, has 40 million pre-orders and is now available worldwide, with polarized reviews from players

I believe that you are all familiar with miHoYo's two-dimensional game "Zero" which has attracted global attention even before its launch. The number of reservations for the game exceeded 40 million before its launch, and on the day of the public beta on July 2, it was on the iOS game free list in more than 90 countries and regions.


"Zero" inherits miHoYo's consistent top art style. The game combines traditional two-dimensional elements with the retro style of the 80s and 90s and presents them to players. The ubiquitous street graffiti, high-tension and high-contrast color schemes and other symbols that are very characteristic of the times completely distinguish the art style of "Zero" from its predecessors.


Although the game's combat system still follows the quick-switch gameplay of replacing characters, compared to the younger "Genshin Impact", "Zero Zone" is more like its old predecessor "Honkai Impact 3". The game adds more action elements to the combat. Elements such as parrying, toughness bar, and bullet time after extreme dodge in traditional action games can all be found in the game.


As a sandbox-style action-development game, "Zero" intersperses a grid-walking gameplay similar to that of a meat-and-pigeon in the vacuum period of battle. As a sandbox-style game that inherently lacks the depth of map exploration, Dr. X can understand why "Zero" incorporates the meat-and-pigeon gameplay.


Players who are interested in strategy games can quickly accept and get started with the grid-moving gameplay. However, players who are only interested in action games will have their experience disrupted by the imperfect grid-moving fast-forward system and some lengthy animation performances. As a result, the reviews of "Zero Zone" are polarized.


However, in Dr. X's opinion, the game's style and gameplay positioning are destined not to attract as wide an audience as "Genshin Impact". How many players it can retain depends on miHoYo's subsequent operations.


Naraka: Bladepoint Mobile Game

Key points: "There is only one action-competitive game like this one", can NetEase replicate the success of the PC game?

Speaking of the blockbuster mobile games in July, NetEase's "Naraka: Bladepoint" is naturally a topic that everyone cannot avoid.

Since the launch of the PC version, the number of simultaneous online players of "Naraka: Bladepoint" has exceeded 380,000 recently, and the number of global players has exceeded 40 million early on. Relying on this original IP, NetEase has torn a hole in the first echelon of overseas giants' chicken-eating games and squeezed itself in.

On July 25, the mobile game "Naraka: Bladepoint" was successfully launched in public beta. Right after the public beta, the game ranked first on the iOS game free list and third on the best-selling list, which was a great start.

In the mobile version of the game, NetEase has simplified the mechanisms of the original PC game "Naraka: Bladepoint" to a certain extent. For example, it has added automatic pickup, automatic unpacking, automatic knife sharpening and other mechanisms to the game. The hook has a locking function within a certain range, allowing players to aim easily.


The game has also streamlined the attack methods to a certain extent. Players can use the right joystick to swing the sword, rise, charge, or dodge with one click. I believe that old players of "Monster Hunter" will be familiar with this operation method.


↑When the enemy approaches, the direction will be indicated on the screen and highlighted↑

The various mechanisms that are beneficial to new players on the mobile game have won praise from players who have not played the PC version of "Naraka: Bladepoint", and NetEase also used the confident slogan "The only one in the world for action competition" when promoting the mobile game.

However, the excessive streamlining of the game content also makes it difficult for old PC game players to adapt. For example, the game has deleted crouching and vertical attack, making it difficult to achieve various combos in previous games. Dr. X thinks that "Naraka: Bladepoint" can only experience about 70% of the content of the PC game, but for new players who have not played similar games, this game is still very attractive and can be boldly tried.


Seven Days World

Key points: NetEase's new game is a success? The number of players in the public beta doubled, and foreigners are crazy about it

"Seven Days World" is a supernatural MMO open world survival game developed independently by Starry Studio under NetEase. The game won unanimous praise from foreign media as early as GDC and was featured in many famous overseas magazines.


"Seven Days" ranked fourth in the world on the Steam wishlist before it was launched. After the game was launched in July, it became a hit as expected. The number of concurrent online users exceeded 230,000, making it one of the top 5 concurrent online users of new PC games in 2024. At the same time, the game also broke through and entered the seventh place on the global best-selling list. Seeing this series of data, Lao X felt that the game seemed to have already established a firm foothold.


The gameplay of "Seven Days" is similar to traditional open world survival games. The game combines mainstream SOC gameplay such as shooting, gathering, and construction. Compared with traditional zombie apocalypse games, what makes "Seven Days" stand out is the unique new weird world view and the game's creation of "supernatural" monsters and atmosphere.


The game's payment method of selling skins instead of stats has won praise from players, and the seasonal update gameplay also allows the game to remain evergreen.

Behind the success, the fledgling "Seven Days World" also has many problems. For example, the game guidance is vague and sometimes you don't know what to do, the modeling of the terminal game is poor, the color saturation of the tasks is too high, and there is a plastic feel of a high-end mobile game. At the same time, some players reported that the game plot is similar to elementary school students' online articles, lacking a sense of reality and immersion, and the overall impact feedback is poor.


Based on Dr. X's experience, the mobile version of "Seven Days World" is more comfortable to play than the PC version. Apart from being more liver-consuming, other problems are not too serious. I still recommend everyone to try it.

Key points: To earn 300,000 yuan in betrothal gifts, I joined the "One Knife 999" online game to make money, a stand-alone game with quite ironic significance

"Chinese Online Games" is a stand-alone game produced by 648 Studio and officially released on Steam on July 19. The game stitches together various krypton gold gameplay in traditional online games. Faced with a blind date who asks for a betrothal gift of 300,000, the player can only rely on the "one knife 999" equipment recycling online game to turn things around.


After entering the game, students need to choose to experience the difficulty of "Moth Factory Mode" or "Spider Factory Mode". I believe that everyone will understand and smile knowingly when seeing these two special terms. Those who understand will understand.


After the protagonist clicked through the layers of advertisements that could not be closed normally, he successfully entered the game and started a life of moving bricks and making gold. With the help of automatic pathfinding, the player hardly needed to control anything. He only needed to simply click to confirm, and he could continuously improve his stats and kill monsters with one blow.


After the initial exhilarating monster-killing experience, the protagonist soon finds that he can no longer advance through the map easily. If he wants to continue to become stronger, he can only spend money. Players can choose to spend a lot of money, such as mortgaging diamond rings, fine wines, or even houses, to regain the pleasure of killing 999 with one hit.


If this is done, the protagonist will definitely end up going bankrupt and spending the rest of his life in misery. Of course, if the player chooses to spend less money and work harder, they can also get a good ending in the end.


The game also has a very hidden one-click ending. When the game advertisement pops up in the initial prologue, if the player successfully finds the deeply hidden "close" button to turn off the advertisement, he can continue to go on blind dates and finally meet a good girl and get married to get a perfect ending.


After the game was launched, players who hated all kinds of money-sucking online games applauded this ironic game. However, the approval rating of "Chinese Online Games" on Steam is only 74%. Currently, the negative reviews are mainly concentrated on the high degree of repetition and poor playability of the game.


This is the end of this review. Are there any games you like? Feel free to leave a comment in the comment section.