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world of warcraft is polarized, the classic servers are weakened, and the difficulty of the official servers continues to increase

2024-08-30

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world of warcraft players have discovered that the game seems to have become more polarized, especially the polarization between the official server and the nostalgic server has become more serious. some players even feel that the official server is like the younger son and the players of the nostalgic server are the real ones. through analysis, farmers and workers have found that this is indeed the case, especially in terms of listening to advice, it seems that the nostalgic server of world of warcraft is better than the official server. so how polarized is it?



there is a blue post that is quite interesting. the general meaning is that the hotfix will adjust the strength of enemies in the core war upgrade content to enhance the strength of low-level enemies, especially making level 70 enemies stronger. in other words, the official thinks these monsters are too weak, so they need to strengthen these monsters to increase the difficulty for players, making it difficult for players to upgrade. at this time, many players may fall into deep thought and can't figure out what the world of warcraft official wants to do.



on the other hand, if you look at the nostalgic server, you will find that it is completely different. not only did the nostalgic server not strengthen the monsters, it even drastically weakened the ulduar raid. previously, it only weakened the monsters other than the boss in the ulduar raid. this week, the official once again weakened the boss in the ulduar raid. once the boss was weakened, the difficulty of players passing through ulduar directly decreased a lot, and even civilian players could complete it.



so many people started to joke that the players of the nostalgic server are the real players, but is that true? in fact, the farm workers do not agree with this statement. at least in the upgrade process, the upgrade difficulty of the nostalgic server is actually higher than that of the official server. it takes at least 80 hours to upgrade the nostalgic server to the full level, and you need to level up non-stop during these 80 hours. once the time is delayed, it will take longer to upgrade. i believe many players know how long it takes to reach the full level of the official server.



therefore, by comparison, we can find that the difficulty of upgrading the official server is indeed too low, and the difficulty of upgrading the official server should be increased, otherwise the players of the nostalgic server will be unbalanced. after all, the upgrade process of the nostalgic server is indeed a waste of time, but fortunately, the current direct upgrade package is more cost-effective. farmers and workers found that most players directly chose the direct upgrade package instead of choosing to manually brush it. after all, direct upgrade is much more convenient.

next, let's get back to the topic of group dungeons. in fact, the difficulty of group dungeons in both nostalgic and official servers is very high, especially the difficulty of group dungeons in official servers will definitely be higher than that in nostalgic servers. through data observation, we can find that the difficulty of group dungeons will become higher and higher with the iteration of versions. of course, the specific reflection is that the number of players who pass the level in the first week is gradually decreasing. so in terms of difficulty, the difficulty of official servers will definitely be higher than that of nostalgic servers. then the next most important point is whether the group dungeons opened in the official servers in the future will be weakened?



when the farmer typed this sentence, he actually felt it was a bit ridiculous, because the possibility of weakening the official server is almost zero. in the future, the official server will most likely follow the content of the global version. in other words, the content of the national server is almost the same as that of other servers. the farmer feels that the possibility of weakening the national server alone in the official world of warcraft server is not great. therefore, for a long time, players will be surrounded by the nightmare of difficulty in opening up new land, and even the time for opening up new land will be forced to be delayed.



so from the perspective of difficulty, wlk classic players are like their own children, while the official players are like abandoned children. after all, ulduar has been weakened many times so far, and i don't believe that the official raid will be weakened to such a large extent and with such a high frequency at the beginning. if the official server weakens it, many players will choose to afk, so at present, the classic server is indeed better.