2024-08-13
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As the difficulty of the Ulduar raid in the World of Warcraft WLK nostalgic server in China has been reduced, the number of fully cleared raids in China is gradually increasing. At present, more professional teams have been able to complete the raid perfectly, and some experienced wild raids are rapidly approaching the state of fully clearing the raid. At this time, many players who have not participated in the raid before or have tried to join the gold coin raid but were rejected have begun to turn to wild raids. So, is the current Ulduar wild raid worth joining?
First of all, I want to ask everyone a question: Why do you choose to join a wild group? In the game World of Warcraft, the word "wild group" has gradually become a derogatory term, and similarly, "gold group" has also become a derogatory term. It seems that all groups are burdened with some kind of negative evaluation. There are many reasons why wild groups are criticized by everyone, but the main reason is that their performance is unstable. This instability mainly comes from two factors: ordinary players and group leaders.
It is normal for ordinary players to have unstable performance, because many players may be participating in a group dungeon for the first time. Especially in a five-player dungeon, due to the low difficulty and the ROLL allocation method, some group leaders may find that some players are absent-minded throughout the whole process. Although it cannot be said that they do not output, sometimes their output may disrupt the overall battle rhythm, and even auxiliary professions may do the same, thus leading to the destruction of the group.
However, the unstable performance of team members is actually only a small problem. What is more terrible is the unstable performance of the team leader. There are even some people who have never played a group game before but choose to start a group game. The difference between a 25-man game and a 5-man game is that even if there is no one to lead the team, as long as the team is not too bad, they can usually pass the game. But a 25-man game is completely different. It requires dealing with a lot of details. If there is no one to lead, these details will be difficult to handle and the group game will be almost impossible to complete.
Therefore, in a 25-player dungeon, the most important thing is the team leader. If the team leader is capable, then the team will most likely win, provided that the members do not sabotage. However, if the team leader is incapable, the team may fail. This is especially true when encountering a novice team leader, or even when some team leaders do not use voice chat during a team fight, but communicate by typing throughout the whole process. This will make many players feel that the team is likely to fail, even if the difficulty of the dungeon is relatively low.
Secondly, wild groups often set some rules and restrictions, such as DPS assessment. Although this kind of assessment mostly occurs in G groups, there are also some black-hearted wild group leaders who will conduct such assessments. In addition, it is more difficult for wild groups to recruit rare professions, which also increases the probability of team failure. In the case of assessments, wild group leaders sometimes favor their own people or relatives and friends, deliberately reducing the DPS of other players so that they cannot get G coins.
Even if the wild group can successfully defeat the final BOSS, the subsequent distribution of profits is also an important issue. Many wild groups have the situation of stealing equipment, and some group leaders will even deliberately bring relatives and friends to play together, and then sell most of the equipment at a low price during the auction, so that ordinary players do not have enough G coins to participate in the auction. After all, most players just want to get some basic benefits from the game, not spend money. Therefore, it is almost impossible to see some equipment sold at sky-high prices in wild groups.
Although there are many problems with wild groups, it is more common to overturn in the game. For players who have no experience in group play, joining a wild group for practice is a good choice. Even if you don't have a full pass, you can still regard it as a learning opportunity. When you are familiar with the group, you can try to join a G group. You can completely regard the wild group as a place to practice. After all, many group leaders themselves also regard the wild group as a place to practice, otherwise why haven't you seen star group leaders start wild groups?