2024-08-15
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When the Ulduar raid was weakened a few days ago, farmers and workers already felt something was wrong. As a result, this time the official announcement of World of Warcraft made farmers and workers feel something was wrong again. Looking back at the history of the game World of Warcraft, everyone will find that almost every raid has been rarely weakened since its appearance, and only minor adjustments have been made. However, in recent times, the difficulty of the Ulduar raid has been greatly reduced, especially this time the official World of Warcraft has once again taken action on the Ulduar raid.
Today, the official World of Warcraft released another announcement. This announcement is very simple, which is about weakening the Ulduar raid. This time, the weakening is the same as last time, and the damage of non-BOSS enemies is weakened by 50%. This weakening is actually relatively simple. It directly reduces the damage of non-BOSS enemies by 50%. So players can almost describe the process of fighting monsters as lossless. After all, the health volume has dropped by 50%, and now the damage has dropped by another 50%. So do players still need to fight the monsters at this time?
Another optimization is that the teleportation point in the Ulduar Antechamber will always be available. Originally, in order to use this teleportation point, players had to defeat the Flame Behemoth and XT-002 Disassembler first, but after the current version update, players can teleport directly from the Expeditionary Camp to the antechamber. This change actually optimizes the players' game process and shortens the time. It cannot be regarded as a nerf, so this week is actually just a nerf, and this nerf has little impact overall.
Last week's nerf actually has little impact on the difficulty of the Ulduar raid, because the most difficult thing for the raid is not the monsters but the BOSS. Of course, some non-BOSS monsters may appear in the process of fighting the BOSS, but these monsters have little effect on fighting the BOSS as a whole. It just increases the difficulty a little, allowing players to focus more firepower on outputting the BOSS, instead of dealing with some monsters and other units.
However, the 15% buff given by the official World of Warcraft in the first week is actually the strongest weakening, because the buff given in the first week is simply an increase of 15%. In other words, this BUFF is not only aimed at monsters but also at BOSS. Once the buff is effective for BOSS, then you can quickly defeat BOSS and increase output in a short period of time. It is much stronger than the weakening targeting monsters, because the essence of the group is to output BOSS.
Players also spoke directly in the comment section about this weakening, with one player even saying how nice it would be if the monsters' drops could be exchanged for badges directly. Players also said that this kind of weakening of monsters is actually meaningless for the group, especially since both their health and damage have been weakened. At this time, it is very likely that a script will use the monsters to earn G coins, so players suggested that it would be better to directly cancel the monsters so that players can concentrate on fighting the BOSS and no one will earn G coins.
In addition, many players joked in the comment area that they felt that one-click book brushing was urgent, because as the pace accelerated, the national server seemed to have lost its direction. Take the WLK nostalgic server as an example. The frequency and rhythm of weakening are too fast. It has only been a few weeks since the team played, but it has been weakened for three consecutive weeks. If it is weakened again next week, farmers and workers can’t think of where to weaken it. If it must be weakened, it may only be the BOSS.
Therefore, the weakening of the raid is a double-edged sword for players. Although rapid weakening can increase the pleasure of players in completing the raid, excessive weakening can easily make players lose the game experience and even give some script players an opportunity to take advantage of it. If many studios open scripts to brush G coins in the Ulduar raid, how should the World of Warcraft official deal with it? So at present, Ulduar does have problems such as excessive weakening and too high weakening frequency. Let's see how the official handles it. If it doesn't work, just sweep it with one click.