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"delta operation" experience report: rebuilding the glory of fps! refreshing high-quality shooting!

2024-09-18

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friends who have paid attention to the recent testing of "delta operation" should know that in addition to the [dangerous operations] mode that focuses on survival, gold grabbing, and search and retreat, this shooting game also has the multiplayer battlefield [total battlefield] that is more popular among foreign players and the [black hawk down - campaign] mode that focuses on story experience.

it is not an easy task to combine different game modes into one game. after actual experience, jiujiu unexpectedly found that although it did not achieve the traditional sense of "balance", the various modes of "delta operation" influenced each other to create a "refreshing combat experience" that allows you to "let go of your brain and fight." next, jiujiu will share with you the experience of playing the game "delta operation".

the pictures in this article have been compressed and do not represent the final quality of the game.

please refer to the final online content and pictures of the game for everything

1. carefully polished ui and firearms

when you open a game, the first thing you come into contact with is naturally the ui. the ui of delta operation is very simple and looks comfortable.

this kind of refinement and delicacy can also be seen in the design of guns. for example, the swing of the bullet in the gun inspection action in the picture below.

another example is the restoration of the details of firearm use. for the sks semi-automatic rifle, before the bullets are used up, you need to open the magazine bottom plate for quick reloading as shown in the picture below.

the operation of pulling the bolt as shown in the picture below and loading bullets from the top with an empty chamber can only be done when the sks is out of bullets.

from these detailed designs, jiujiu really felt that the designer had invested a lot of energy and effort in the design of the gun and the polishing of the shooting action. he is a real gun lover.

2. fast-paced search and evacuation gameplay

next, let's talk about the specific gameplay. the search and retreat gameplay is played a lot by friends who love shooting games. jiujiu will not elaborate on the gameplay rules here, but mainly talk about the differences between "delta operation" [dangerous operation] and other search and retreat games.

the most intuitive thing is that as long as you play a few more games, you will find that the pace of survival and gold grabbing in "delta operation" is faster than that of similar games.

during the game, since there are no sets of bags, bullets, consumable throwing objects, food and drink... you almost don't need to manage your backpack and character status when exploring, so the time spent on looting and searching is very short. in this case, you either quickly take the gold and evacuate, or find someone to fight!

and because of the existence of the operator's skills, jiujiu, who is relatively "stable" in other games, also has a strong desire to fight here. the reason is simple, the strength of the character's skills is very high, which makes jiujiu more confident in taking the initiative.

for example, the flashbang duration in general shooting games is very short, maybe less than 1 second. but in delta ops, the flashbang skill of [terror claw] - [flash patrol] lasts for more than 3 seconds, and it is not triggered by landing, but by gliding and floating in the air! when jiujiu saw it for the first time, he didn't expect it to last so long, and was directly blinded by it.

this powerful skill gave jiujiu greater confidence in attacking. jiujiu, who used to be steady and cautious, was uncharacteristically so in this [dangerous action]! what he likes most is to smell the gunshots and find someone to "stop the fight"! when he hears the sound, he rushes forward, and if he falls, he will fight again. it's very exciting!

3. a large battlefield with many different styles

as mentioned above, the strength of the characters in delta force is very high. the more crowded environment of total war further amplifies this:

the battle for key intersections/tunnels is fierce, with triple grenades, fragmentation mines, shock traps, shock drones, electric arrows, c4, smoke, flashes... the explosion of explosives and skills in a short period of time is simply a "hell scroll".

not only are skills more prominent in this mode, but so is the gun modification system. the gun modification system in delta ops is not just a cosmetic modification like in some games, but a comprehensive enhancement that can greatly improve the performance of guns.

from my own experience, the recoil of guns in delta action is lower than other games of the same type. after using the modification system to further reduce the recoil, the combat becomes more stable, and it is easy for novice players to get started.

moreover, [total battlefield] does not increase the dispersion of bullets specifically for this mode. the "laser gun" of the assault rifle is adjusted to the standards of [recoil control 80, gun stability 70], which can be said to hit whatever you point at in actual combat at medium and short distances.

[total battlefield] in this mode, you won't drop any equipment when you die, so everyone will naturally appear with the top-of-the-line "laser gun". a fully modified recoilless ak12 will collect tolls at a certain point, which is very stress-relieving.

when you are tired of playing, you can use the assault rifle with a larger drum in the next round and "splash water" from 50 meters away. it is brainless and fun. (although this feeling of fun will sometimes be transferred to the opponent)

vehicles are also a must-have on the battlefield! in addition to being able to drive tanks and destroy scenes, in delta operation you can also drive armed helicopters to conduct air-to-ground strikes.

however, i didn't experience this part much during the test. the most important thing is that although the vehicle has high damage, it is still quite dangerous in actual combat if there is no coordinated protection from teammates.

it is not uncommon to see a vehicle like the one in the picture below being swarmed by a squad of infantry and directly blown up with multiple skill bombs.

not to mention the targeted anti-vehicle weapon in the game - the rocket launcher. it not only has a straight trajectory, but also has a triple mirror to enhance the range, so you don't have to get very close to the vehicle to attack it.

when jiujiu was playing the battlefield, his favorite thing was to airdrop and use a rocket launcher to blow up tanks. although the success rate was not that high, it was very exciting if he hit the target.

4. summary

since the [black hawk down - campaign] mode was not released in these tests, jiujiu's "delta ops" experience report mainly focuses on the "search, fight and retreat" and "large battlefield" modes.

overall, what attracts me the most about delta action is the balance between "hardcore" and "casual": shooting is hard work, but the game is not dragging; the pace is fast and it feels good. it is very suitable for those who are busy with work or study, and they can play a few games when they are free.

especially now that high-quality "big battlefields" on mobile devices are relatively scarce, friends who like this kind of gameplay should not miss it. although the "total battlefield" mode had a low winning rate for the attacker during testing, judging from the current design details of "delta operation", the planner is obviously a veteran player of this type of gameplay (the optimization of the pain point of changing squad support to score call is very obvious), and there will definitely be further optimizations after the public beta goes online.

the above is jiujiu’s experience report on "delta operation" ~ "delta operation" is currently scheduled to be released on september 26. friends who are interested in it, don’t forget to go to 4399 game box to make a reservation/pay attention!