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"Nintendo's biggest production in history", from being highly anticipated to having a bad reputation.

2024-07-30

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Two years ago today, on July 29, 2022, a work that countless players had been anxiously waiting for half a year was officially released. It was "Xenoblade Chronicles 3".
Thanks to the domestic player base of "Xenoblade Chronicles 2" (you should know that the domestic sales of this game even exceeded that of Japan at one point), players couldn't sit still as soon as "Xenoblade Chronicles 3" was announced at the Direct conference in February 2022.
And this time, not only domestic players are excited, but also overseas players, especially those in Europe and America. The second generation was relatively "Japanese two-dimensional" in style, which made many European and American players stay away from it. The third generation is closer to the style of the first generation that was enshrined in Europe and America. It can be said that this is a work that players all over the world are looking forward to.
On the eve of the game's release, the reviews of the game from European and American media made players even more excited.
"The plot is very good", "The battle system is extremely deep", "Top-notch music production", "Powerful open world creation"... These were all comments made by European and American media at the time. Some media even said that "Xenoblade Chronicles 3" (hereinafter referred to as XB3) was the most ambitious work in Nintendo's history (after all, "Kingdom of Tears" had not been released at the time, and XB3 was indeed ambitious).
You should know that many European and American media and players are somewhat biased against games with two-dimensional characters, and "Xenoblade Chronicles 2" is a very good example. Under such circumstances, XB3 can still get such a good evaluation, it must be a god!
Of course, these are all the "grand occasions" before the game is released.

But before the game was officially released, the spread of a picture caused widespread controversy.
Because the game was leaked and pirated, a photo of the whole family after the game was completed quickly went viral. Players then discovered that the words "I like you" from the protagonist of the second generation, Rex,"Nia and everyone" turned out to be no joke, and many players could not accept such a setting.
But compared to the decline in reputation after the game was released, this is nothing. The game's lack of plot in the later stages, the large number of unsolved mysteries in the setting, and the subsequent simplified Chinese translation incident, etc., made the reputation of this work plummet. The price of the game also plummeted after the release, which made many players who bought it at a high price at the first release feel unhappy...
First of all, as a "Nintendo game", although the style is not so "Nintendo", the series still maintains its usual uniqueness in gameplay. As an RPG, it is undoubtedly fun.
The combat system of the third generation combines the operations of the first and second generations. It is very easy to operate and the system depth is absolutely online. Of course, a problem this brings is that the threshold for getting started is high and it is not very friendly to newcomers. Players who have played the first and second generations will quickly get the hang of this integrated system and exclaim "nb!"
However, new players who are attracted by the third generation will find it difficult to understand two different sets of logic, and they have not experienced the same sense of surprise as those who played the first and second generations, so the experience is naturally much worse.

However, as an RPG, especially an RPG that excels in plot and character creation, this game leaves many regrets in the plot, and the negative reviews of the game are mainly concentrated on the regrets in the later stage.
This work depicts a world where the worlds of the first and second generations merge into one another, but are "paused" during the fusion process.
But the game's setting is confusing to players first. This unclear and riddle-like setting will greatly increase players' fatigue with the plot experience, and will make it difficult for players to understand and get into the game.
Although some settings can be supplemented by the settings of previous games or even "Xenoblade", it is too burdensome for ordinary players to play the game in this way.
As for the script, to be honest, the quality of the first and middle parts of this work is online, especially the plots like exchanging flutes, tears behind bars, etc. If you watch the plot carefully, these parts will definitely be deeply rooted in the hearts of the people.
Especially the long plot of "Tears Behind Bars", as the climax of the entire game plot, many players cried while playing. This kind of irrepressible emotion from the heart is a manifestation of the great success of the game in plot and character creation.
Honestly speaking, if someone watched the whole plot carefully and was not moved at all when seeing the tears behind bars, then I would definitely think that this person is heartless.
However, after the climax of "Tears Behind Bars", the quality of the game's script took a sharp turn for the worse. Although there are a few good plots later, it is generally hard to be satisfied.
At the end of the game, many players thought that there would be a comprehensive summary of the world view of this game, combined with the first and second generations (if there was, it would definitely be very enjoyable). But in the end, there was nothing. The design quality of the final map "Origin" was poor, and even the final boss battle came a little suddenly.
If we draw a line between the progress of the game and the excitement, it may not be accurate, but it is roughly like this:
Many games put the climax of the game at the end. Even if there are many unsatisfactory aspects in the early stages, when players complete the game, they will be moved by the wonderful ending and eventually forget all the unpleasant things that happened before.
However, XB3 puts the climax in the middle, which is not a big problem. However, the ending is not only a little bit lacking in atmosphere rendering, but also leaves a huge controversial photo and a series of settings that are not explained clearly, making it difficult for players to immerse themselves in the emotion of parting. Instead, the brain is running at high speed to think about the settings, and the CPU is almost burned out.
The game's DLC, "A Brand New Future", is the end point of the entire series. Although it is excellent in terms of gaming experience, the return of characters from previous generations, high-density and compact content, and excellent map design have earned it a lot of praise.
However, in terms of setting, "A Brand New Future" not only failed to fill in all the holes, but even dug new holes and even pulled back the settings of "Xenosaga" 20 years ago. This made many players who were eager to understand the settings and wanted to know the follow-up of the main story of the third generation disappointed - even the game setting collection released not long ago still did not explain these things clearly.
So, is Xenoblade Chronicles 3 a bad game? Of course not.
Although its reputation may not be as good as the second generation, and although it does have shortcomings on many levels, overall "Xenoblade Chronicles 3" is still a work with more merits than flaws.
And as "A Brand New Future" brings the trilogy to a close, a new chapter in the series will begin in the near future.
Previously, the official said that "Xenoblade Chronicles 3" is the "end of the subsequent story triggered by Klaus's experiment" in the "Xenoblade Chronicles" series, meaning that the story of this interconnected trilogy has ended. However, it was misunderstood and spread as the end of the "Xenoblade Chronicles" series.
We can fully expect that the "Xenoblade Chronicles" series will regroup in the future and write more unforgettable stories in the "Xenoverse" spanning hundreds of millions of years.


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