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The leader ran away at the beginning. How many cool moves can these two people come up with in the martial arts game they have been developing for five years?

2024-08-13

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Hello everyone, this is Zhengjing Game, I am your little brother who loves to play new games.

Recently, the martial arts simulation business game "Jiang Hu Lu" was officially launched by EA on Steam. The game has entered the players' field of vision since its first exposure in 2019. The two people persisted with their love for at least five years before it was finally launched. Let me take you to see whether this game is reliable.


Not long after entering "Jianghu Lu", the plot tells the player that the master has to go out for business. After leaving all the mess of the master's sect to his younger brother, he agrees to return after five years. Well, he's been away for five years. Don't come back, buddy. Let the disciple take care of the master and the mistress. You can go without worry.


After I took over the mess left by my master, I naturally became the head of the sect. The beginning was still the familiar site selection + attribute allocation process. The ten-point attribute value given by the system was totally insufficient, so I had to allocate it to the head of the sect attributes and the number of disciples.


What everyone cares most about in martial arts games is naturally the fighting. In the battles of "Jiang Hu Lu", players can use normal attacks and two external active skills. The external skills need to be coordinated with the corresponding internal skills to exert their full effect.



The game also adds a parry mechanism. During the battle, you can use the parry in the action game to reduce the BOSS's posture bar. After the posture bar is broken, the enemy will fall into a state of severe stiffness.

Looking at this combat mechanism, shouldn't my hundreds of hours of Sekiro experience be wasted? So after I established my sect, I started to play dungeons without thinking twice. Although I found that the flick knife in Jianghu Record is simpler than the soul-like games, the damage of my brother who has not upgraded is really scratch.


Then I finally remembered that "Jianghu Lu" is essentially a development and management game, and building a base is the most important thing.

Buildings in Jianghu Record will be unlocked as your reputation increases. Each building is divided into three levels: low, medium, and high. Upgrading buildings requires a lot of resources. I suggest that you should selectively invest resources in upgrading when playing. For example, learning skills and improving comprehension require retreat, so the retreat rooms with higher importance can be upgraded to the maximum level earlier.



At the beginning, the sect was relatively weak, and the world was dangerous. In order to prevent being ripped off by other sects in the early stage of transactions, everyone could build several more stores to prevent the lack of the props and materials they wanted. However, the younger brother who believed that those who earn money are not as fast as those who rob, decisively started the road to wealth by brushing NPCs at the village head not long after the start of the game, and fell into the magic sect from then on.


In Jianghu Record, the sects are divided into righteous, evil, neutral, etc. according to the player's behavior. Different forces have their own unique buildings. For example, my evil sect can build a blood pool, which can extract the blood of disciples to cultivate disciples with higher qualifications.


In "Jianghu Lu", almost everything can be bought with money. The automatic output of the simulation business is very low, and the efficiency of brushing NPC is too slow. So I started to study all kinds of weird and unconventional ways to make money.


Weapons increase the most combat power in the game, and the prices of high-level weapons are also very high. In the foundry, you can use the SL method to constantly reload the files to avoid failure, and finally make a high-level weapon successfully and then sell it directly to make a lot of money.


Of course, business masters can also make money through high-end operations such as reselling and purchasing futures. They are more efficient and more fulfilling. However, I always feel that these methods are too complicated and brain-intensive, and are not suitable for me.


By continuously developing one's own sect, players can finally be tough enough to attack other weaker sects. After a successful attack, they can turn them into affiliated sects. After becoming an affiliated sect, they will pay tribute to you regularly. Eventually conquering all sects and becoming the true leader of the martial arts world is a small goal of the game.



Overall, "Jiang Hu Lu" is still a relatively complete martial arts simulation management game, but since the game is still in the EA stage, there are still some problems.

Various items in the game require a lot of money to purchase. If you are an honest and upright player and do not use the SL method, it is difficult to obtain enough resources through normal channels, making players feel that this is clearly a stand-alone game, but playing it gives players a sense of déjà vu of playing an online game where they are farming gold coins.


↑Auctions that you can't afford if you don't have money↑

In addition, I must complain that the sect’s building area is too small. A wing room can only accommodate one person, which is very restrictive for the population. The key point is that after winning the game against other sects, the sect cannot build houses on other people’s land. Is this reasonable?


Also, the initial qualifications of the headmaster in the game are too low. Any disciple picked at the beginning is countless times stronger than him. How can such a badass be the headmaster? I think this headmaster is just a relative. Even a protagonist-control freak like me can hardly make the headmaster kill everyone in the early stage.


Finally, I will tell you:"Jiang Hu Lu" is still having many problems in the EA stage. As there is no system of grudges and love and hatred in the game, I always feel that it lacks some of the worldly atmosphere of Jianghu when I play it. The game currently has a 74% positive rating on Steam. Players can wait and see before deciding whether to buy it.


A surprising question:How many female disciples should the head of a sect marry?