blizzard's inaction provokes public outrage! the warrior is about to be weakened again, and the world’s number one warrior turns to bing dk in anger
2024-10-04
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let’s take a look at today’s short story. today’s data mining found out blizzard’s new round of professional balance in the 11.0.5 ptr server. data mining showed that warriors are still weakened. this news instantly detonated player forums. warrior players this time really "irritated".
ptr career balance
datamined the new class and spell changes in this week's 11.0.5 patch ptr update, including enhancements to multiple druids and another round of warrior nerfs! blizzard provided an overview of these changes in a recent ptr development note, along with a statement that some of the changes may arrive in future hotfixes.
considering that 11.0.5 will be installed around the end of october, these career changes are likely to be pushed to the official server step by step through hot fixes in the near future.
druid
balance of all creation once again increases critical strike chance by 10/20% (was 8/16%).crescent's damage increased by 20%.half moon's damage increased by 10%.rumble of the stars increases the damage done by starsurge and starfall by 10% (was 12%).star shadow initiation increases damage by 30% (was 35%).the cycle of life and death has been removed.developer note: we know this talent can lead to frustrating loops, especially in aoe situations. after further playtesting and reading feedback, we didn't want players who didn't like the gameplay to feel compelled to choose it, so we removed it.call of the moon increases the damage of starfire by 100% (was 80%).tranquility shot powered by kodo tranquilizer will now prioritize players.black arrow can now only benefit from shadow dust once per cast.gaining blight fire now grants fatal strike.shadow dagger damage reduced by 90%.black arrow's damage-over-time effect is now independent for each caster.shadow dust's cone radius is increased by 50%.shadow dust's visual effect range increased.the duration of withering fire's stacking aura has been increased to 3 minutes (was 1 minute).withering fire now triggers every 3 times wild fury is cast (was 4).shadow dust damage increased by 100%.shadowhound now gains beast cleave for its duration.shadow bolt now has a 20% chance to trigger fatal strike (was 15%).nirubal palace 4-piece set bonus is no longer inconsistently consumed by aimed shot enhanced by skill shot.the palace of nirubal 4-piece bonus now affects all aimed shots powered by skill shot consistently.the range of deadshot that takes them out has been reduced.the harpoon will now find a suitable landing spot during the battle with rashanan in morning breaker.frostfire burst damage increased by 25%.frostfire infusion damage increased by 50%.isothermal core's meteor damage increased by 15%.isothermal core's comet storm damage increased by 25%.gravitation failure cooldown increased to 40 seconds (was 30 seconds).meteorite now summons instantly.arcane missiles now no longer consumes ice floe when the airflow talent is selected.the spell discipline of frost now correctly increases arcane orb's damage by 10% for 10 seconds.all skill damage reduced by 3%.lighting the fuse now has a 6% chance to trigger (was 4%).lighting the fuse no longer highlights fire blast.lighting the fuse now shows up in personal resources.demolitionist now increases the proc chance of lighting the fuse by 4% (was 3%).demolition prodigy now increases the damage of living bombs by 50% (was 25%).explosive hand reduces the damage bonus of living bombs while burning to 30% (was 40%).flying embers now triggers 3 times per minute (was 2).flying embers now increases the damage of both pyroblast and firestorm by 15% (was 10% for pyroblast and 20% for firestorm).burden of strength now increases pyroblast damage by 20% (was 15%).burden of strength now increases firestorm damage by 30% (was 60%).incandescent flame now highlights fire blast.added energy tracking aura. this aura shows how much energy the player has expended for the next set of gale nanta.gale nanta is no longer cancelable and has no duration.gale nanta now costs 240 points to cast (was 300 points).the damage of gale nanta is reduced by 8%.the damage of gale nanta has been increased by 47% cumulatively.wall wisdom effect duration reduced to 16 seconds (was 20 seconds).against all odds duration reduced to 5 seconds (was 6 seconds).developer's note: the goal of these changes is to allow shado-pan to activate gale nanta more often and to better understand when to release nanta.disillusionment kick damage increased by 20%.herald of xuen's damage increased by 40%.fixed an issue where die hard was incorrectly over-boosting disillusionment kick damage when stacked multiple times.fixed an issue where die hard would incorrectly increase the damage of disillusionment kick while under the influence of chanyuan teachings when stacked multiple times.developer's note: some changes will be implemented in the ptr environment through hot fixes or subsequent builds.frenzy lash cooldown reduced to 1 minute (was 1 minute 30 seconds), whip damage reduced by 25%, initial effect duration reduced to 10 seconds (was 12 seconds), subsequent buff duration reduced to 10 seconds (was 12 seconds) 12 seconds). (this change has been deleted)death sense now also increases the damage of death symbol by an additional 3/6%.shadow blade cooldown reduced to 1 minute 30 seconds (was 2 minutes) and duration reduced to 16 seconds (was 20 seconds).the first dance increases the duration of the next shadow dance by 4 seconds (was 3 seconds).developer's note: some changes will be implemented in the ptr through hotfixes or subsequent builds.arterial bleeding increases the damage dealt by tear and wound by 3% per stack of giant power (was 2%).frequent pain increases the total damage dealt regardless of pain prevention by 20% (was 15%).suppressing edge now stacks up to 10 times (was 12 times).culling storm reduces blade storm's bonus damage to 15% (was 20%).sneak in now increases the damage and critical strike damage of your next overpower or fury attack by 25% (was 30%).raging strike damage increased by 25%.developer's note: this change does not affect rage strike under the indiscriminate talent.bloodlust damage increased by 30%.developer note: this change does not affect the bloodlust of the indiscriminate talent.developer note: the indulgence talent currently outperforms anger management in all situations. we're bringing them closer in strength by increasing the base damage of raging strike and bloodthirst, while also increasing the base single-target damage of fury. .warrior players are "enraged"
faced with another weakening, warrior players have said that this time it is a bit too much. it will be really strong when the server is launched. it doesn't matter if you cut it a little, but now this sword shouldn't be cut on the warrior's head, right? if you don't nerf the dk brother in front of you, you are now a mid-level career nerf with only warriors. are you still doing personnel work at blizzard?
the world's best warrior turns to ice in anger dk
before this data mining, professional players had actually gotten some gossip. as early as in the previous live broadcast, critcake, the world's number one fighter, revealed in his live broadcast room that the fighter was about to get stabbed again, and also said that if if blizzard really does this, then i can only give up warriors and play ice dk.
the day the patch was unearthed,critcake started his own ice dk trumpet...
andcritcake also set up a special column in his discord channel called: warrior's disappointment to give warriors who are dissatisfied with blizzard's balance a space to vent.
looking for a distribution center for world of warcraft players, welcome to join the group