2024-08-16
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Preface
On August 14, with the official launch of the first major version of MiHoYo's "Zero Zone" since its public beta, this once controversial product ushered in its own highlight moment: as of press time, the game has jumped to fourth place on the domestic IOS best-selling list, and its performance in overseas markets is also good. It successfully topped the Japanese IOS best-selling list on the day of its launch, and also climbed to second place on the Korean and Traditional Chinese regions.
To some extent, the impressive data also represents that the various optimizations in version 1.1 have achieved initial results.
Of course, for players, the most important thing is: Are Qingyi and Jian from the 1.1 new card pool worth drawing? How to build a team after drawing? How many resources can they get in the entire version?
After the actual trial play, we will give you some simple analysis and suggestions based on our own understanding.
1.1 Card Pool Distribution
The card pool of "Zero Zone" is typical of miHoYo style, divided into two parts, the first half and the second half, which last for 42 days. The new card pool will launch two limited S-level agents, as well as other A-level running agents.
The first half of the card pool will be launched on August 14, including S-level agent "Qingyi", A-level agent "Billy", and A-level agent "Kelin"; the first half of the 1.1 audio engine pool includes S-level audio engine "Yuhu Qingbing", A-level audio engine "Copy Star Engine", and A-level audio engine "Housekeeper";
It is not difficult to see that the focus of the first half of the card pool is Qing Yi. In addition, there are four-star characters such as Billy and Kelin, all of which are replica characters.
The second half of the card pool will be launched on September 5th, with S-level agent "Jane", A-level agent "Seth", and A-level agent "Amby"; the audio engine pool will launch S-level audio engine "Quenched Pliers", A-level audio engine "Order Keeper", and A-level audio engine ""Demara Battery Type II".
The focus of the second half of the card pool is "Jane", and the four-star characters are "Seth" and "Amby". Seth is a new character and Amby is a re-edition character.
I have to say Jane is really awesome.
So, is Qing Yi worth picking?
The most powerful universal destroyer - Qing Yi
First of all, Qing Yi is the first limited S-level destroying character, and he is alsoElectric attribute smasher, it should beAnbi's replacement.
Qingyi has good imbalance damage, and can also add imbalance and vulnerability DEBUFF to the enemy. After the resource slot is full, you can release a super cool move by holding down the normal attack key. In addition, Qingyi has many derivative moves in the attack combo, such as the combo in the normal attack, which has gorgeous special effects and good feel.
Although he used a long weapon, his attack frequency and combos were excellent, especially the "Lightning Five Whips", which was very aggressive and exciting just by looking at it.
With such an excellent attack module and a unique imbalance and vulnerability mechanism, Qingyi must be a character who needs to stay on the field for a long time. During the battle, Qingyi is needed to beat the enemy into an unbalanced state and make them fully vulnerable.This mechanism fits Zhu Yuan's team very well., with Nicole's defense reduction and Qingyi's imbalance and vulnerability, the damage that Zhu Yuan can cause in the defense breaking stage can be imagined to be very high. At the same time, Qingyi's additional ability can be triggered as long as there is a strong attack character in the team.
It seems that Qing Yi is very versatile: if the ice team does not have Lekaan, Qing Yi can play; there is no problem in replacing Qing Yi in the breaking position of the Macabaka team; there is no problem at all in the traditional electric team.
The character Qingyi brings a damage multiplier with an unbalanced vulnerability multiplier. The skill mechanism is very complete and the applicability is very strong. It is recommended for friends who have trained the two characters Zhu Yuan or Anton, or friends who are short of an S-level breaker in the second team.
Jian is a main C output who focuses on abnormal damage, and her positioning is similar to Paipai.
Jane has a very high attack frequency and range attack. She is an abnormal character with a high attack frequency. It is conceivable that the efficiency of triggering a strong attack will be very high. The large range attack is very good at clearing out the mobs. And Jane's model is very good. The flexible model plus the excellent feel are very good for such a character in action games. An abnormal character with high frequency attack and continuous triggering of strong attacks to deal damage is very suitable for long-term standing output.
If you don't want to draw Qingyi in the first half, and your second team hasn't defeated the character, drawing Jian is also a very good choice.
In general, in version 1.1, if you want to choose one of these two limited characters, if you have trained Zhu Yuan and Anton, or if you have not yet broken the S-level, it is recommended to draw Qingyi. If you already have a complete team and the second team does not have a player who has broken the character, drawing Jian is a very good choice.
How much film can I get?
How much "Film", the card drawing resource in "Zero Zone", can be obtained in version 1.1?
Version 1.1 lasts for 42 days. You can get 60 films by completing daily tasks, for a total of 2520 films. You can get 20 films by trying out an S-level character, for a total of 40 films for two characters. Film scratch cards have a chance to get 20, 40, or 60 films. There are 42 days in total, so if you scratch every day, you will definitely get something. Here is a conservative estimate of 160 films.
If you follow the main storyline, you can get about 1500 films. The store remnants can be exchanged for 5 encrypted mother bags every month, and the agent ciphertext is expected to get 200 films. The 1.1 new version event "Zero Hollow-Slashing Operation" is expected to get 720 films after completing it. Since many players are still not satisfied with the defense battle, it is expected to get 1440 films.
1.1 The new version of defense battle "Special Operations" is expected to obtain 720 films.
Sign in for seven days to get ten draws. The large-scale theme event "Sharo Golden Week" was launched during the game's internal test, but the difference is that the official has made changes to the gameplay and rewards launched after the public test this time, and it is expected to get 750 films.
There are four small activities in total, namely "Gold Medal After-Sales Service", "A Day in the Life of a Sheriff", "First Act, First Shot", and "Real-Life Tactical Drills". Each small activity averages about 420 films, and it is expected that about 1,680 films will be obtained.
The above is all the film quantities that zero-氪 party can obtain.
In addition, signing in on Miyoushe Weibo is expected to earn 240 films; the 1.1 version update and maintenance is expected to earn 300 films in compensation; the 1.2 preview redemption code at the end of the version is a total of 300 films.
To sum up, zero-氪 players are expected to get 10,540 films, or about 81 draws.
For users of the monthly card and the small monthly card, daily check-in can get 90 films, a total of 3780 films. Recharging a small monthly card can get 300 negatives, which is equivalent to 300 films, and a large monthly card is expected to get 780 films and 4 encrypted master tapes. In summary, monthly card players are expected to get 15,400 films and 19 draws.
If all of it is converted into the UP pool, it would be about 115 draws, and a UP pool would give out one gold every 70 draws.
In other words, if players who don’t pay for the game start saving up film from this version, they can get the golden light at least once. And if players who have monthly cards start saving up film from this version, they can get the golden light at least once or twice.
Conclusion
Finally, let me say a few words about the changes in the controversial "walking on the grid" gameplay of "Zero Zone" in this version: the walking on the grid can be set to be accelerated throughout the process in the hole, and the speed of entering the battle from the grid feels a little faster, but people who hate walking on the grid probably won't come back because of this. How to balance the proportion of walking on the grid and combat is still a key issue that will determine the future of the game.
The plot this time is a bit short. I guess it is because the walking on the grids has been deleted and some plots have been modified. The main storyline we have experienced so far does not involve the "walking on the grids" gameplay. It can be seen that "Zero Zone" intends to compress the proportion of walking on the grids in the main storyline gameplay.
In addition, the return intersection in the development process has also been optimized, and the experience when brushing resources has been improved to a certain extent.