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The official World of Warcraft server has not yet returned, and Blizzard designers have cut MT out of the game! Netizens: DKT is gone!

2024-07-18

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Recently, with the pre-version 11.0 of World of Warcraft about to be launched, Blizzard announced a wave of long-planned major class balance changes, which will increase the stamina of all classes by 60%, and then cut the damage reduction and blood recovery capabilities of the MT class in half.



Yes, the World of Warcraft balance team, which has been low-key for several versions, has made another incredible change this time. It is estimated that the health of all professions will be nearly doubled than it is now. The pressure on healing players has suddenly doubled, and veteran players also said that they couldn't understand this change.



In addition, Blizzard designers have also weakened the damage reduction and self-healing methods of all tank professions. For example, the signature skill of the Blood DK, the Spirit Strike, now only provides a healing effect, instead of being able to trigger multiple times within a limited time. The violent recovery of the bear druid will also be reduced from 32% to 20%, and the benefit of revitalizing the violent recovery to shorten the cooldown time will also drop from 20%/40% to 10/20%, which also cuts the main artery.



Overall, this wave of changes aims to reduce the strength of all tanks to the same level as warriors. In high-level dungeons or group dungeons, they may die at any time if they are not careful, which will test the T's timing of activating damage reduction and the healer's predictive ability.



In this regard, many players said after seeing this balance change: "It's impossible to play tank", "I feel that Blizzard has successfully persuaded half of the players who were ready to buy monthly cards before the arrival of 11.0", "I won't play anymore to save money", "The designer is forcing you to play the game again", "This is in line with my expectations of Blizzard designers"...



At present, the 60% increase in stamina for all classes and the reduction of tank tankiness have caused a lot of dissatisfaction among players. So the question is, will players who play tanks continue to do so? Or should they switch to a DPS talent? Please leave a comment below to share your thoughts.