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Sins of a Solar Empire 2 will be released on August 16

2024-08-02

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Today (August 2), the release date of the real-time 4X strategy game "Sins of a Solar Empire 2" was announced. The game will be released on August 16, 2024. The game supports simplified Chinese. Interested players can click here to enter the store page.


game introduction:

Fight for galactic domination in this unrivaled real-time 4X strategy game! Explore, expand, exploit, and exterminate through military might, diplomacy, trade, culture, influence, and other means of intrigue.

Game Features:

A Dynamic Galaxy: Planets orbit their stars in real time, causing the structure of the galaxy to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to one hour into the future to prepare their strategy.

3 Unique Races: It is now War Year 35, and the emerging TECs, alien Vasari, and heretical Advent are forced to adapt and evolve in order to survive.

TEC: The inhabitants of this region of the galaxy, TECs are humans who have joined the Trade Emergency Alliance to fight the alien Vasari Empire. They rely heavily on trade to support their industrial base and increase resource income.

Vasari: Ten thousand years ago, the Vasari Empire once ruled hundreds of planets and dozens of sentient races. Now, they are on the run from an unknown enemy, using their mastery of phase space to conquer and acquire resources to continue their exile.

Advent: Driven out by merchants more than a thousand years ago, the heretical civilization of Advent returns with technologically enhanced superpowers and a unified force - a devastating expression of their collective will.

Each race has unique starting conditions, game mechanics, units, abilities, items, and technologies. Their game-changing new Empire system adds entirely new strategic capabilities:

TEC Trade: The new TEC Trade system enables them to dynamically adapt their economic needs by adjusting the allocation of trading resources.

Vasari Phase Resonance: Strategically placed structures collect Phase Resonance, allowing the Vasari to customize their global Phase Mastery effects.

Advent Unity: Enables Advent to harness the collective will of their population, unlocking the full potential of Unity’s global capabilities.

6 Playable Factions: Parent races are further differentiated by distinct sub-factions with their own unique traits and player styles that reflect their motivations and goals. For example, TEC: Primacy is a xenophobic "human first" empire focused on aggression, while Vasari: Exodus are willing to destroy planets in order to maintain their itinerant empire.

Combat Simulation: Detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own elevation and tracking speed make aiming solutions important in combat. Fully simulated missiles can be blocked by ships or destroyed by point defenses. New mechanics regarding shields, armor and hull points provide greater depth to units and tactical decisions.

Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place, eliminating the tedium of finding and clicking on all units in your empire. The smart construction system will queue up the entire prerequisite chain for any item, research, or unit build request.

Fleet Management: The new fleet system includes the ability to request specific reinforcements at any time. Requested units will automatically be queued and assembled to the fleet from the optimal factory. Combined with smart construction, this allows you to focus on important tactical decisions and big picture strategy.

Unit Customization: Planetary surfaces can now be customized with a variety of special items that vary by race and planet type. Battleships, Titans, and Starbases can also be customized with race-specific items to fill gaps in fleet composition or target specific strategies.

Minor Factions: Many minor factions now inhabit the galaxy, offering trade, auctioning off rare items, and giving you access to their most powerful abilities if you have enough influence. Will you become their friend, or eliminate them to prevent your enemies from using them against you?

Diplomacy: New features include a new offer/counter-proposal system, the ability to gift or demand planets, and game-changing time-locked truces, which prevent your "allies" from betraying you before the agreement expires - but keep an eye on the clock!

Multi-core 64-bit Engine: The Sins II engine is able to utilize all available cores and RAM to maximize performance, now and in the future. Dynamic lighting, physically based rendering, higher resolution textures, and more come together to create a beautiful picture.

Support for 10-Player Multiplayer: The cloud-based online system supports "join codes" and lobbies, making it easier than ever to play with others. If a player is disconnected or has to leave, it is now possible to rejoin the game in progress; humans can even take over for AI players if a friend arrives late.

In-game MOD support: MOD support has been integrated into the game, making it easy to discover, install and share MODs. Custom maps are automatically shared to multiplayer games, eliminating the hassle of everyone downloading them in advance.

Easy to learn, hard to master: Sins II is easy to pick up thanks to an elegant and intuitive user interface. However, mastering your chosen faction requires real skill.

Game screenshots: