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Steel Storm: The Heaven and Earth Tribulation Pagoda gameplay has arrived in Steel Storm! Is the Conflict Front gameplay really fun?

2024-07-17

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Hello everyone, I am He Eryi who is currently completing a level.

In the past two days, the official has also begun to announce the relevant information of the gameplay "Conflict Front" that will be updated next Thursday. From the UI design of the interface, this gameplay is consistent with the purple + green tone of EVA Unit-01, and basically conforms to the setting of the EVA joint version. However, you can ignore the appearance of this gameplay, which is quite novel. In fact, its basic rules are somewhat similar to the "Pagoda Tower" gameplay of the neighboring Tiandijie. Here we will briefly talk about the logic.



Then when we enter this gameplay, we can see a slightly complicated interface. In fact, objectively speaking, the disruptive information of this interface is bound to be more than that of the Pagoda Tower gameplay of Tiandi Jie. However, this is also one of the settings of the game Ganglan. After all, many UI designs have to look like technology and mecha.



So when we click on a series of options on the left,You can notice that there are various items on the right, which are basically buff settings that increase the enemy's strength, and each different buff also corresponds to a different range of points., we click on the challenge items on the left, and these items will appear one by one on the right and calculate the points we can finally get. When everyone has selected the items, they can start the challenge of this level.



Then the actual combat is not much different from our usual regular combat, except that the enemies in the battle will enjoy the various buffs we choose for them, some of which are a bit disgusting, such as invisibility, etc.



Then after completing the battle, you will be able to obtain the points reward we set before. At the same time, after completing the first level, you will also receive the Shinji token as a reward.





Then it is worth noting thatThe "XX Core Improvement Module" that the official promised before can finally be obtained in this event. Wei Yi counted and found that there are about 2 light core improvement modules and 1 heavy core improvement module in the first level.In terms of the amount of resources released, it feels okay at the moment, but I don't know whether the official will continue to use this order of magnitude in various activities in the future. If it remains the same, our efficiency in upgrading the linked mechas may be slightly faster than Wei Yi's previous expectations. Of course, the other core rewards are mainly the improved modules of the cos version of Unit-01.



The difficulty of this gameplay will definitely not be too high in the first few levels, so that everyone can slowly find the feeling of playing after becoming familiar with this gameplay. However, the official will increase the difficulty based on various points later. Because this gameplay also has a points ranking list and a reward ranking list, the subsequent high-difficulty points are actually for the big guys to play. This is similar to the pagoda tower in Tiandi Jie. For example, ordinary players can climb to the 50th floor in the pagoda tower, which is already very good, while big players can challenge the 60th, 70th or even higher floors. Of course, the difference in rewards will not be very big, it is more of a glory in the ranking list.

So after the somewhat boring "deep deduction" gameplay, the official has brought such a content that may become the core limited-time gameplay in the future. I wonder if everyone is satisfied.Anyway, the feedback from Weiyi who played it in the test server is that compared with this "deep deduction", "frontline of conflict" is still slightly better. At least it is more attractive than deduction in terms of the distinction between different types of levels and the fun of self-selected difficulty.It's like when you reach the higher levels in the game, you feel a little tired. It takes a long time to pass a level. Although the high-difficulty levels of "Frontline of Conflict" may also have similar problems, it takes much less time for us to play. In the later stages, it is enough to play once or twice, while in the game, you have to play it almost endlessly. I don't know what everyone's expectations for this new way of playing are, and you are welcome to leave a message to express your opinions.