2024-08-13
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Hello everyone, I am He Eryi who is doing a comparative test.
In today's guide, we will conduct a simple actual combat test on the two new special weapons of Shiratsuki and Erisa, hoping to bring you some small help or guidance. In addition, the data for actual test comparison is mainly based on the test server data, and the possibility of minor adjustments cannot be ruled out in the future, so please be aware of this.
First, let's talk about Bai Yue, a special weapon., I would like to mention that the Bai Yue special weapon picture in the current test server is slightly different from the previous Catherine special weapon portrait, but it is not a big difference...
Then this special weapon can specifically increase Bai Yue's output damage. 1-4 debuffs increase damage according to the number. Under normal circumstances, Bai Yue's own aura counts as one, and then Hercules' module counts as one, and then the immobilization state after [Broken Moon] nods to kill the enemy counts as one. Finally, if Bai Yue can bring the skill [Steel Edge], she can form the full damage-increasing conditions for the opponent's 4 debuffs.
In addition, we can also use the advance group output of characters such as Irene to debuff the opponent, which can also achieve the effect of allowing Bai Yue to increase damage to the full extent.
Then the talent enhancement effect of this special weapon can bring Bai Yue additional AP recovery and targeted damage increase and damage reduction capabilities. Among them, the effect of recovering 1 point of AP can only be regarded as satisfactory.After testing some levels, it is found that the triggering frequency may not be very high. Then the effect of directional damage increase/damage reduction of 15% can only be triggered after killing the enemy in advance with [Shattered Moon]. Considering the AP consumption of [Shattered Moon],The frequency of triggering this directional damage increase can only be considered average.However, since the full-color Hercules can give the opponent a +1 round of debuff effect, the frequency with which he can enjoy this effect will be relatively higher.
Weiyi also conducted several comparative tests here.For example, with [Illusion], the average non-critical damage is around 7700., and after taking Bai Yue's special weapon [Sharpness], the damage output to the enemy with 2 debuffs in the first round is about 9300.If the target is an enemy with 4 debuffs and a 15% damage increase due to being immobilized, the damage will increase to around 12,200. Compared to the average damage level of around 7,700 before without the special weapon, the increase is about 58%.Of course, the 4 debuffs included here include the "armor reduced by 35%". You can refer to the above data for reference.
After the damage of the special weapon is improved, combined with some of the triggering conditions of the damage increase, Bai Yue's current output level is still not among the top ones. In the future, he will still exist as a tool man, such as a tool man for immobilization, a tool man for cooperating with fire terrain, etc.Of course, friends who don’t have other high-level nodding hands can also use Baiyue as a substitute. You can just refer to this.
Finally, I would like to add that Bai Yue’s special weapon also has an effect of increasing the hit rate and critical strike rate by 12% by diagonal output. After actual testing, Wei Yi feels that the significance of this improvement is not that great.
Then there is Erisha's special weapon.This special weapon can bring more diverse improvements to Erisa.
Here, the damage to enemies on the "burning terrain" will be increased by 20%, and the grid where Erisha moves will be added with "flaming terrain".Therefore, its efficiency in accumulating the "heating up" buff is still quite good. Generally speaking, the first 15 layers of "heating up" can be accumulated in the second round, thus restoring 2 AP points., and finally, when it is on "flame terrain", the bullet is increased by 1. The flamethrower originally has 8 bullets, which is equivalent to a 12.5% increase. In addition, the fire damage coefficient is increased by 10%. Here we will directly compare the actual damage.
Here Wei Yi has done several sets of comparative tests. Suppose we use [Focused Burn] to give the opponent a fire terrain in the first round, and then use Rona without Pioneer to attack it again, and then Erisha uses two normal attacks in a row, so we can take a look at the damage changes of Erisha in this test environment.
As shown in the picture above, the first of the three horizontal pictures shows the damage when [Focus Burn] is used for the first time (of course, the picture above is just one set posted by Wei Yi, and in fact, multiple sets of control tests were done), and the two pictures in the middle and on the right are the output of Rona's two normal attacks after she attacked Erisha again.Without considering the lack of bullets, the total damage of three attacks with special weapons is about 36,000, while the total damage of three attacks without special weapons is about 29,000, an increase of about 24%. You can just use this data for reference.
Therefore, based on a comprehensive analysis of these effects and the extent of damage increase,Wei personally thinks that the damage increase brought by Erisha's special weapon is not exaggerated, and it is more helpful in laying fire terrain and recovering energy.Since the effect of recovering 2 AP is triggered relatively frequently, generally once every 2 rounds, Eri can also use more high AP output skills, which is something that cannot be reflected in the damage test in the above case.
In addition, the improved efficiency of laying fire terrain also gives us a stronger support in the solid damage team. However, overall,After getting her special weapon, Erisa is still just a fixed damage tool for most ordinary players.After all, not every ordinary player is willing to train Erisa to a very high level.