2024-08-01
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"DOTA2" August 1st update - 7.37 gameplay update released, the official said that the 7.36 version affected almost all heroes in the game, so it is not surprising that 7.37 focuses on balancing the game environment. Many heroes have obtained new innate skills and life stones, and Medusa has even ushered in a rework. 7.37 also includes more explanation information, which should allow you to better understand all the variables involved in killing others in the jungle at any time.
The first match of the new version 7.37 will start at 10:00
Jungle Claw Returns
General Changes
All skill tooltip values have been added to the range icons to show that they are affected by Bloodstones and other range-increasing effects.
Mining Area Aura: Powerful Mine health regeneration reduced from +7 to +5
Well Area Aura: Blessing of the Well mana regeneration reduced from +1.5 to +1.2
Starting from the second death, Roshan will always drop the Roshan Banner
Starting from the third death, Roshan will drop Refresher Orb Fragments and Cheese during the day, and Aghanim's Blessing at night.
Reduced the time required to teleport to the Roshan Outpost from 6 seconds to 4 seconds
Transmission Classification
The following are considered as transmission:
Town Portal Scroll
Travel shoes
Level 2 Travel Boots
Twin Doors
Chen: Divine Blessing
Io: Arrival
Keeper of the Light: Recall
Solitary Druid: Return of the Spirit Bear
Nature's Prophet: Teleport
Templar Assassin: Psionic Projection
Tinker: Keen Vehicle
Underlord: The Devil's Gate
Visage: Summon Familiar Recall (Loyal Subordinate)
Updated passive damage
The rules for life stones, innate skills, and skill destruction have been updated
All skills that have their destruction effects partially or completely disabled have had "Destructible: Yes" added
All skills that are partially disabled by the destruction effect now have their interactions with the destruction effect listed in the skill notes when holding the ALT key
The following abilities are now completely disabled by destruction effects:
Alchemist: Greevil's Greed (includes Bounty Rune multiplier)
Batrider: Smoldering Resin
Bloodseeker: Thirst (including breaking the maximum speed limit)
Bounty Hunter: Empty Hands
Bounty Hunter: Ninjutsu (including ninjutsu applied when hitting with throwing darts)
Chaos Knight: Chaos Reigns
Clockwerk: Armored Force
Crystal Maiden: Ice in the Snow
Dark Prophet: Battleheart
Dark Willow: Faerie Dust
Death Prophet: Mastery of Sorcery
Mystery: Gravity Well
Mystery: Event Horizon
Faceless Void: Distortion Field
Grimm's Strokes: Ink Traces
Werewolf: Apex Predator
Magnus: Solid Core
Mars: Fearless
Naga Siren: Eel Skin
Nature's Prophet: Soul of the Jungle
Nyx Assassin: Mana Burn
Nyx Assassin: Night Sense
Omniknight: Degeneration Aura
Oracle: Curse of the Prophet
Oracle: Prophet Healing
Pangolier: God Blesses the Brave
Phantom Assassin: Elusive
Phoenix: The Sun is Strong
Parker: Playful and ruthless
Queen of Pain: Hands Tied
Queen of Pain: Succubus
Lei Ze: Thunder and Lightning
Rubick: Strength and Magic
Shadow Demon: Menace
Silencer: Unstoppable
Shadow Shaman: Bird Play
Skywrath Mage: Restoring Order
Slardar: Outpost of the Ocean
Sven: Conquer with Strength
Engineer: Squee's Scope
Lumberjack: Exposure Therapy
Tinker: Eureka!
Tiny: Insurmountable
Ursa: Fierce Claws
Winter Wyvern: Wyvern Vision
The following abilities are now partially disabled by destruction effects:
Chaos Knight: Thousand Visions (destroying it will negate the passive damage reduction aura)
Ember Spirit: Sacrificial Heart (Sacrificial Heart inherited by the Flame Remnant after upgrading the Aghanim's Crystal will not become invalid)
Juggernaut: Blade's Heart (Destroying the hero prevents the hero from gaining new stacking effects. Destroying the hero does not invalidate the passive bonuses of existing stacking effects)
Lifestealer: Feast (Includes the effect of denying minions below 75% health. Destroying it prevents the hero from gaining new stacks. Destroying it does not invalidate passive bonuses from existing stacks)
Monkey King: Ruyi Staff Technique (Destroying it will prevent the hero from gaining new stacking effects. Destroying it will not invalidate the passive bonuses of existing stacking effects)
Beast: Zha (Destruction will invalidate the passive attack power bonus. Destruction will prevent the hero from obtaining new superposition effects)
Storm Spirit: Electrify (destroying the hero prevents him from gaining new stacks from kills)
Tidehunter: Kraken Shell (destroying the hero prevents the hero from gaining new stacks. Destroying does not invalidate passive bonuses from existing stacks)
Troll Warlord: Fierce Spirit (Destroying the hero will prevent the hero from gaining new stacking effects. Destroying it will invalidate the chance to trigger provided by Aghanim's Crystal. Destroying it will not invalidate the passive bonus of existing stacking effects)
Visage: Gravekeeper's Cape (destroying it prevents the hero from gaining new stacks. Destroying it does not invalidate passive bonuses from existing stacks)
Wraith King: Bone Guardian (destroying it prevents the hero from gaining new stacks)
The following abilities are no longer disabled by destruction effects:
Lich: Death Charge
Skill Block and Rebound
Skills with additional attacks can no longer be blocked or reflected. The behavior of the following skills has changed:
Beastmaster: Call of the Wild Warhawk Dive Bomb
Omniknight: Hammer of Purity
Tusk: Walrus Fist!
Ogre Magi: Fire Blasts applied by attacks after level 25 (including multicasts triggered by attacks)
Skills that can be cast on point targets or unit targets, but do not track targets when targeting units, can no longer be blocked or reflected. The behavior of the following skills has changed:
Lion: Earth Spike
Sand King: Burrow
Spells that track targets when targeting units can be blocked or reflected. The behavior of the following skills has changed:
Dark Seer: Ion Shell
Spells that can target units and displace the caster will now be blocked as they are cast, rather than after the displacement. The behavior of the following skills has changed:
Huskar: Sacrifice
Marcy: Back Kick
Meepo: Super Meepo Throw
Sven: Storm Hammer upgraded with Aghanim's Scepter
Tiny: Throw
Tusk: Snowball
Skills that fire skill projectiles at a primary target and affect the surrounding area will now only trigger skill blocks and deflections on the primary target. The behavior of the following skills has changed:
Alchemist: Unstable Concoctions
Bristleback: Viscous Nasal Mucus
Venomancer: Vicious Plague
Skills that fire separate homing projectiles at multiple targets and apply the same effect to all units hit will now trigger skill blocks and deflections separately. The behavior of the following skills has changed:
Bane: Aghanim's Crystal Upgraded Brain
Dazzle: Toxic Touch
Lion: Finger of Death upgraded with Aghanim's Scepter
Nyx Assassin: Has the level 25 talent Sanity Burst
Skywrath Mage: Ancient Seal with Aghanim's Scepter Upgrade
Visage: Soul Transmigration with level 15 talent
Soul Binding: Eternal Chains
Unit-targeted skills that bounce between multiple targets will only trigger skill blocks and rebounds on the primary target. The skill will continue to work, but subsequent targets will not trigger skill blocks/reflects. The behavior of the following skills has changed:
Dazzle: Shadow Wave
Senhai Feixia: Explosive Attack
Medusa: Mystic Snake. Mystic Snake triggered by Cold-Blooded Animals no longer triggers skill resistance/rebound
Nature's Prophet: Nature's Wrath, whether unit or point target
Phantom Lancer: Soul Spear
Rubick: Fade Bolt
Tinker: Aghanim's Scepter upgraded laser
Vengeful Spirit: Aghanim's Crystal Upgraded Magic Arrows
Witch Doctor: Paralysis Potion
Zeus: Arc Lightning. Aghanim's Crystal upgrade auto attack will not trigger skill block/reflection when casting.
Active effects of neutral items can no longer be blocked or reflected. The behavior of the following items has changed:
Shadow Cult
Force Shoes
Page Breaks
Neutral Creeps Updates
Harpy Storm Witch
No longer always casts Chain Lightning if attacked by lane creeps while pulling a jungle
Giant Wolf
Intimidate: Total attack damage reduction increased from 50% to 60%
Hellbear Smasher
Death Pains: Divine Power: Increased base attack damage bonus from 50% to 60%
Hellbear
Death Throes: Swiftness: Increased attack speed from 100 to 120
Ancient Granite Golem
Stone Aura: Bonus health percentage increased from 15/16/17/19% to 16/17/18/19%
Ancient Rock Golem
Weakness Aura: Armor reduction increased from 2/3/4/5 to 3/4/5/6
Item Changes
Roshan's Banner
Range increased from 600 to 650
Wristband
No longer provides +3/6 attack damage
Now provides +50/100 Health
Bloodstone
Skill lifesteal bonus reduced from 30% to 20%
Blood Contract's skill lifesteal multiplier increased from 2.5x to 4x
Blood Contract duration reduced from 6 to 5 seconds
Bloodthorn
Soul Rend bonus damage dealt by non-heroes to silenced targets reduced from 50 to 25
Red Armor
Shield cooldown increased from 35 to 40 seconds
Shield's bonus damage block based on the caster's maximum health reduced from 2.5% to 2.2%
The Power of Dagon
Skill lifesteal bonus increased from 15% to 15/16/17/18/19%
Eternal vestments
Reduced magic resistance per stack of Eternal Stamina from 4% to 3.5%
Ethereal Blade
Aether Blast projectile speed increased from 1275 to 1400
Guardian Greaves
Repair cooldown increased from 40 to 45 seconds
Fear of Turtle
Maximum health regeneration bonus reduced from 1.6% to 1.4%
Heaven's Halberd
Slow resistance bonus increased from 20% to 25%
Disarm mana cost reduced from 100 to 75
Pure Lotus Pearl
Echo Shell duration reduced from 6 seconds to 5 seconds
Mana Axe
Reduced the duration of the Mirror Image illusion from 20 to 18 seconds
Long Shield
Health bonus increased from 150 to 175
Insight into the Pipe
Reduced mana shield duration from 12 to 10 seconds
Insight Aura magic resistance reduced from 10% to 8%
Solar Emblem
The price of the blueprint has been reduced from 600 gold to 500 gold. The total price has been reduced from 2700 gold to 2600 gold.
Shadow Amulet
Fade no longer requires the target to remain motionless
Fade no longer resets its cooldown when cast on yourself
Fade now slows the target by 35% while cloaked
Fade can now be dispelled
Fade cooldown increased from 7 to 18 seconds
Fade duration reduced from 15 to 3.5 seconds
Soul Urn
The recipe has been changed. Now requires an Urn of Shadows, a Vitality Globe, and a 900 gold recipe. (Total cost remains the same)
No longer provides +6 All Attributes. Now provides +375 Health
Soul Release cooldown increased from 7 to 10 seconds
Soul Release damage per second reduced from 35 to 25
Soul Release health gain reduction increased from 45% to 50%
Urn of Shadows
The recipe has been changed. Now requires Sage's Mask, Guardian Ring, Furry Hat and a 280 gold recipe. (Total price remains the same)
No longer provides +2 All Attributes. Now provides +125 Health
Soul Release cooldown increased from 7 to 10 seconds
Neutral Item Changes
Reliable Shovel
Mining cooldown no longer continues if the shovel is not in the neutral inventory slot
Will always dig up Holy Water Talisman when used in the River
Fairy accessories
Item has been rotated out
Iron Tree
Returned as a tier 1 neutral item
Provides +5 All Attributes. Use: Plant Tree. Plants a happy little tree for 20 seconds. Cooldown: 15 seconds
Pig rod
All attribute bonus reduced from +5 to +4
Pigs Out!'s movement speed bonus increased from 10% to 15%
Iron Claw
Returned as a tier 2 neutral item
Grants +20 Attack Speed and +4 Armor. Active: Chop Down. On non-player enemy units, removes 80% of current health. Casts on trees to instantly destroy them. Cooldown: 20 seconds. Chop Down Cooldown: 4 seconds
Philosopher's Stone
Has 750 energy. Each time gold is given to the owner, one energy point is consumed. When the energy is exhausted, the item is destroyed and the owner receives an additional 375 gold.
Apprenticeship
Increased all attribute bonuses for all-round heroes from +7 to +8
Arm armor
Now a level 3 neutral item
Primary attribute bonus increased from +8 to +10
Secondary attribute bonus increased from +2 to +4
Strength version's magic resistance bonus increased from +8% to +10%
Agility version's attack speed bonus increased from +10 to +15
Increased the intelligence version's skill amplification bonus from +6% to +8%
Ogre Seal Totem
Now a level 4 neutral item
Strength bonus increased from +10 to +12
Ogre Seal Pounce cooldown reduced from 40 to 35 seconds
Ogre Seal Pounce damage increased from 150 to 250
Ogre Seal now changes direction when pouncing, but turns slower
Martyr's Scales
Item has been rotated out
Hero Changes
Elder Titan
Life Stone
momentum
Movement speed converted to attack speed reduced from 30% to 25%
Skill
The situation is unbalanced
New innate skill. Passive, cannot be upgraded.
Friendly minions and structures affected by the Defense Rune or Roshan's banner deal 100% bonus damage.
Astral Spirit
No longer an innate skill
Movement speed bonus for each hero adjusted from 4/5/6/7/8% to 5/6/7/8%
Adjusted the attack damage bonus provided by each non-hero from 3/3/7/11/15 to 3/7/11/15
Adjusted the attack damage bonus provided by each hero from 10/17/38/59/80 to 17/38/59/80
The armor bonus provided by each hero has been adjusted from 1/1.5/3/4.5/6 to 1.5/3/4.5/6
Mana cost adjusted from 70/80/90/100/110 to 80/90/100/110
Cooldown adjusted from 25/23/21/19/17 seconds to 23/21/19/17 seconds
Undying
Skill
The elegy is still being sung
Can no longer refresh
tombstone
Cooldown changed from 90/85/80/75 seconds to 80 seconds
Flesh Golem
Slow reduced from 40/45/50% to 35/40/45%
talent
Level 25 Talent reduced from +60% Flesh Golem Bonus Strength to +50%
dominate
talent
Level 10 Talent changed from +150 Healing Ward AoE to +4% Duelist Damage
Level 10 Talent changed from +10% Swords Dance Critical Damage to -10s Healing Ward Cooldown
Level 15 Talent increased from +30 Movement Speed during Bladestorm to +40
Level 15 Talent changed from -20s Healing Ward Cooldown to +1% Healing Ward Heal
Abaddon
Hallowed Pool of Mist: Skill removed
Skill
Withering Mist
New innate skill. Passive, cannot be upgraded
When damaging an enemy, the negative effect of Withering Mist is applied for 5 seconds. If the HP of the affected enemy is below 40%, the health regeneration, healing, lifesteal and skill lifesteal will be reduced by 35%.
Last Light
Cooldown increased from 80/70/60 to 90/80/70
talent
Level 20 Talent reduced from +100 Aphotic Shield to +80
Timbersaw
Life Stone
Wood chipper
Logging Saw Chain
Chip slow time increased from 0.75 to 1 second
Skill
Exposure therapy
Mana restored from destroying a tree increased from 3/4/5/6 to 4/5/6/7
Tinker
Life Stone
Maintenance Robot
Mechanical March
Healing per second increased from 15/20/25/30 to 15/25/35/45
Skill
Defense Matrix
Damage shield reduced from 100/180/240/320 to 80/160/240/320
Warp Radiance
The distance between the enemy target's teleport location and the location where the Tinker throws the light bullet is now always the skill's current cast range + 100. Units that are more than 2000 away from the intended location will not be teleported.
Omniknight
Skill
Degraded Aura
Range increased from 300 to 325
baptism
Can now be upgraded with Aghanim's Crystal. After a 3 second delay, the target will be hit again with 75% of the power.
Expulsion
Now provides 60% magic resistance
Cooldown increased from 45/40/35/30 to 55/50/45/40
Aghanim's Crystal upgrade effect removed
Hammer of Purity
Now properly converted to attack modifiers (removes the delay between melee attack hitting and applying the pure damage)
No longer able to be skill-stealed
No longer triggers the magic wand
Mana cost reduced from 30/40/50/60 to 30/35/40/45
Cooldown reduced from 16/14/12/10 to 16/12/8/4
Damage reduced from 55/80/105/130 to 50/70/90/110
Bonus base attack damage reduced from 55/80/105/130% to 55/70/85/100%
Guardian Angel
Changed from a unit-targeted skill to a point-targeted skill. Now applies Guardian Angel to all friendly units within a 400 radius.
No longer has 2 energy points
Cast range reduced from 900 to 600
Cooldown increased from 70/60/50 to 110/100/90
Mana cost increased from 100/150/200 to 125/175/225
Aghanim's Scepter upgrade has been reworked. It now provides global cast range, increased area of effect, and can be applied to buildings. In addition, health regeneration and healing received are increased by 100% over the duration. Scepter upgrade range: 700
talent
Level 10 Talent reduced from +50 Base Attack Damage to +35
Level 10 Talent changed from -2s Baptism Cooldown to +1s Guardian Angel Duration
Level 15 Talent changed from -15s Guardian Angel Recharge to -20s Guardian Angel Cooldown
Level 20 Talent changed from -5s Hammer of Purity Cooldown to -3s Ablution Cooldown
Beastmaster
Life Stone
Wild Hunt
Wild at Heart
Adjusted the attack speed bonus provided by each unit from 1/2/3/4/5 to 2/3/4/5
Beast Mode
Wild at Heart
Active attack speed bonus adjusted from 10/20/30/40/50 to 20/30/40/50
Skill
Fortitude
New innate skill. Passive, cannot be upgraded
Beastmaster's chance to block melee hero damage against non-hero units increased from 50% to 100%
Wild Axe
Mana cost increased from 50 to 50/55/60/65
Wild at Heart
No longer an innate skill
Attack speed bonus adjusted from 5/10/25/40/55 to 15/30/45/60
Slom's Drums
Minimum drum beat interval increased from 0.4 seconds to 0.5 seconds
Damage per hit reduced from 90 to 85
No longer adds a superimposed effect when attacking buildings
Legion Commander
Skill
Face the challenges head on!
New innate skill. Passive, cannot be upgraded
After attacking an enemy hero of a higher level than Legion Commander, her health regeneration, lifesteal, and healing received are increased by 50% for 4 seconds. This effect is always applied when attacking a max-level enemy.
Moment of Courage
No longer an innate skill
Lifesteal adjusted from 40/60/70/80/90% to 55/65/75/85%
Cooldown time adjusted from 2.3/1.9/1.5/1.1/0.7 seconds to 1.9/1.5/1.1/0.7 seconds
Viper
Skill
Predation
New innate skill. Passive, cannot be upgraded
Viper's attacks deal an additional amount of physical damage based on the target hero's missing health, at a rate of 0.25 + 0.05 * Viper's level for every 1% missing. Only applies to heroes.
Corrosion of skin
No longer an innate skill
Attack speed reduction adjusted from 3/6/14/22/30 to 8/16/24/32
Magic resistance adjusted from 5/10/15/20/25% to 10/15/20/25%
Damage per second adjusted from 3/6/14/22/30 to 8/16/24/32
Wraith King
Skill
Vampire Soul
Lifesteal increased from 20/30/40/50% to 26/34/42/50%
Now reduces resurrection time based on wraith duration
Aghanim's Scepter upgrade no longer reduces respawn time
talent
Level 10 Talent increased from +20% Hellfire Critical Instant/Second Damage to +25%
Phoenix
Life Stone
Dying Light
AoE reduced from 450 to 400
Skill
Phoenix Impact
Movement speed slow reduced from 16/19/22/25% to 10/15/20/25%
Venomancer
Basic attack power decreased by 2 points
Life Stone
Plague
After attaching to the carrier, the guard's health will also increase by 1/1.5/2/2.5% of the carrier's maximum health.
Skill
Septic shock
New innate skill. Passive, cannot be upgraded
Venomancer's attacks deal bonus magic damage based on the number of debuffs on the target. Only debuffs from Venomancer and his Plaguewards count. Base damage per debuff: 10%
Upgradable with Aghanim's Scepter. Increased the base damage of Septic Shock per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage.
Sting
No longer an innate skill
Aghanim's Scepter upgrade effect removed
Duration adjusted from 3/6/9/12/15 seconds to 6/9/12/15 seconds
Damage per second adjusted from 2/6/14/22/30 to 8/16/24/32
Slowing effect adjusted from 3/6/9/12/15% to 8/10/12/14%
Plague Guard
Mana cost increased from 21/24/27/30 to 24/26/28/30
Rikimaru
Life Stone
wipe out
The secret to a killer move
Agility bonus when attacking non-hero units increased from 4x to 4.5x
Skill
smokescreen
Cooldown reduced from 20/17/14/11 to 17/15/13/11
Drow Ranger
Life Stone
Sidestep
Several arrows fired
Movement speed penalty reduced from 40% to 25%
Skill
Frost Arrow
Bonus damage increased from 6/12/18/24 to 10/15/20/25
talent
Level 15 Talent changed from +20% Lifesteal to +75 Attack Range
Clockwerk
Life Stone
Armature expansion
Energy Gear
Reduced gear knockback time from 0.8 to 0.6 seconds
Skill
Armored Force
Damage bonus per point of armor reduced from 0.3% to 0.25%
Nyx Assassin
Life Stone
Mana Burn
No longer follows the revenge upgrade
No longer has a damage threshold
Now only Nyx Assassin's skill damage can trigger
Current mana burn percentage adjusted from 15/20/25/30% to 15%
Skill
Night God Perception
Now also displays enemy heroes in the fog of war
AoE reduced from 400 to 350
revenge
Aghanim's Crystal upgrade effect reworked. Vengeance applies a destruction effect that lasts for 4 seconds
talent
Level 10 Talent reduced from +50 Revenge Damage to +40
Level 20 Talent reduced from +120 Pierce Damage to +100
Level 25 Talent changed from Vengeance to Apply Destruction to +80 Agility
Haska
Life Stone
Spear can be hot
New Life Stone
Blood Spear
Boiling Spear also burns the enemy's maximum health by 1% per second. Consumes 4% of maximum health instead of 4% of current health. Duration reduced from 9 seconds to 6 seconds
Level 25 Talent reduced from +6s Boiling Spear duration to +4s
Life Eater
Life Stone
violent
Ghoul renamed to Berserk
No longer gains permanent health cap when killing non-heroes or heroes (moved to Innate Skill Feast)
Skill
feast
In addition, Lifestealer gains permanent health caps whenever he kills a non-hero or a hero. Health caps gained when killing a non-hero: 1. Health caps gained when killing a hero: 15
Templar Assassin
Life Stone
Blade of the Void
Life Stone has been reworked
Hidden
Hitting a target with stealth also applies bonus damage and debuffs to all enemies hit by the Psionic Blade splash.
Skill
The Third Eye
New innate skill. Passive, cannot be upgraded
Templar Assassin and her teammates can see Roshan's resurrection countdown
Hidden
Armor reduction duration reduced from 12 to 6 seconds
Now applies bonus damage and armor reduction when denying an ally or trap
Psionic Blade
No longer an innate skill
Additional attack range adjusted from 0/50/100/150/200 to 50/100/150/200
Psionic Blade range adjusted from 350/550/600/650/700 to 550/600/650/700
Splash damage adjusted from 80/85/90/95/100% to 85/90/95/100%
Psionic Trap
Psionic Trap no longer provides vision inside the Roshan Pit
Psionic Trap now always requires 2 attacks from ranged units, 1 attack from melee units, or 4 attacks from non-hero units
Earth Spirit
Life Stone
A place with great talents
New Life Stone
Boulder Roll
Rolling past an allied hero grants that hero a 15/20/25/30% movement speed bonus for 4 seconds. Earth Spirit rolls farther and faster, stunning enemies longer. Speed: 1900. Distance multiplier: 2.5x. Extra stun duration: 0.3/0.5/0.7/0.9 seconds
Skill
Boulder Roll
Damage increased from 60 to 60/70/80/90
magnetization
Damage per second increased from 40/80/120 to 45/85/125
Skywrath Mage
Life Stone
Skyborn Shield
Skyborn Shield
Shield duration reduced from 15 to 12 seconds
talent
Level 15 Talent changed from +15% Disorientation Skill Lifesteal to +15% Concussive Bomb Slow
Grimm
Life Stone
Beautiful Art
Strike of Destiny
Increased damage per target from 20/35/50/65 to 20/40/60/80
Arc Warden
Life Stone
order
Turbulence
Movement speed slow increased from 14/21/28/35% to 15/22/30/39%
Flash Ghost
Slow duration increased from 0.4/0.5/0.6/0.7 to 0.6/0.8/1/1.2
Disorder
Turbulence
Movement speed slow reduced from 6/10/14/18% to 5/8/11/14%
Flash Ghost
Slow duration reduced from 0.6/0.8/1/1.2 to 0.4/0.5/0.6/0.7
talent
Level 25 Talent changed from Magnetic Field affecting minions and buildings to Magnetic Field Silencing the target when it is alone
Naga Siren
Life Stone
flood
flood
Now also limits the enemy's maximum movement speed to 225
Duration reduced from 5 to 3 seconds
Status resistance reduction increased from 20% to 35%
Underlord
Skill
Invading Army
New innate skills. Upgrade with the Devil's Gate
When an allied hero teleports, they temporarily gain reduced damage taken and increased movement speed. The bonus is doubled after teleporting through the Demon's Gate. Reduced damage taken: 4/6/8/10%. Increased movement speed: 5/10/15/20%. Bonus duration: 5 seconds
Atrophy Aura
No longer an innate skill
Attack damage reduction adjusted from 0/6/14/22/30% to 6/14/22/30%
Adjusted the attack damage bonus provided by each non-hero from 1/3/5/7/9 to 2/4/6/8
Adjusted the attack damage bonus provided by each hero from 25/30/35/40/45 to 30/35/40/45
Duration changed from 25/35/45/55/65 seconds to 35/45/55/65 seconds
Devil's Gate
Passing through a portal no longer provides bonuses by default (moved to the innate skill Aggression)
talent
Level 10 Talent reduced from +75 Firestorm Radius to +60
Level 10 Talent changed from +10% Demon's Gate Movement Speed Bonus/Damage Taken Reduced to +5% Invading Horde Movement Speed Bonus/Damage Taken Reduced
Level 15 Talent reduced from +30% Pit of Malice slow to +25%
Level 25 Talent reduced from +0.65s Abyss of Malice Coil to +0.5s
Tiny
Life Stone
Emergency landing
Throw
AoE reduced from 450 to 400
Bonus landing damage reduced from 25/30/35/40% to 20/25/30/35%
Skill
Throw
Damage no longer ignores magic resistance provided by debuff immunity
grow up
Bonus damage of Throw reduced from 100/250/400 to 50/175/300
talent
Level 15 Talent reduced from +80 Avalanche Damage to +70
engineer
Life Stone
Squee's Scope
Each point of attack speed now also provides 1 attack projectile speed
Tusk
Life Stone
Drinking buddies
Drinking buddies
Can now be multicast to only pull Tusk towards his friendly target
Troll Warlord
Skill
Fighting Stance
New innate skill. Can be switched on and off, cannot be upgraded
Allows the Troll Warrior to switch between melee attacks (1.4 seconds base attack interval) and ranged attacks
Berserker's Fury
No longer an innate skill
In melee form, the Troll Warlord has a 15/25/35/45 movement speed bonus, 2/3/4/5 armor bonus, and a 20% chance to ensnare an enemy for 0.8/1.2/1.6/2.0 seconds. In ranged form, the Troll Warlord's attacks have a 20% chance to cripple an enemy, slowing their movement speed by 8/16/24/32% for 0.8/1.2/1.6/2.0 seconds and dealing 5/10/15/20 extra physical damage.
Whirlwind Axe (Ranged)
Axe damage reduced from 80/100/120/140 to 60/80/100/120
Hot-blooded fighting spirit
Aghanim's Crystal upgrade base proc chance reduced from 18% to 16%
Aghanim's Crystal upgrade chance per level of Blood Spirit reduced from 4% to 3%
Witch Doctor
Life Stone
Voodoo Spells
Voodoo Remedies
Self-heal increased from 25% to 25/30/35/40%
Skill
Witchcraft
Base damage increased from 15/20/25/30 to 18/22/26/30
Parker
Life Stone
Curve Orb
Illusion Orb
Now shows a preview of the orb's trajectory
talent
Level 10 Talent increased from +1s Crescent Silence to +1.25s
Level 20 Talent increased from +175 Dream Coil Initial/Break Damage to +200
Pugna
Life Stone
Reward of Destruction
Now destroying friendly towers also grants skill amplification
Spell amplification reduced from 1.5% to 1.25%
Siphon Guard
Nether Guard
Damage converted to health/mana increased from 25% to 30%
talent
Level 10 Talent changed from +200 Health to +2 Netherward Health
Level 10 Talent changed from +10% Decrease to -1s Netherblast Cooldown on allies
Level 15 Talent changed from +3 Netherward Life to +350 Life
Level 15 Talent changed from -1s Nether Blast Cooldown to +30% Decrease to Allied Movement Speed
Level 20 Talent increased from +1.0s Decrease Duration to +1.5s
Disruptor
Life Stone
Kinetic Fence
Kinetic Fence
Cast range increased from 900 to 1050
Skill
Evil Glimpse
Now also deals damage equal to 20/25/30/35% of the distance traveled. Maximum damage remains 100/160/220/280
talent
Level 15 Talent changed from +275 Glimpse Max Damage to +10%/+280 Glimpse Distance to Damage/Max Damage
Phantom Assassin
Skill
The Invisible
Can now dodge projectiles
Cast time reduced from 0.4 to 0.3 seconds
Phantom Lancer
Life Stone
Discrete
Parallel
Illusion bonus attack damage reduced from +4% to +2%
Skill
Phantom Weapons
New innate skill. Passive, cannot be upgraded
Items that provide additional attack damage now provide base attack damage, which is 65% of the original attack damage bonus.
Soul Spear
Illusion attack power reduced from 20% to 15%
Aghanim's Scepter upgrade illusion bonus attack damage reduced from 30% to 20%
Phantom Charge
No longer an innate skill
Cooldown adjusted from 16/13/10/7/4 seconds to 13/10/7/4 seconds
Maximum charge distance adjusted from 525/600/675/750/825 to 600/675/750/825
Agility bonus adjusted from 5/10/20/30/40 to 10/20/30/40
Parallel
Illusion attack damage reduced from 18/20/22% to 13/15/17%
talent
Level 20 Talent reduced from +10% Tied Attack Damage to +6%
Level 25 Talent changed from +20% Critical Strike (200%) to +15% Phantom Weapon Attack Damage
Spectre
Skill
Spectre Blade
Mana cost reduced from 130/140/150/160 to 120/130/140/150
refraction
Reflected damage increased from 8/12/16/20% to 11/14/17/20%
talent
Level 10 Talent increased from +4 Health Regen to +5
Shadow Fiend
Life Stone
Enduring
Now also increases Dominate Undead
Domination of the Dead
Each time you kill a hero, the soul limit will increase by 1 until Shadow Fiend dies.
Skill
Domination of the Dead
Killing a hero no longer adds 1 soul limit by default
Shadow of Destruction
Stack duration reduced from 8 seconds to 7 seconds
Mana cost increased from 75 to 80
Requiem of the Soul
Maximum mana width reduced from 350 to 300
Reduced the duration of each Fel Terror from 0.7 seconds to 0.6 seconds
talent
Level 20 Talent reduced from +0.25s Soul Requiem per Terror to +0.2s
Terrorblade
Skill
Demonization
Attack range increased from 450/490/530/570 to 450/500/550/600
Dai Ze
Life Stone
The Grace of Nothingness
Shield duration increased from 10 to 12 seconds
Poisonous Flower
Toxic Touch
Spread damage increased from 25/50/75/100 to 30/60/90/120
Leshrac
Life Stone
World-weary
Demonic Edict
Duration reduced from 7 to 6 seconds (total damage unchanged)
Skill
Tearing the Earth
Damage reduced from 120/180/240/300 to 115/170/225/280
Rubick
Skill
Strength and Magic
The bonus attack damage per 1% skill enhancement is reduced from 1% to 0.75%.
Arcane Supremacy
Spell amplification reduced from 14/18/22/26% to 11/16/21/26%
Earthshaker
Life Stone
Power Strike Totem
All of Earthshaker's abilities now cause knockback on kills, not just empowered totems
Skill
Soul Cairn
New innate skill. Passive, cannot be upgraded.
When Earthshaker dies, a 75 radius chasm is created at the location where he died. This chasm impedes movement and causes Earthshaker to continuously gain experience from the surrounding area.
aftershock
No longer an innate skill
Damage adjusted from 35/70/100/130/160 to 70/100/130/160
Duration adjusted from 0.5/1/1.1/1.2/1.3 seconds to 1/1.1/1.2/1.3 seconds
Anti-Mage
Base health regen increased from 0.75 to 1
Skill
The Road to Nowhere
New innate skill. Passive, upgrades with Mana Void
Attacks slow enemies based on their missing mana. 50% mana slows them down by 12.5/15/17.5/20% and 0% mana slows them down by 25/30/35/40%. Slow duration: 0.75 seconds
Mana Break
No longer an innate skill
Adjusted mana damage per attack from 16/23/30/37/44 to 25/30/35/40
Adjusted the maximum mana destroyed per attack from 0.8/1.6/2.4/3.2/4% to 1.6/2.4/3.2/4%
Flash
Aghanim's Scepter upgrade reworked. Reduced cooldown by 1 second. After casting Blink, Mana Break becomes more powerful for 5 seconds, burning an additional 20% of maximum mana and preventing the target from healing or gaining mana for 6 seconds. This debuff cannot be dispelled
talent
Level 15 Talent changed from 40% slow against blue targets in the air to +10% The highest slow in the Road of the Dead
Level 20 Talent changed from -1s Blink Cooldown to +0.7s Mana Void Stun
Slack
Increases basic attack power by 3 points
talent
Level 20 Talent increased from +80 Shadow Dance Attack Speed to +90
Level 25 Talent increased from +1s Shadow Dance Duration to +1.25s
Slada
Skill
Murloc Smash
Aghanim's Scepter upgrade reduced puddle duration from 15 to 12 seconds
Aghanim's Scepter upgrade puddle radius reduced from 600 to 550
talent
Level 20 Talent increased from -3 Corrosive Mist Armor to -4
Swain
Skill
Battle Cry
Armor bonus reduced from 6/9/12/15 to 6/8/10/12
Aghanim's Cube no longer passively grants bonus movement speed to allies
Aghanim's Crystal now increases active movement speed bonus by an additional 3%
talent
Level 15 Talent reduced from -15s God's Strength cooldown to -12s
Level 20 Talent reduced from +10 Battlecry Armor to +8
Cuenca
Minimum attack power increased by 4 points
Skill
Commander Rum
New innate skill. Passive, cannot be upgraded
When Kunkka takes damage from a hero, building, or Roshan and his health drops below 65%, he will automatically trigger Commander Rum, which lasts for 10 seconds, providing a 10% movement speed bonus and delaying the settlement of 20% of the damage taken. The delayed damage is evenly settled within 10 seconds after the state ends. It stacks with Commander Rum from other sources. Cooldown: 60 seconds
Torrent
Range increased from 225 to 250
Mana cost reduced from 100 to 90
Tidebringer
No longer an innate skill
Cleave distance adjusted from 500/650/800/950/1100 to 650/800/950/1100
Attack damage bonus adjusted from 10/30/60/90/120 to 30/60/90/120
Cooldown adjusted from 16/13/10/7/4 seconds to 13/10/7/4 seconds
Ghost Ship
Friendly heroes hit by the Ghost Ship will receive stronger Commander Rum. Rum movement speed bonus: 15%. Delayed damage: 35%
Can now be upgraded with Aghanim's Scepter. Spawns a fleet of 2 ships at the target location at 2.5 second intervals. Each ship now also fires 3 waves of 4 shells from port and starboard, dealing 40% of Ghost Ship's damage when passing through enemies. Shells can pierce targets, but each unit can only be hit by 1 shell per wave. Shell Trajectory Range: 100. Shell Trajectory Speed: 1400
Torrent Wave
Skills Removed
talent
Level 25 Talent changed from Ghost Ship Fleet to +100 Skill Range
Shadow Demon
Life Stone
spread
spread
Current health loss increased from 15% to 20%
Skill
spread
Cooldown reduced from 30/25/20/15 to 26/22/18/14
Shadow Shaman
Life Stone
Serpent Guard
Snake Guard
Health increased from 7.5x to 10x
Skill
shackles
Aghanim's Crystal upgrade Serpent Ward duration increased from 1.5 seconds to 2.5 seconds
talent
Level 15 Talent changed from +1s Shackle Duration to Hex Applies Destruction
Level 15 Talent increased from +140 Serpent Ward Attack Range to +160
Level 20 Talent changed from Hex Apply Destruction to +1.5s Shackle Duration
The Messenger of Doom
Life Stone
The End is Near
New Life Stone
end
Every 6.66 minutes, the duration will increase by 0.66 seconds (double in accelerated mode)
Damage per second reduced from 30/50/70 to 30/45/60
Warlock
Skill
Shadow Word
Healing/damage adjusted from 16/24/32/40 to 15/25/35/45
talent
Level 15 Talent changed from +15 Shadow Word Damage/Healing to +150 Shadow Word Radius
Jakiro
talent
Level 10 Talent reduced from +200 Attack Range to +150
Treant Protector
Skill
Natural Shelter
Aghanim's Crystal total damage changed from 200 to 100 + 75% of Treant's base attack damage
Senhai Feixia
Life Stone
Show off your skills
Running in the jungle
Bonus cast range increased from 50/100/150/200 to 100/150/200/250
Bonus attack range increased from 50/100/150/200 to 100/150/200/250
Skill
Explosive attack
Mana cost increased from 70/75/80/85 to 85/90/95/100
Bonus damage reduced from 55/90/125/160 to 40/80/120/160
talent
Level 15 Talent reduced from +2 Blast Bounce to +1
Level 20 Talent reduced from -4 attack reduction armor to -3
Death Prophet
Life Stone
Soul Collection
Now Death Prophet will gain souls when she dies and during her death
Mourning ceremony
New Life Stone
Passive effect. Death Prophet delays 20/30/40/50% of damage dealt, taking damage in 1 second intervals over 5 seconds. Upgraded with Driven Spirits
Skill
Crypt Swarm
Range increased from 810 to 900
Cast range is now the same as the wave distance
Soul-sucking witchcraft
Can now target Roshan and Pain Cube
talent
Level 15 Talent changed from +250 Health to +75 Silence Magic Radius
Level 20 Talent changed from +50 Crypt Swarm Damage to +400 Health
Outworld Devourer
talent
Level 15 Talent increased from +100 Astral Imprisonment Cast Range to +125
Level 25 Talent reduced from +2% Arcane Orb Damage to +1.5%
Crystal Maiden
Life Stone
Delivering ice in the snow
Blue Heart Ice Floe
Now also increases mana regeneration boost from 50% to 75%
Silencer
Skill
Brain drain
Permanent intelligence steal reduced from 2 to 1 (Aghanim's Crystal upgrade intelligence steal reduced from 4 to 3)
Heroes now have Silencer's debuff on them when they die, and their intelligence will be stolen even if they are out of range.
Blade of Wisdom
Mana cost reduced from 20 to 14/16/18/20
Last words
Damage per silence increased from 20/30/40/50 to 30/40/50/60
talent
Level 10 Talent increased from +10 Arcane Curse Damage to +15
Level 15 Talent changed from +20/5% Last Word Damage/Slow to +2/+1s Arcane Curse Base/Silence Duration
Level 20 Talent changed from Arcane Curse Undispellable to +35/5% Last Word Damage/Slow
Sand King
Life Stone
Dust Whirlwind
Sandstorm
Range increased from 300/350/400/450 to 450/500/550/600
Skill
Corpse poison
Maximum health damage adjusted from 6/9/12/15% to 4/8/12/16%
Duration adjusted from 6 seconds to 4.5/5/5.5/6 seconds
Sandstorm
Aghanim's Scepter upgrade effect removed
Tail sting
Now triggers the Wand
Mana cost increased from 30 to 35/40/45/50
Cooldown increased from 14/11/8/5 to 15/12/9/6
Bonus damage is now bonus physical damage instead of bonus attack damage
Bonus attack damage reduced from 40/80/120/160 to 35/70/105/140
earthquake
Now upgradeable with Aghanim's Scepter. Every 0.5 seconds, 3 tail spikes are generated at random locations, each area is 15% of the current range of the earthquake, and 50% tail spike damage is applied to enemies hit. The same enemy can only be hit once per wave of earthquakes.
With both items, the shockwaves from Aghanim's Crystal will apply 1 tail sting from Aghanim's Scepter
talent
Level 10 Talent changed from +10 Sand Storm DPS to +8% Tail Stab Slow
Level 15 Talent changed from +50 Tail Stab Damage to +150 Burrow Cast Range
Level 15 Talent changed from +12% Tail Stab Slow to +25 Sand Storm DPS
Chaos Knight
Life Stone
unreasonable
Reality rift
Now has a 33% chance to silence, instead of applying no effect.
Tidehunter
Base intelligence increased from 18 to 20
Skill
destroy
Cooldown reduced from 150 to 150/145/140
Ember Spirit
Life Stone
Double Impact
Shadowless Fist
Second attack damage penalty increased from 40% to 50%
Skill
Sacrificial Heart
New innate skill. Passive, upgrades with the remaining flame
Ember Spirit always deals 10/20/30/40 damage per second to a 175 radius area.
Can be upgraded with Aghanim's Crystal. Damage increased by 10 points, range increased by 175, and the remnant will inherit the Sacrifice Heart of the current level
Yanyang Suo
Mana cost increased from 80/90/100/110 to 95/100/105/110
Fire Hood
No longer an innate skill, and no longer has a passive effect
Duration adjusted from 10/12/14/16/18 seconds to 12/14/16/18 seconds
Damage per second adjusted from 15/25/35/45/55 to 20/30/40/50
Magical damage shield adjusted from 30/60/135/210/285 to 60/135/210/285
Ursa
Life Stone
Bear Heart
Bonus duration reduced from 20% to 14/16/18/20%. Now scales with Enrage
Sniper
Skill
Keen scope
Attack range bonus increased from 160/240/320/400 to 160/260/360/460
shrapnel
Damage increased from 25/40/55/70 to 30/45/60/75
talent
Level 20 Talent changed from +100 Attack Range to +30% Shrapnel Damage
Solitary Druid
Life Stone
The Bear of the World
Spirit Bear Companion
Now also increases the maximum distance between a Solitary Druid and the Spirit Bear that the Spirit Bear can attack by 500.
Bear also seeks essence
New Life Stone
Lone Druids can only use 3 inventory slots, but gain 50/60/70/80% extra passive attributes from them. Upgrade with True Bear Form
Additional properties apply to the following properties:
Strength, Agility, and Intelligence
Health, Magicka, and Evasion
Attack Speed and Attack Damage Bonus
Health and mana regeneration
Skill
British Bear Gifts
New innate skill. Passive, cannot be upgraded
Solitary Druids can reroll their neutral token once per level.
Spirit Bear Companion
The Spirit Bear no longer equips neutral items on its own. It now copies the Solo Druid's currently equipped neutral item and shares the same cooldown.
Werewolf
Life Stone
Alpha Wolf
New Life Stone
The maximum level of Summon Wolf is increased by 2 levels, but the maximum level of Howl and Feral Drive is reduced by 1 level.
Summon the Wolf
Level 5 and 6 attack damage and health increase linearly
Starting at level 5, the Elf Wolf gains Hamstring, an attack effect that applies 0.5 seconds of rooting, and the next 4 attacks of the unit under the Werewolf's control will deal an additional 50 points of physical damage. The cooldown time is 8 seconds
Starting from level 6, the Elf Wolf gains Swiftness. After it is activated, the Elf Wolf gains burst energy, gaining extreme speed, 100% dodge and 20 attack speed, which lasts for 8 seconds. Cooldown time: 50 seconds
The elven wolf summoned by Aghanim's Crystal will be strengthened accordingly after the wolf is upgraded to level 4.
Life Stone
Increased movement speed bonus from 4% to 5%
The additional speed bonus after active activation has been reduced from 6% to 5%.
Life Stone has been reworked
Each thump now grants 20% increased range to all items and abilities. Bonus duration: 10 seconds
Skill
Movement slowdown per stack reduced from 8% to 5/6/7/8%
Marcy
Life Stone
Guardian
Guardian
Life gained from lifestealing now also heals allies with Guardian
Armor bonus increased from 4/7/10/13 to 4/8/12/16
Qiong Ying Bi Ling
Life Stone
Altar
Altar
Now follow the cross-border upgrade
Now when Qiongying Biling is within 450 range of her altar, her attack speed is increased by 15/25/35/45
The altar will no longer be destroyed or enter an additional cooldown when Qiongying Biling is resurrected
Snapfire
Skill
Dragon Flame Cookies
Instant damage increased from 70/140/210/280 to 70/145/220/295
Thunderbolt Iron Fist
Reduced the number of attacks from 6 to 5
talent
Level 15 Talent reduced from +2 Thunderbolt Grips to +1
Level 25 Talent reduced from +70% Thunderbolt Gauntlet Attack Damage to +60%
Queen of Pain
Base strength increased from 18 to 20
Skill
Tie your hands
Reflection damage increased from 10% to 15%
Shadow Strike
Mana cost reduced from 125/130/135/140 to 100/110/120/130
talent
Level 10 Talent changed from +20 Attack Damage to +35 Attack Speed when attacking units under Shadow Strike
Level 15 Talent changed from +40 Attack Speed when attacking units under Shadow Strike to +30 Attack Damage
Gyrocopter
Skill
Summon Missiles
Missile damage increased from 250/400/550 to 250/425/600
Pangolier
Skill
Rolling mines
Damage adjusted from 100/150/200 to 75/150/225
talent
Level 25 Talent increased from -2.5s Swash Cooldown to -3s
Milana
Increases basic attack power by 3 points
Base strength reduced from 20 to 18
Strength growth increased from 1.7 to 1.9
talent
Level 15 Talent increased from +80 Leap Attack Speed to +90
Visage
Life Stone
Death Price
New Life Stone
Soul Resurrection
Soul Transmigration grants 35 gold per Soul Energy per kill, up to 105/140/175/210 gold. 15% gold is granted for killing non-heroes. Enemy heroes that die within 3 seconds of being affected by Soul Transmigration also grant gold.
Skill
Lurking
New innate skill. Passive, cannot be upgraded
As long as Visage is not taking damage, his ability cooldowns are reduced. Every 2 seconds Visage is not taking damage, he gains a stack. Each stack provides 2% cooldown reduction, up to a maximum of 10 stacks. The stack expires 2 seconds after taking any damage.
Graveguard Cloak
No longer an innate skill
Damage reduction per stack adjusted from 4/8/12/16/20% to 8/12/16/20%
Adjusted the recovery time per stack from 7/6/5/4/3 seconds to 7/6/5/4 seconds
Quiet as an ancient tomb
Mana cost increased from 100 to 115
Duration reduced from 35 to 30 seconds
Bonus damage reduced from 25% to 20%
Weaver
Skill
Reweaving
New innate skill. Passive, cannot be upgraded
Each time Weaver casts a skill, he gains 50 attack range for 7 seconds. This effect stacks independently.
batter
No longer an innate skill
Cooldown adjusted from 10.5/8.5/6.5/4.5/2.5 seconds to 9/7/5/3 seconds
Combo attack damage adjusted from 0/20/35/50/65 to 20/35/50/65
talent
Level 20 Talent reduced from +80 Combo Attack Damage to +70
Medusa
Life Stone
Magic Pact
Life Stone Removed
Poison Arrow
New Life Stone
Medusa applies poison every five attacks, slowing enemies by 35% movement speed, 80% attack speed, and 50% casting speed for 1.5 seconds. For the purpose of split arrow calculations, poisoned attacks count as attack effects.
Skill
Magic Shield
No longer an upgradeable skill, the base magic damage absorption coefficient is now 2.4, and the coefficient increases by 0.1 for each level of the hero
Mystic Snake
No longer reduces movement speed or turn rate
Cooldown increased from 13/12/11/10 to 15/14/13/12
Net Arrow Formation
New basic skills.
Medusa fires a barrage of arrows into the air that fall in 3 groups in a straight line, each with a larger radius than the last. Enemies hit by a group of arrows instantly take 30/70/110/150 physical damage, are entangled, unable to turn around, and take 100 physical damage per second for 0.8/1.2/1.6/2 seconds. The arrows have slightly overlapping radiuses and are visible to enemies. Initial radius: 150. Incremental radius: 50. Casting distance: 625. Mana cost: 40/60/80/100. Cooldown: 30/27/24/21 seconds.
Stone Gaze
Mana cost increased from 150 to 200
talent
Level 10 Talent increased from +8% Stone Gaze Bonus Physical Damage to +10%
Level 25 Talent changed from +1.9 Magic Shield Absorption Coefficient to +1 Snaring Arrows
Broodmother
Life Stone
Necrotic Web
Weaving a web
The negative effect is now applied only when Broodmother and the target are in the same web
talent
Level 10 Talent reduced from +3 Web Spin Max Webs to +2
Level 15 Talent reduced from -7s Web Recharge to -5s
Level 20 Talent increased from +10 Numbing Bite Bonus Attack Damage to +12
Nature's Prophet
Life Stone
Iron Tree Tree
The Call of Nature
Now also increases the vision of the treants. Day vision increased from 500 to 1200. Night vision increased from 500 to 800.
Now requires a single tree to be selected to cast
Treant movement speed increased from 300 to 350
Skill
Nature's Wrath
Now hits all visible targets. No longer increases damage after 16th bounce
Aghanim's Scepter upgrade minimum/maximum root time reduced from 2/3.8 to 1.5/3 seconds
Aomori Curse
Damage from Treants now uses the same Treant multiplier as Soul of the Forest
Lina
Skill
Fire
New innate skill. Passive, upgraded with God Slash
Every 150 damage Lina deals to an enemy hero causes them to Overheat, dealing 10/20/30/40 damage to their allies within a 400 radius. If the target is an illusion, it deals 10 damage. This effect can be triggered multiple times if the damage dealt exceeds 150.
Fiery Soul
No longer an upgradeable innate skill
Movement speed bonus per stack adjusted from 1/1.5/2/2.5/3% to 1.5/2/2.5/3%
Attack speed bonus per stack adjusted from 4/8/16/24/32 to 8/16/24/32
Ryan
Skill
Mana Drain
When the enemy has no mana remaining, the slowing effect of mana drain is increased by an additional 15%
Void Spirit
Life Stone
symmetry
Life Stone Removed
Blessing
Resonance Pulse
Shield value per hero hit increased from 40/60/80/100 to 50/70/90/110
The call of the void
New Life Stone
alienation
When exiting Alienation, Remnant Yin will be generated at the 3 Spirit Portals farthest from the Void Spirit for 4 seconds. If it is reorganized at the central Spirit Portal, it will have no effect. Remnant Yin will face the central Spirit Portal, and the pulling time and damage will be reduced. Remnant Yin power: 60%
The end of the observation distance of the Remnant Shadow is always fixed, which means that increasing the observation distance will cause the Remnant Shadow to spawn further away from the central Spirit Gate.
Skill
Resonance Pulse
Now provides physical damage shield. Base damage shield: 25/50/75/100. Shield value per hero hit: 35/50/65/80
Faceless Void
Life Stone
Time Boundary
The Show of the Moment was renamed to Time Boundary
Time Travel
Timewalking no longer blocks all damage for a short period of time.
talent
Level 25 Talent increased from +140 Reversal Time Radius to +200
Blood Demon
Skill
Blood-eating animals
Now heals for the full amount when denying
talent
Level 10 Talent increased from +10% Blood Rage Skill Amplification to +15%
Level 15 Talent increased from +120 Blood Rite Damage to +135
Soul Breaker
Life Stone
Rampage
Shadow Dash
Sticky's movement speed bonus is now determined by Spirit Breaker's current movement speed bonus, rather than always being the highest bonus.
Skill
Shadow Dash
Now reaches maximum movement speed gradually, starting at 25% of the speed bonus
Mystery
Life Stone
Event Horizon
Movement speed slow reduced from 15% to 9/11/13/15%. Now scales with Black Hole
Skill
Gravity Well
Damage reduction reduced from 15% to 9/11/13/15%. Now upgrades with Black Hole
Bounty Hunter
Base Intelligence reduced from 22 to 20
Skill
Professional Hunter
Increased bonus gold for ending a killstreak from 10% to 20%
Throwing darts
Aghanim's Scepter upgrade cast range reduced from 700 to 600
talent
Level 25 Talent reduced from +275 Throwing Dart Damage to +250
Brewmaster
Skill
Militants
New innate skill. Passive, cannot be upgraded
When the Brewmaster is resurrected or separated from the Elemental Separation, he will gain a 20% attack damage bonus. Duration when resurrected: 30 seconds. Duration when separated from the Elemental Separation: 15 seconds
Thunderstrike
Cooldown increased from 13 to 16/15/14/13
AoE reduced from 400 to 325/350/375/400
Drunken Master
No longer an innate skill
Earth Fist's armor bonus adjusted from 1/3/5/7/9 to 1/3/5/7
Earth Fist's magic resistance bonus adjusted from 4/8/12/16/20% to 5/10/15/20%
Wind Blow's dodge bonus adjusted from 10/15/20/25/30% to 15/20/25/30%
Wind Blow's movement speed bonus adjusted from 4/6/8/10/12% to 5/7/9/11%
The critical hit multiplier of Fiery Fist has been adjusted from 120/135/150/165/180% to 120/140/160/180%.
Fire Fist attack speed bonus adjusted from 10/15/20/25/30 to 10/15/20/25
The status resistance bonus from Taixu Fist now stacks with status resistance from other sources
Taixu Fist's status resistance bonus adjusted from 4/8/12/16/20% to 5/10/15/20%
Taixu Fist's attack slowdown adjusted from 5/10/15/20/25% to 10/15/20/25%
Bristleback
Increases basic attack power by 6 points
Life Stone
rosy face
New Life Stone
Will to Fight
Can be used actively. Each stacking effect gives Bristleback a 50% attack damage bonus and a 50% movement speed bonus, but his field of vision is limited to 90 degrees in front. Duration: 4/5/6 seconds. Mana cost: 55/65/75. Cooldown: 45 seconds
Skill
Spikes in the back
New innate skill. Passive, cannot be upgraded
Bristleback attacks enemy Heroes behind it with 10% increased damage and negative effect duration.
Steel Hair Back
Aghanim's Scepter upgrade needle sweep times reduced from 6 to 5
Will to Fight
No longer an innate skill
The stacked attack power of each layer is adjusted from 5/15/20/25 points to 15/20/25 points.
Movement speed per stack adjusted from 0/2/3/4% to 2/3/4%
Stacking duration adjusted from 12/16/18/20 seconds to 16/18/20 seconds
The maximum number of stacks has been adjusted from 4/8/10/12 to 8/10/12
Reze
Life Stone
Thunderstorm Clouds
Storm Surge
Now also reduces strike cooldown by 2.5 seconds during Eye of the Storm
talent
Level 15 Talent changed from -1s Storm Surge Strike Cooldown to +12 Strength
Luna
Selemene's Grace: Skill removed
Life Stone
Moon Shield
Lunar Ring renamed to Lunar Shield
Skill
Moon Blessing
Moved to Innate Skill. No longer upgradable
Each level grants Luna and allied heroes 1 attack damage, and only Luna gains additional night vision equal to 400 + 20 * level. Luna gains double the attack damage. At night, Moon's Blessing is effective for the entire map.
Around the Moon
New basic skill. Creates 4 glaives that rotate around Luna in a 250 radius. Enemy units that touch the glaives will receive a percentage of Luna's attack damage. Collision radius: 150. Collision damage: 20/25/30/35%. Duration: 5/6/7/8 seconds. Mana cost: 65/70/75/80. Cooldown: 40/35/30/25 seconds
Now upgradeable with Aghanim's Crystal. Impact damage increased by 15%. Glaives spin 50% faster (from 160 to 240)
Moon Blade
Can no longer be activated automatically. The effect of the spinning glaive has been moved to the skill ring moon.
Aghanim's Crystal upgrade effect removed
Number of bounces increased from 2/3/4/5 to 3/4/5/6
talent
Level 25 Talent changed from +20 Lunar Blessing Attack Damage to +1 Lunar Blessing Attack Damage per Level
Storm Spirit
Life Stone
Shock collar
Electronic eddy current
Negative effects now cause the enemy's next attack to attack you instead, triggering Overload
talent
Level 10 Talent changed from +150 Overload Attack Range to +20 Overload Damage
Level 20 Talent reduced from +0.3s Electric Vortex Duration to +0.2s
Level 25 Talent: Reduced the automatic afterimage duration of Ball Lightning from 500 to 450
Windrunner
Life Stone
Concentrated fire
Bon Voyage renamed to Concentrated Fire
Popular
No longer grants Windranger and nearby allies bonus movement speed.
whirlwind
Concentrated fire
Duration increased from 8 to 9 seconds
Now has a range equal to Windranger's attack range + 150
Ogre Magi
Skill
Silly Luck
Mana regeneration per point of strength reduced from 0.03 to 0.02
Magnus
Life Stone
Polar reversal
Slightly Higher renamed to Polar Reversal
Bighorn Impact
No longer deals extra damage when making enemies pass through trees and platforms (Moved to Basic Skill)
Skill
Bighorn Impact
Now causes enemies to deal extra damage when passing through trees and high platforms
Tree hit damage increased from 10/15/20/25 to 15/20/25/30
Platform hit damage increased from 40/60/80/100 to 50/75/100/125
Enchantress
Jungle Freebies: Skill removed
Skill
Incite Monsters
New innate skill. Passive, cannot be upgraded
All neutral creeps deal more damage to enemy heroes. The increased damage is 10% + 3% * Enchantress's hero level.
Charm
No longer guaranteed to drop neutral tokens
Dark Seer
Base strength reduced from 22 to 20
Skill
Mental fortitude
Intelligence can no longer fall below the average of Strength and Agility.
talent
Level 15 Talent reduced from +100 Vacuum Radius to +75
The Monkey King
Life Stone
Great Saint Array
Monkeys and grandchildren
Now also increases the duration by 3 seconds
Skill
Jungle Dance
Jump speed reduced from 800 to 700
Now goes on cooldown when taking any damage, not just from player-controlled units or Roshan
Leap of Heaven and Earth
Damage reduced from 140/220/300/380 to 110/200/290/380
talent
Level 10 Talent reduced from +0.3s Blitz Earthstun to +0.2s
Dragon Rider
Life Stone
Duron
Dragon's Fury
Corrosive Breath armor reduction reduced from 1/2/3/4 to 0/1/2/3
Hero Changes
Elder Titan
Life Stone
momentum
Movement speed converted to attack speed reduced from 30% to 25%
Skill
The situation is unbalanced
New innate skill. Passive, cannot be upgraded.
Friendly minions and structures affected by the Defense Rune or Roshan's banner deal 100% bonus damage.
Astral Spirit
No longer an innate skill
Movement speed bonus for each hero adjusted from 4/5/6/7/8% to 5/6/7/8%
Adjusted the attack damage bonus provided by each non-hero from 3/3/7/11/15 to 3/7/11/15
Adjusted the attack damage bonus provided by each hero from 10/17/38/59/80 to 17/38/59/80
The armor bonus provided by each hero has been adjusted from 1/1.5/3/4.5/6 to 1.5/3/4.5/6
Mana cost adjusted from 70/80/90/100/110 to 80/90/100/110
Cooldown adjusted from 25/23/21/19/17 seconds to 23/21/19/17 seconds
Undying
Skill
The elegy is still being sung
Can no longer refresh
tombstone
Cooldown changed from 90/85/80/75 seconds to 80 seconds
Flesh Golem
Slow reduced from 40/45/50% to 35/40/45%
talent
Level 25 Talent reduced from +60% Flesh Golem Bonus Strength to +50%
dominate
talent
Level 10 Talent changed from +150 Healing Ward AoE to +4% Duelist Damage
Level 10 Talent changed from +10% Swords Dance Critical Damage to -10s Healing Ward Cooldown
Level 15 Talent increased from +30 Movement Speed during Bladestorm to +40
Level 15 Talent changed from -20s Healing Ward Cooldown to +1% Healing Ward Heal
Abaddon
Hallowed Pool of Mist: Skill removed
Skill
Withering Mist
New innate skill. Passive, cannot be upgraded
When damaging an enemy, the negative effect of Withering Mist is applied for 5 seconds. If the HP of the affected enemy is below 40%, the health regeneration, healing, lifesteal and skill lifesteal will be reduced by 35%.
Last Light
Cooldown increased from 80/70/60 to 90/80/70
talent
Level 20 Talent reduced from +100 Aphotic Shield to +80
Timbersaw
Life Stone
Wood chipper
Logging Saw Chain
Chip slow time increased from 0.75 to 1 second
Skill
Exposure therapy
Mana restored from destroying a tree increased from 3/4/5/6 to 4/5/6/7
Tinker
Life Stone
Maintenance Robot
Mechanical March
Healing per second increased from 15/20/25/30 to 15/25/35/45
Skill
Defense Matrix
Damage shield reduced from 100/180/240/320 to 80/160/240/320
Warp Radiance
The distance between the enemy target's teleport location and the location where the Tinker throws the light bullet is now always the skill's current cast range + 100. Units that are more than 2000 away from the intended location will not be teleported.
Omniknight
Skill
Degraded Aura
Range increased from 300 to 325
baptism
Can now be upgraded with Aghanim's Crystal. After a 3 second delay, the target will be hit again with 75% of the power.
Expulsion
Now provides 60% magic resistance
Cooldown increased from 45/40/35/30 to 55/50/45/40
Aghanim's Crystal upgrade effect removed
Hammer of Purity
Now properly converted to attack modifiers (removes the delay between melee attack hitting and applying the pure damage)
No longer able to be skill-stealed
No longer triggers the magic wand
Mana cost reduced from 30/40/50/60 to 30/35/40/45
Cooldown reduced from 16/14/12/10 to 16/12/8/4
Damage reduced from 55/80/105/130 to 50/70/90/110
Bonus base attack damage reduced from 55/80/105/130% to 55/70/85/100%
Guardian Angel
Changed from a unit-targeted skill to a point-targeted skill. Now applies Guardian Angel to all friendly units within a 400 radius.
No longer has 2 energy points
Cast range reduced from 900 to 600
Cooldown increased from 70/60/50 to 110/100/90
Mana cost increased from 100/150/200 to 125/175/225
Aghanim's Scepter upgrade has been reworked. It now provides global cast range, increased area of effect, and can be applied to buildings. In addition, health regeneration and healing received are increased by 100% over the duration. Scepter upgrade range: 700
talent
Level 10 Talent reduced from +50 Base Attack Damage to +35
Level 10 Talent changed from -2s Baptism Cooldown to +1s Guardian Angel Duration
Level 15 Talent changed from -15s Guardian Angel Recharge to -20s Guardian Angel Cooldown
Level 20 Talent changed from -5s Hammer of Purity Cooldown to -3s Ablution Cooldown
Beastmaster
Life Stone
Wild Hunt
Wild at Heart
Adjusted the attack speed bonus provided by each unit from 1/2/3/4/5 to 2/3/4/5
Beast Mode
Wild at Heart
Active attack speed bonus adjusted from 10/20/30/40/50 to 20/30/40/50
Skill
Fortitude
New innate skill. Passive, cannot be upgraded
Beastmaster's chance to block melee hero damage against non-hero units increased from 50% to 100%
Wild Axe
Mana cost increased from 50 to 50/55/60/65
Wild at Heart
No longer an innate skill
Attack speed bonus adjusted from 5/10/25/40/55 to 15/30/45/60
Slom's Drums
Minimum drum beat interval increased from 0.4 seconds to 0.5 seconds
Damage per hit reduced from 90 to 85
No longer adds a superimposed effect when attacking buildings
Legion Commander
Skill
Face the challenges head on!
New innate skill. Passive, cannot be upgraded
After attacking an enemy hero of a higher level than Legion Commander, her health regeneration, lifesteal, and healing received are increased by 50% for 4 seconds. This effect is always applied when attacking a max-level enemy.
Moment of Courage
No longer an innate skill
Lifesteal adjusted from 40/60/70/80/90% to 55/65/75/85%
Cooldown time adjusted from 2.3/1.9/1.5/1.1/0.7 seconds to 1.9/1.5/1.1/0.7 seconds
Viper
Skill
Predation
New innate skill. Passive, cannot be upgraded
Viper's attacks deal an additional amount of physical damage based on the target hero's missing health, at a rate of 0.25 + 0.05 * Viper's level for every 1% missing. Only applies to heroes.
Corrosion of skin
No longer an innate skill
Attack speed reduction adjusted from 3/6/14/22/30 to 8/16/24/32
Magic resistance adjusted from 5/10/15/20/25% to 10/15/20/25%
Damage per second adjusted from 3/6/14/22/30 to 8/16/24/32
Wraith King
Skill
Vampire Soul
Lifesteal increased from 20/30/40/50% to 26/34/42/50%
Now reduces resurrection time based on wraith duration
Aghanim's Scepter upgrade no longer reduces respawn time
talent
Level 10 Talent increased from +20% Hellfire Critical Instant/Second Damage to +25%
Phoenix
Life Stone
Dying Light
AoE reduced from 450 to 400
Skill
Phoenix Impact
Movement speed slow reduced from 16/19/22/25% to 10/15/20/25%
Venomancer
Basic attack power decreased by 2 points
Life Stone
Plague
After attaching to the carrier, the guard's health will also increase by 1/1.5/2/2.5% of the carrier's maximum health.
Skill
Septic shock
New innate skill. Passive, cannot be upgraded
Venomancer's attacks deal bonus magic damage based on the number of debuffs on the target. Only debuffs from Venomancer and his Plaguewards count. Base damage per debuff: 10%
Upgradable with Aghanim's Scepter. Increased the base damage of Septic Shock per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage.
Sting
No longer an innate skill
Aghanim's Scepter upgrade effect removed
Duration adjusted from 3/6/9/12/15 seconds to 6/9/12/15 seconds
Damage per second adjusted from 2/6/14/22/30 to 8/16/24/32
Slowing effect adjusted from 3/6/9/12/15% to 8/10/12/14%
Plague Guard
Mana cost increased from 21/24/27/30 to 24/26/28/30
Rikimaru
Life Stone
wipe out
The secret to a killer move
Agility bonus when attacking non-hero units increased from 4x to 4.5x
Skill
smokescreen
Cooldown reduced from 20/17/14/11 to 17/15/13/11
Drow Ranger
Life Stone
Sidestep
Several arrows fired
Movement speed penalty reduced from 40% to 25%
Skill
Frost Arrow
Bonus damage increased from 6/12/18/24 to 10/15/20/25
talent
Level 15 Talent changed from +20% Lifesteal to +75 Attack Range
Clockwerk
Life Stone
Armature expansion
Energy Gear
Reduced gear knockback time from 0.8 to 0.6 seconds
Skill
Armored Force
Damage bonus per point of armor reduced from 0.3% to 0.25%
Nyx Assassin
Life Stone
Mana Burn
No longer follows the revenge upgrade
No longer has a damage threshold
Now only Nyx Assassin's skill damage can trigger
Current mana burn percentage adjusted from 15/20/25/30% to 15%
Skill
Night God Perception
Now also displays enemy heroes in the fog of war
AoE reduced from 400 to 350
revenge
Aghanim's Crystal upgrade effect reworked. Vengeance applies a destruction effect that lasts for 4 seconds
talent
Level 10 Talent reduced from +50 Revenge Damage to +40
Level 20 Talent reduced from +120 Pierce Damage to +100
Level 25 Talent changed from Vengeance to Apply Destruction to +80 Agility
Haska
Life Stone
Spear can be hot
New Life Stone
Blood Spear
Boiling Spear also burns the enemy's maximum health by 1% per second. Consumes 4% of maximum health instead of 4% of current health. Duration reduced from 9 seconds to 6 seconds
Level 25 Talent reduced from +6s Boiling Spear duration to +4s
Life Eater
Life Stone
violent
Ghoul renamed to Berserk
No longer gains permanent health cap when killing non-heroes or heroes (moved to Innate Skill Feast)
Skill
feast
In addition, Lifestealer gains permanent health caps whenever he kills a non-hero or a hero. Health caps gained when killing a non-hero: 1. Health caps gained when killing a hero: 15
Templar Assassin
Life Stone
Blade of the Void
Life Stone has been reworked
Hidden
Hitting a target with stealth also applies bonus damage and debuffs to all enemies hit by the Psionic Blade splash.
Skill
The Third Eye
New innate skill. Passive, cannot be upgraded
Templar Assassin and her teammates can see Roshan's resurrection countdown
Hidden
Armor reduction duration reduced from 12 to 6 seconds
Now applies bonus damage and armor reduction when denying an ally or trap
Psionic Blade
No longer an innate skill
Additional attack range adjusted from 0/50/100/150/200 to 50/100/150/200
Psionic Blade range adjusted from 350/550/600/650/700 to 550/600/650/700
Splash damage adjusted from 80/85/90/95/100% to 85/90/95/100%
Psionic Trap
Psionic Trap no longer provides vision inside the Roshan Pit
Psionic Trap now always requires 2 attacks from ranged units, 1 attack from melee units, or 4 attacks from non-hero units
Earth Spirit
Life Stone
A place with great talents
New Life Stone
Boulder Roll
Rolling past an allied hero grants that hero a 15/20/25/30% movement speed bonus for 4 seconds. Earth Spirit rolls farther and faster, stunning enemies longer. Speed: 1900. Distance multiplier: 2.5x. Extra stun duration: 0.3/0.5/0.7/0.9 seconds
Skill
Boulder Roll
Damage increased from 60 to 60/70/80/90
magnetization
Damage per second increased from 40/80/120 to 45/85/125
Skywrath Mage
Life Stone
Skyborn Shield
Skyborn Shield
Shield duration reduced from 15 to 12 seconds
talent
Level 15 Talent changed from +15% Disorientation Skill Lifesteal to +15% Concussive Bomb Slow
Grimm
Life Stone
Beautiful Art
Strike of Destiny
Increased damage per target from 20/35/50/65 to 20/40/60/80
Arc Warden
Life Stone
order
Turbulence
Movement speed slow increased from 14/21/28/35% to 15/22/30/39%
Flash Ghost
Slow duration increased from 0.4/0.5/0.6/0.7 to 0.6/0.8/1/1.2
Disorder
Turbulence
Movement speed slow reduced from 6/10/14/18% to 5/8/11/14%
Flash Ghost
Slow duration reduced from 0.6/0.8/1/1.2 to 0.4/0.5/0.6/0.7
talent
Level 25 Talent changed from Magnetic Field affecting minions and buildings to Magnetic Field Silencing the target when it is alone
Naga Siren
Life Stone
flood
flood
Now also limits the enemy's maximum movement speed to 225
Duration reduced from 5 to 3 seconds
Status resistance reduction increased from 20% to 35%
Underlord
Skill
Invading Army
New innate skills. Upgrade with the Devil's Gate
When an allied hero teleports, they temporarily gain reduced damage taken and increased movement speed. The bonus is doubled after teleporting through the Demon's Gate. Reduced damage taken: 4/6/8/10%. Increased movement speed: 5/10/15/20%. Bonus duration: 5 seconds
Atrophy Aura
No longer an innate skill
Attack damage reduction adjusted from 0/6/14/22/30% to 6/14/22/30%
Adjusted the attack damage bonus provided by each non-hero from 1/3/5/7/9 to 2/4/6/8
Adjusted the attack damage bonus provided by each hero from 25/30/35/40/45 to 30/35/40/45
Duration changed from 25/35/45/55/65 seconds to 35/45/55/65 seconds
Devil's Gate
Passing through a portal no longer provides bonuses by default (moved to the innate skill Aggression)
talent
Level 10 Talent reduced from +75 Firestorm Radius to +60
Level 10 Talent changed from +10% Demon's Gate Movement Speed Bonus/Damage Taken Reduced to +5% Invading Horde Movement Speed Bonus/Damage Taken Reduced
Level 15 Talent reduced from +30% Pit of Malice slow to +25%
Level 25 Talent reduced from +0.65s Abyss of Malice Coil to +0.5s
Tiny
Life Stone
Emergency landing
Throw
AoE reduced from 450 to 400
Bonus landing damage reduced from 25/30/35/40% to 20/25/30/35%
Skill
Throw
Damage no longer ignores magic resistance provided by debuff immunity
grow up
Bonus damage of Throw reduced from 100/250/400 to 50/175/300
talent
Level 15 Talent reduced from +80 Avalanche Damage to +70
engineer
Life Stone
Squee's Scope
Each point of attack speed now also provides 1 attack projectile speed
Tusk
Life Stone
Drinking buddies
Drinking buddies
Can now be multicast to only pull Tusk towards his friendly target
Troll Warlord
Skill
Fighting Stance
New innate skill. Can be switched on and off, cannot be upgraded
Allows the Troll Warrior to switch between melee attacks (1.4 seconds base attack interval) and ranged attacks
Berserker's Fury
No longer an innate skill
In melee form, the Troll Warlord has a 15/25/35/45 movement speed bonus, 2/3/4/5 armor bonus, and a 20% chance to ensnare an enemy for 0.8/1.2/1.6/2.0 seconds. In ranged form, the Troll Warlord's attacks have a 20% chance to cripple an enemy, slowing their movement speed by 8/16/24/32% for 0.8/1.2/1.6/2.0 seconds and dealing 5/10/15/20 extra physical damage.
Whirlwind Axe (Ranged)
Axe damage reduced from 80/100/120/140 to 60/80/100/120
Hot-blooded fighting spirit
Aghanim's Crystal upgrade base proc chance reduced from 18% to 16%
Aghanim's Crystal upgrade chance per level of Blood Spirit reduced from 4% to 3%
Witch Doctor
Life Stone
Voodoo Spells
Voodoo Remedies
Self-heal increased from 25% to 25/30/35/40%
Skill
Witchcraft
Base damage increased from 15/20/25/30 to 18/22/26/30
Parker
Life Stone
Curve Orb
Illusion Orb
Now shows a preview of the orb's trajectory
talent
Level 10 Talent increased from +1s Crescent Silence to +1.25s
Level 20 Talent increased from +175 Dream Coil Initial/Break Damage to +200
Pugna
Life Stone
Reward of Destruction
Now destroying friendly towers also grants skill amplification
Spell amplification reduced from 1.5% to 1.25%
Siphon Guard
Nether Guard
Damage converted to health/mana increased from 25% to 30%
talent
Level 10 Talent changed from +200 Health to +2 Netherward Health
Level 10 Talent changed from +10% Decrease to -1s Netherblast Cooldown on allies
Level 15 Talent changed from +3 Netherward Life to +350 Life
Level 15 Talent changed from -1s Nether Blast Cooldown to +30% Decrease to Allied Movement Speed
Level 20 Talent increased from +1.0s Decrease Duration to +1.5s...