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my childhood is back! what has the locke kingdom mobile game become now?

2024-09-14

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more than half a month has passed since the first test of "rock kingdom: world" was launched, and it has gradually come to an end. now we can sit down and talk more comprehensively about the gameplay and content currently displayed in the game.

note: the game is currently in the testing phase. the images in the article have been compressed and cannot represent the final quality of the game. please refer to the final content and graphics of the game for everything.

the authentic story of little locke going to school!

first of all, the main storyline of "rock kingdom: world" is very concise and easy to understand. in the game, we will act as a freshman who has just joined the magic academy. on the way to study, we will capture elves, explore and solve puzzles, and embark on an adventure.

during this journey, we will also meet many familiar characters, get to know them and start new stories.

(princess, my princess!)

the companion that has been with us the longest, the elf, has also undergone a renewal and upgrade, evolving from a 2d paper pet to a 3d dynamic beast. while inheriting the previous cute cartoon style, it is more in line with the aesthetic taste of today's players.

in addition, many of the elves' classic iconic elements have been retained. for former players, it is easy to recognize their familiar companions at a glance and retrieve those touching memories of the past.

especially with the continuous and patient cultivation of the elves, gradually evolving from the cute initial stage to the cool ultimate form, the sense of accomplishment brought by this development experience is the most irresistible.

an imaginative world of elves!

the core gameplay of "rock kingdom: world" is not complicated. it is mainly built around "elves": capturing, cultivating, fighting, exploring... and continuing this cycle to cultivate better elves and defeat stronger enemies.

in terms of elf battles, the battle scenes in previous web games can be said to be plain and simple, with two elves standing on the left and right, and you hit me back in a traditional turn-based battle through simple texture effects.

the mobile game retains the turn-based combat, but improves the visual experience by adding more vivid elf movements and skill animation effects. different weather and scenes will also affect the elves' moods, providing positive or negative combat effects.

in my favorite part of catching monsters, in addition to the common ball-throwing duels and bumping into monsters, there are many small tricks that can help in the battle. for example, players can crouch down and lurk behind the monsters when they are not paying attention, and take the opportunity to launch a sneak attack, which can gain an extra round of attack rights.

after learning star magic, you can also charge and release magic directly at the elves to knock them out directly. at this time, throw the poké ball to start the battle. the enemy will fall into a dizzy state, and we will have more advantages in the fight.

of course, what satisfies me the most is definitely the elf ecology in the big world, not to mention the most common ecological mechanism, such as different elves being refreshed during the day and night.

(comparison between the old and new maps)

for example, the duck chicks that can be seen everywhere can be divided into two types: fat and thin, depending on the individual. when we encounter a thin duck chick in the wild, it will shout loudly, and in a short while all the duck chicks nearby will gather together and launch a human wave tactic against us, but if it is the only one nearby, it will turn around and run away.

different elves also have a sense of territory. when wandering in the wild, you can often see warlike elves like devil ding and little starlight taking the initiative to start a war with other wild elves.

(as expected, she is the favorite of the villain enzo)

everyone's favorite colored elves will also be randomly refreshed on the map. they are significantly different from regular elves in appearance, and their whole body seems to be covered with turbid rainbow jelly, which is very dazzling and special. as for the development values, they are the same as ordinary elves, so you don't have to worry too much about the strength.

this time, a new type of elves with attributes has been added to the mobile game: the illusion system. they will turn into various objects on the map, and you need to use star magic to show their true forms. what's more, some of them can even turn into female npcs!

in addition, interacting with wild elves is also a very interesting part. some kind elves will help you recover your health when you make a call for help, and green-eared squirrels will sing loudly when you approach. these hidden little easter eggs will make you smile when you inadvertently discover them.

(except for devil ding, this guy will only laugh at you)

in general, i think the design of the elves in the rock kingdom mobile game is really imaginative, and it achieves "what you see is what you get". whether it is the experience of riding an elf such as running on the ground, swimming in the sea, flying in the sky, or climbing on the wall, or helping players to solve puzzles and other exploration methods, they are all breaking through the current traditional open world content experience and giving players an unprecedented sense of freshness.

social play, exchanging elves?

the social attempts of "rock kingdom: world" are also worth mentioning. there is an item called "elf fruit" in the game. putting it into the device on the map will refresh the corresponding elves in the area. at this time, you can invite friends to your world to capture these new elves.

when talking about social interaction, pvp gameplay between players is naturally indispensable. unlike previous web games where both sides have to defeat all the elves they carry, the mobile game has added a health bar mechanism called "mana value". in most cases, there are three bars. one bar will be deducted for each elf defeated. when all the bars are deducted, the game will automatically be judged as the loser. this greatly speeds up the pace of the battle.

in the current test version, when players fight, the elves of both sides will be brought to the same level. all they need to consider is capturing more elves to expand the lineup, and then choosing skills and tactics reasonably.

moreover, when going through the main storyline, there are several 4v1 boss battles and 2v2 round-robin battles in cooperation with npcs. if these modes are further expanded, then perhaps in future versions, group modes such as teaming up with friends to challenge the world boss will have a great chance of being launched.

guagua says

as a legendary web game that is a childhood memory for a generation, "lock kingdom" has attracted the attention of all kinds of players since it was announced to be launched as a mobile game in 2020. how to meet the expectations of web game veterans while also meeting the needs of today's new generation of players for graphics and gameplay is undoubtedly a huge challenge.

after four years of development, the magic cube studio group has finally come up with a great idea. although it is still in the testing phase and many contents are not yet complete, this elf world full of fun and life is enough to keep me addicted.

i hope that in the next larger-scale test, everyone can find their own childhood memories after playing it personally~

some of the pictures in this article are from the internet. if they are copied or infringed, please delete them.