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This SLG "Break the Wall" makes similar games on the market seem redundant

2024-07-24

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I'm not targeting anyone, I'm just saying...

Seeing this title, you may think that my tone is a bit aggressive, but this is the fact - as an SLG player who craves for strategic fun, you naturally look forward to fresh themes, rich game content, and low barriers to entry that reduce liver and krypton. Maybe this is a bit greedy, but as a strategist who wants to get the "optimal solution" for everything, it is really understandable to pursue these elements.

Unfortunately, today's SLG market has embarked on a path of rigidity and "ineffective involution" - the reason why they are said to be ineffective involution is that the direction in which these manufacturers are "volume" is not what the players urgently need.



In terms of subject matter, domestic SLGs in recent years have fallen into a vicious circle of "Three Kingdoms" plus "cold weapons" - this season, I draw Guan Yu, Ma Chao, and Zhang Liao in game A, attack Luoyang and unify the Central Plains; next season, I draw Da Qiao, Diao Chan, and Zhen Ji in game B, attack Luoyang and conquer the world. The homogeneous subject matter, coupled with the lingering "glorious face" character portraits in major games, is really hard not to make people tired.

The gameplay is no exception. Almost all SLGs on the market stick to the gameplay of "one-second battle report". In fact, some games not only fail to innovate in strategic depth and fun, but also start to reduce the game in the name of "reducing the burden", weakening the strategy that is the foundation of SLG games.



Luoyang was also very sad because he was beaten every day.

Even though there are a few SLG games that are not related to the Three Kingdoms theme, it is not difficult to find out after playing for a few days that the essence of these games is just a reskin of the "Three Kingdoms", and they are still the traditional SLG in their bones - the ancestral three-piece set of "losing states, conquering land, and issuing battle reports". Even if the portraits and names of the generals are changed, old players can still tell at a glance that this one will be Lu Kang in game A, and that one will be King Mulu in game B.

Therefore, the current SLG market is in urgent need of a "wall breaker" to help the SLG category break the long-standing deadlock and enter an era of diverse and interesting gameplay.

And this wall-breaker really made the players wait - he is the new-age grand strategy SLG "World Origin" which was just launched in public beta on July 16.



Let's review what was said at the beginning. An excellent SLG that players want needs three characteristics: fresh themes, rich game content, and a low threshold that reduces the time and money spent on playing. Today's games on the market can only meet the last requirement at most. The so-called price cuts and benefits often include tricks such as "mixed pools" and "locked cards". As an SLG breaker who came to reduce the dimension, "World Qiyuan" naturally chose "I want it all".

First of all, as an officially authorized work of the old 4X game series "Sid Meier's Civilization", "Rise of the World" is inclusive of the entire history of the development of human civilization in terms of subject matter. The consistent technology tree and era system of the "Sid Meier's Civilization" series have been fully inherited in "Rise of the World", and on this basis it has been made more in line with the tone of the grand strategy SLG.



"World Epoch" divides the entire human civilization into six eras, including Stone Age, Bronze Age, Iron Age, Firearms, Industry, and Information Age, according to the development of productivity and technology. In each era, the game will give players unique units that match the characteristics of the era, as well as goals to be achieved - in the Bronze Age, players need to use advanced tactics and weapons to drive out the barbarians who block the border and fight for living space for civilization; in the Industrial Age, players are required to develop industry while strengthening the emerging air force.



It is for this reason that "World Origin" has single-handedly greatly expanded the richness of the themes of the entire SLG, breaking the shackles of "Three Kingdoms cold weapons" that have long imprisoned the SLG category. One game contains all the themes, which is the so-called "ONE SLG" - for players, there is no need to repeatedly open up new areas in another game for repeated themes, this SLG is enough.



In addition to breakthroughs in subject matter, "World Epoch" has made bold innovations in gameplay - as mentioned before, each era of "World Epoch" has its own unique gameplay and arms. The multi-dimensional and three-dimensional battlefield constructed between these arms is the strongest trump card of "World Epoch".

While other SLG games are still stuck in the era of cold weapons where numbers are paramount and battle reports are issued within a second, World Revolution has already built a dynamic battlefield that evolves with the times. When the Iron Age arrives, the advancement of bricklaying and construction technology allows players to build high walls and fortresses in the wild, and the accompanying gravity catapult will also join the battlefield - although this heavy and slow weapon will be restrained by all mobile arms, its destructive power to buildings and cities is unparalleled.



There is no doubt that thinking about how to cleverly place this weapon in a position where it will bring the greatest benefit is a more interesting, more strategic, and fairer way of playing than a pure numerical competition.

As technology develops further, firearms and even flying units will appear on the battlefield, and players will find that the once indestructible barbarian fortresses have become vulnerable to the impact of guns and artillery. In the industrial age, the air force will become the top priority on the battlefield, and a new and sophisticated air combat restraint cycle will subvert the rules of the entire battlefield.

When one player gains air superiority, the Industrial Age bomber will gain a huge battlefield. It can unilaterally unleash powerful firepower on ground units and has a good destructive capability against buildings and fortifications.



In order to prevent their ground units from being controlled by air forces, players not only need to build air defense fortifications in key areas, but also need to actively develop their own air force to seize air supremacy. At this time, it is time for fighter jets to appear. As the undisputed main force in air combat, fighter jets can provide a warning effect for the airspace around the city or airport where they are stationed. Once there are enemy air force units passing by, they will automatically take off and intercept them. The winning side in the air combat can clear obstacles for their own high-value air units.



Of course, the so-called "high-value air units" are not only bombers. Transport aircraft are also an important part of the air combat cycle. If transport aircraft can bypass the enemy's vigilance and deliver ground units to the rear where the defense is empty, they may be able to cooperate with the front-line troops to encircle the enemy.

This is not the end. The above mentioned are only the gameplay available in S1 of World Epoch. In the subsequent eras, the game will also introduce a complete set of naval warfare gameplay and marine units, which even include the pride of the Chinese Navy, the strongest sword-carrying guard in the national server - the 055 large missile destroyer.



That's right, "World Qiyuan" has carried out in-depth cooperation with China's military industry. Not only the Navy's 055 destroyer, but also the Air Force's major weapon J-20 and "Wings of Merit" J-8II will be added to the game as actual controllable arms. "World Qiyuan" also fully restores the characteristics of these arms in the game - the J-20 will have the ability of stealth and beyond visual range strike, while the J-8II has outstanding features in weapon systems.



Not only that, at the end of the previous "offline public beta tasting session", "World Origin" also released an exciting linkage concept map with eight big words written on it - "The truth is only within range."



That's right, even the Dongfeng of the DF3 strategic missile has been found in World Qiyuan. With the support of strategic missiles, the multi-dimensional three-dimensional battlefield of sea, land and air in World Qiyuan will become more complete and realistic in the near future.

Some players may be worried that most SLGs on the market are far from being "conscientious" in terms of pricing and benefits. Will so many arms and linkage content bring additional liver and krypton pressure to players?

In this regard, "World Awakening" is an exception. All of the above-mentioned linkage content - including all linkage elements such as arms, avatar frames, startup animations, and exclusive titles, will be presented to players free of charge, without any monetary cost.

Not only that, in terms of pricing and benefits, "World Origin" has formed a dimensionality reduction attack on traditional SLG - the price of five consecutive card draws has been officially reduced from the industry average of 950 gold coins to the lowest price in the entire network of 388 gold coins, and the probability of drawing cards in the card pool has also been optimized to a five-star general appearance rate of 6.66%, with a guaranteed minimum of 20 draws.



Please note that the 6.66% drop rate here does not include any of the common "locked cards" and "mixed pool" designs in SLGs on the market. Some games advertise an 8% drop rate for orange cards, but in fact they secretly "mixed pools". The prize pools of half generals and half tactics greatly dilute the drop rate when players "fish for cards", making the actual cost of playing high. However, "World Qiyuan" abandoned this practice of playing word games at the beginning of its design, ensuring the card drawing experience of players.



The conscience of "World Revolution" is not only reflected in the price reduction, but also in the level of welfare distribution. The official is also unambiguous. 130 free card draw opportunities are given away throughout the season, and 100 draws can be obtained in the first five days. The amount of free gold coins given away throughout the season has reached as much as 16,000. Not only that, players can also directly obtain five-star generals such as "Bluetooth King Harland" in activities such as "Gift of Time" and "Road of Exploration". In actual conversion, it is equivalent to the official giving each player 37 five-star cards for free.



At this point, we can finally draw a conclusion - whether in terms of subject matter, gameplay or pricing benefits, "World Epoch" has already completed a dimensionality reduction attack on the traditional SLG of the old era. With "three unique skills", "World Epoch" will lead SLG into a new era.

Perhaps, in the future, the object of mutual competition among manufacturers will shift from "Three Kingdoms Cold Weapons" to "Qiyuan Like", and "World Qiyuan" will also be engraved on the monument of "SLG Civilization" as a pioneer of SLG.