news

individual and team spirit, personality and growth, virtual reality and reality... "return to reality after ten days" ends with a high-energy ending

2024-09-20

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina

at 12 noon today (september 20), iqiyi's self-made immersive survival challenge variety series "back to reality in ten days" came to a high-energy conclusion! after continuous training in multiple levels of mental, physical, psychological games, and teamwork, the five challengers at the bottom were unfortunately eliminated. the remaining challengers sang "unity is strength" in the process of joint confrontation mechanism, fighting from dawn to dusk in the process of challenging themselves, and finally all members passed the level and returned to reality.
group photo of challengers
from 39 to 9: the "brief escape" and "necessary face" of the challengers
the survival game has entered the final stage, and the level challenges are close to the top difficulty and have extraordinary significance. in the cooperative level "signal source", the challengers can only ensure the safety of all members by cracking the password within a limited time. the collective power was triggered instantly. everyone divided the work in an orderly manner to find clues while protecting their teammates from "attacks", and finally successfully cracked it at the last moment. when the challengers sang "unity is strength", the team spirit was concretized at this moment. in the cooperative level "opponent", i thought i needed to work together to defeat the opponent, but i didn't expect that the real opponent was myself. every challenger tried his best: pang bo found a winning strategy, zhang xindong shouted the names of everyone in the airport group and rushed to the finish line, and li gengxi condensed the expectations of others in the last 200 meters of running... protecting the honor of the team and defeating the past self, the challengers won a passionate and brilliant victory in the dark.
"signal source" game screen
"rivals" game screen
at this point, the level challenges of this survival game have all ended. looking back on the past ten days, from the initial stage of the narrative of the three areas of blue valley development zone, cruise home port and liuting airport, to the parallel and intertwined main city and easter island in the middle stage, to now the challengers return to reality under the white sky... every exciting level-breaking process is vivid in my mind; every joy of victory, regret of failure, power of cooperation, and relaxed atmosphere are real and tangible; after each level is passed, the mentality change from "one level less" to "one level more understood", and then to "after passing a level, i look forward to the next level more", is still fresh in my memory.
game screens of the three areas: blue valley, airport, and home port
"ten days world" connects the big world with small games, and explains the truth of reality through simulated reality games. some are progressive. the "rock, paper, scissors" on the first day makes the challengers realize that there is a possibility of rewriting the zero-sum game into a full clearance, and the team spirit takes shape at this moment; the "signal source" on the last day, the challengers defeat the mechanism through collective strength and burn the team spirit to the highest point. some echo each other, whether it is the "black building" or the "majority choice", they are intended to emphasize the importance and difficulty of choice. in addition to the challenge, the challengers enjoy the quiet and pure "de-mobile phone" secluded life. for the challengers, this is a short escape, but also a must-face. in the "ten days world", the challengers constantly break through themselves and make friends. whether they make it to the end or leave halfway, they can better return to reality.
"black building" or "majority choice" game screen
from survival to social observation: audiences’ “self-examination” and “spiritual outburst”
"ten days world" has the dual characteristics of "survival challenge" and "social observation". it is not only a battle of courage, but also a test of humanity. when a group of challengers with different personality attributes continue to face survival challenges in a completely closed space, the program evolves into a miniature social observation experiment, creating a diverse and complex group of personalities such as absolute rationality, sentimentalism, crazy internal consumption, and excellent relaxation, and also presents differentiated survival patterns such as eagerness to win, unity and win-win, and emotional collision. regardless of the personality and pattern, it has nothing to do with right or wrong. it is the real reaction of the challenger in extreme situations. the audience, who are in an omniscient perspective, overlooks the personal choices and emotions flowing in the program in real time, digs out the most subtle and difficult side of human nature, and at the same time conducts self-reflection and deep thought: what kind of personality are you closer to? how would you deal with similar situations in real life?
quotes from the gatebreaker
it is also such a group of challengers who have played to their strengths in a completely unknown survival game and created countless high-energy moments. in "quick battle of hanoi tower", the challengers who were fighting each other at first faced the problem of uneven tire distribution. at the critical moment, wu qilong stood up and directed everyone to redistribute, demonstrating the infinite energy that burst out from competition to cooperation; in "zero points maze", li gengxi and liao yuwei were the first to walk out of the "maze", demonstrating the strong power of women. in "opponent", zhang dada bravely faced his physical weakness, was inspired with a firm sense of mission, and broke through what he thought was impossible. the audience in an immersive perspective not only experienced the game in the cloud and fully felt the ups and downs; but also gained spiritual boost from it and gained the courage to face challenges and difficulties. whether it is to jump out of it for self-examination or to substitute it to feel the spiritual outburst, the audience can better face reality.
"quick battle of hanoi tower" and "zero score maze" game screen
from challenge variety shows to drama-style variety shows: iqiyi's "active change" and "industry exploration"
as the first variety series in the industry, "return to reality in ten days" finds a breakthrough in the typified variety show market and provides an effective template through core settings such as a fully closed environment, continuous network disconnection, and unlimited streaming. it brings the audience a new experience of continuity, immersion, and integration with the high concept of "drama-style variety shows". at the same time, it abandons traditional routines and external effects such as script arrangement, emphasis on character setting, and entertainment, and insists on returning to the original ecology of content and emotion, presenting everything that happens truthfully. the program has achieved an organic combination of the new variety show format and the true variety show content, allowing the entire industry to see that iqiyi is more than this, and domestic variety shows are more than this.
show quotes poster
as a social observation experiment based on survival games, "return to reality after ten days" realizes the coexistence of two contrasting styles: survival dilemma and life leisure, creating multiple satisfactions of retreat, game breakthrough and self-exploration. in addition to the level challenges, challengers live freely and sing emotionally, and a rare comfort and simplicity in the internet age flows naturally. when the call rings, they will devote themselves to the survival test without stopping, constantly thinking about human nature, stimulating potential, and transforming into a better self. this is the survival law of the "ten days world" and the true meaning of life in the real world. whether in the "ten days world" or the real world, it seems that there is a gm who controls everything, and it seems full of challenges and unknowns, but in fact the initiative is in the hands of the challengers, in the hands of each of us.
report/feedback