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Witness the growth of newcomers, the third season of "Fight to the Top" opens the "competition reality show" mode

2024-08-25

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On August 24, the third season of the e-sports variety show "Battle to the Peak" was launched on Tencent Video. The third season of the show adopts a brand-new "competition + reality show" variety show narrative model to open up a new direction for "competition variety show". In the show, 25 e-sports newcomers will join 5 clubs and be highly bound to the clubs throughout the whole process. The show will witness the growth stories of the players together with the audience.

"Battle to the Peak" is an e-sports variety show jointly produced by Tencent Video and King of Glory. The main guests of the third season include Lin Gengxin, Wang Kai, Qi Wei, etc. "Battle to the Peak" officially joined the King of Glory competition system in the third season and transformed into the King of Glory Star Tournament. In the program, 25 e-sports newcomers will join 5 e-sports clubs for training and competition. Under the leadership of e-sports players, they will experience the bloody competition and show the charm of the team on the field. This season will also use a new mechanism of red and black lists. Those on the red list will enjoy glory, and those on the black list will bear more pressure. After multiple rounds of competition, the champion of the King of Glory Star Tournament will be decided.

According to Bai Hongyu, the producer of the third season of "Battle to the Peak", the program has upgraded from e-sports training in the first and second seasons to the official inclusion of the King of Glory competition system in the third season, ushering in an upgrade from "training" to "battle". This change itself is also an expansion of the King of Glory competition system. In addition to professional competitions, "King of Glory" also includes many popular competitions, such as the University Elite Cup and Internet Factory Competition. After the Star Competition is included in the King of Glory competition system, it can better integrate e-sports audiences with pan-entertainment fans and attract more people to understand the content of the entire e-sports ecosystem.

Source: Beijing Daily Client

Reporter: Qiu Wei

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