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mihoyo revealed five pre-research projects at once

2024-09-06

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a recruitment poster for original painting positions for pre-research projects was circulated in the circle of friends of mihoyo employees. the recruitment keywords are "modern city", "realistic fantasy", "animal anthropomorphism", "european and american cartoons" and character and scene original painting positions for pre-research projects and honkai ip projects.

by comparing with mihoyo's official recruitment website, there are indeed recruitment positions for pre-research projects in these four directions.

as we all know, mihoyo is currently developing two new products. one is a pre-research project of the honkai ip, and the other is "star cuckoo land" which obtained the publishing license in july.

the pre-research projects of the honkai ip are directly pointed out in the recruitment posters and the official website recruitment information, including elements such as modern cities, sense of life, and elf companionship. recruitment news was also released in june, and the outside world speculated about the crpg+elf battle gameplay.

the pre-research project with the keyword "animal anthropomorphism" is the only product that has released game screens. with elements such as life simulation, animals, anthropomorphism, and social interaction, it is most likely "star cuckoo land". the picture shows a cartoon style, with planets, the sea, animals and plants.

the other pre-research projects that appeared in this recruitment poster are still in the confidential stage. the keywords are "modern city", "realistic fantasy" and "european and american cartoons". it is not yet certain whether they belong to the same product.

the modern city project includes elements such as open world, modern city, and multiple story lines, which reminds people of give him love, p5, and even "alien ring" first exposed by perfect world; the realistic fantasy project includes elements such as realism, fantasy, and action, which reminds people of "god of war",elden ring”; european and american cartoon projects that include shooting, near-future, and online elements remind people of “overwatch,” “apex legends,” and “borderlands.”

if it was part of the same project, it might have appeared more like dokobi, which was preempted by palu.

in any case, we can see from mihoyo's pre-research projects that it intends to move beyond the limitations of the two-dimensional world, and it is not surprising that mihoyo is exploring areas beyond the two-dimensional world.

on the one hand, mihoyo already occupies a large share of the second-tier game market, and it is difficult to make new breakthroughs by continuing to cultivate the second-tier game market.collapse: skyrailafter the launch of "the legend of zu", the research institute gameage released a report stating that "honkai impact 3rd" and "the legend of zu"genshin impact》the user overlap rate exceeds 30%, and with more and more secondary game products, it is difficult to avoid the situation of "multiple sons fighting with each other".

on the other hand, if mihoyo can become a comprehensive game company and launch products in multiple fields and tracks, then the three-way competition of tencent, netease and mihoyo in the domestic game market will be truly established.

we can also get a glimpse of this from the changes in the painting style of mihoyo's games. mihoyo's early works "honkai impact 3rd", "honkai impact 3rd" and "genshin impact" all chose to use two-headed q-version to depict the characters' images in the game, while the later "honkai impact 3rd" and "zero" are closer to the proportions of real people.

mihoyo has previously been competing with other major game companies in a staggered manner. once it enters the mainstream gaming field, it will probably stir up more disputes. you must know that mihoyo’s company vision is "to create a virtual world that one billion people around the world are willing to live in by 2030."